{"id":1118867,"date":"2023-10-25T16:27:34","date_gmt":"2023-10-25T20:27:34","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/realms-of-ruin-finally-fixes-a-major-problem-with-warhammer-thegamer\/"},"modified":"2023-10-25T16:27:34","modified_gmt":"2023-10-25T20:27:34","slug":"realms-of-ruin-finally-fixes-a-major-problem-with-warhammer-thegamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/hedonism\/realms-of-ruin-finally-fixes-a-major-problem-with-warhammer-thegamer\/","title":{"rendered":"Realms Of Ruin Finally Fixes A Major Problem With Warhammer &#8230; &#8211; TheGamer"},"content":{"rendered":"<p><p>    You want a taste of Chaos in a video game? Chances are youre    going to be meeting Papa Nurgle sometime soon. Nurgle is very    easy to imagine  their minions are throngs of plagued minions,    your classic video game zombie, so everything from Darktide    to     Chaos Gate - Daemonhunters throws bloated corpses at their    players until you cant take it any more.  <\/p>\n<p>    Dont get me wrong, I love these games (Daemonhunters    especially), but there are so many oozing pustules a man can    face. Darktide is     teasing some non-Chaotic opponents in the near future, but    its assumed that the Poxwalkers and Plague Ogryns will remain    alongside your new foes. There are three other Chaos Gods, but    you wouldnt know it if you were only immersed in the worlds of    Warhammer    through its video game adaptations. Maybe youd know Khorne,    with all his blood and skull and war and more skulls, but have    you ever heard of Tzeentch or Slaanesh?  <\/p>\n<p>    Related:     What Happens When Space Marines Retire?  <\/p>\n<p>    Slaanesh is avoided for a reason, albeit not a good one.    Traditionally, Slaanesh was the God of excess. In the 90s,    this was depicted entirely as lust, with unbridled boobs shoved    in your face with every kit of Daemonettes. Warhammer video    games want to keep that age rating down as much as possible, so    they eliminate any Slaaneshi ideas immediately. However,    Slaanesh is about much more than sex.  <\/p>\n<p>    The Prince of Pleasure delights in all things decadent.    Although hedonism is a core tenet of their realm, their vices    dont prejudice. Pride, indulgence, gluttony, and of course    those carnal desires are all welcome under Slaaneshs umbrella.    Just be careful, because that umbrella is probably made of a    flayed guardsman.  <\/p>\n<p>    Games Workshop has been branching out with its recent Slaaneshi    models. Take the Infernal Enrapturess for example, who plays    enchanting melodies on a harp made of the stretched tendons of    an unfortunate soul, likely still breathing. Age of Sigmar has    introduced Lords of Hubris, Pain, and Gluttony, each embodying    their respective sins. Theres a whole world of non-sexual    Slaaneshi options, if you want your flesh-rending daemons to be    more kid-friendly.  <\/p>\n<p>    Tzeentch has no such sexual deviancy. The God of trickery,    destiny, and sorcery is fickle and deceitful in equal measure.    In many ways, theyre the perfect video game antagonist.    Imagine a roguelike where a Tzeentchian sorcerer or Lord of    Change is shifting the fabric of reality as you play through    each run? Thatd be a belter Silver Tower adaptation  Gee Dubs    give me a call.  <\/p>\n<p>    The problem with Tzeentch isnt so much a worry about ratings,    but a question of difficulty. All the twists and turns may be    difficult for players to follow, and the trickery and deception    may be tricky to code. If every pathway could be a trap,    mirror, or other falsehood, the number of available options    could get overwhelming for developer and player alike.  <\/p>\n<p>    However, Age of Sigmar: Realms of Ruin is tackling that problem    head on, and were going to see the forces of Tzeentch    unleashed on the battlefield later this year. I couldnt be    happier that developer Frontier Developments is pushing the    boat out and showing love to some other Chaos deities. Im not    sure I could have taken another Nurgle game.  <\/p>\n<p>    Realms of Ruin will likely take it easy on the trickery, at    least for the multiplayer portion of the game. It will lean    heavily into the spellcasting, but maybe its narrative    counterpart can offer something more. The Weaver of Destinies    may be pulling the strings throughout the entire campaign,    tricking our plucky band of Stormcast Eternals into dead-end    fights against opponents of far greater strength.  <\/p>\n<p>    I noticed the surprisingly high production quality of Realms of    Ruins single-player mode in my very first demo, with fully    voice-acted characters and stunning cutscenes complementing the    frantic battles that I expected. The newly revealed promise of    Tzeentchian treachery makes me even more excited to dive in.    The game did the impossible of making Stormcast interesting, so    I cant wait to see how it weaves the strands of fate into a    rich tapestry of duplicitous drama.  <\/p>\n<p>    Next:     You're All Wrong About Warhammer 40,000's New Mechanicus    Model  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.thegamer.com\/realms-of-ruin-finally-fixes-a-major-problem-with-warhammer-games\" title=\"Realms Of Ruin Finally Fixes A Major Problem With Warhammer ... - TheGamer\">Realms Of Ruin Finally Fixes A Major Problem With Warhammer ... - TheGamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> You want a taste of Chaos in a video game? Chances are youre going to be meeting Papa Nurgle sometime soon <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/hedonism\/realms-of-ruin-finally-fixes-a-major-problem-with-warhammer-thegamer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187715],"tags":[],"class_list":["post-1118867","post","type-post","status-publish","format-standard","hentry","category-hedonism"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1118867"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1118867"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1118867\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1118867"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1118867"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1118867"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}