{"id":1118189,"date":"2023-09-29T19:11:49","date_gmt":"2023-09-29T23:11:49","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/starfield-could-learn-a-lot-from-fallout-new-vegas-wild-wasteland-dualshockers\/"},"modified":"2023-09-29T19:11:49","modified_gmt":"2023-09-29T23:11:49","slug":"starfield-could-learn-a-lot-from-fallout-new-vegas-wild-wasteland-dualshockers","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mars-colony\/starfield-could-learn-a-lot-from-fallout-new-vegas-wild-wasteland-dualshockers\/","title":{"rendered":"Starfield Could Learn A Lot From Fallout: New Vegas&#8217; Wild Wasteland &#8211; DualShockers"},"content":{"rendered":"<p><p>Highlights                    <\/p>\n<p>    Searching the galaxy in Starfield is    a task of monumental proportions. With more than 1,000    procedurally generated planets, moons, and asteroids that you    can explore (except    for the gas giants, but it's hard to fault Bethesda for    not letting you land on a non-solid surface with gravity that    would immediately implode your ship), mapping everything for    your friends at Constellation or your LIST buddy Phil Hill    feels like something that would take months of playtime. I've    been dedicating most of my gaming time to Starfield since its    release, and I've only achieved 100% exploration on about a    half-dozen celestial bodies.  <\/p>\n<p>    All that being said, it can get pretty tedious. Cataloging    flora, fauna, and mineral and gas deposits isn't exactly a    staple of any video game genre, and it's not hard to understand    why, but at least booting up your scanner will lead you to a    number of points of interest across the surface of each planet.  <\/p>\n<p>    RELATED:     Starfield Needs More Random NPCs Like Grandma  <\/p>\n<p>    Still, even these didn't hold my attention after the third of    fourth abandoned research facility I came across. The landmarks    lead you to natural formations like caves and tectonic faults,    where there's usually not much to see; small settlements, which    at least give you a place to sell some of the junk you're    probably hauling around, and abandoned United Colonies and    Freestar Collective facilities, which have been taken over by    Spacers. Or the Crimson Fleet. Or Ecliptic mercenaries.    Whoever's running the joint now, they're all pretty    interchangable, as they'll shoot on sight (unless you're part    of the Crimson Fleet yourself) and all serve the same purpose    of pumping out more guns for you to sell.  <\/p>\n<p>      Except here. No one wants to live on this planet anymore.    <\/p>\n<p>    It's not terrible, but it's pretty repetitive FPS combat, and I    wish Bethesda would have mixed it up a bit when it comes to the    kinds of things you can find out there in the wildkind of like    when Obsidian took back the reins of Fallout and added in the    Wild Wasteland perk to Fallout    New Vegas. If you never took this perk, boy did you miss    out. Adding more than 20 random encounters and fun interactions    to the ones you can find out in the Mojave in the base game,    and umpteen more when you factor in what it added for the    combined DLC, Wild Wasteland took what was already great about    New Vegas and added in fun little tongue-in-cheek allusions and    homages to present-day pop culture.  <\/p>\n<p>    The most famous example is the fedora-clad skeleton in the    refrigerator, alluding to the cringe-worthy escape sequence in    Indiana    Jones and the Kingdom of the Crystal Skull, but there are    so many others, like Rodents of Unusual Size from The Princess    Bride, a pair of charred skeletons named Owen and Beru, hostile    securitrons doing their best impression of Dr. Who's Daleks by    shouting \"Exterminate\" at you, and not one but two references    to Monty Python and the Holy Grail.  <\/p>\n<p>      Go ahead, John Williams. Make me cry again.    <\/p>\n<p>    There are other events not tied to specific movies and TV    shows, like the gang of old ladies in pink dresses that come at    you with rolling pins, and sure, there's     room for that kind of humor in Starfield too, but there are    plenty of opportunities to bring a bit of our current timeline    to the 24th century.  <\/p>\n<p>    And it's not like the people in Starfield don't know anything    about what life on Earth was like before the magnetosphere    disaster. There are people    on Mars who practically worship their now-barren next-door    neighbor. Wealthy people have antique basketballs and other    old-Earth antiques stored behind glass cases, and you can make    a pretty penny peddling them off, too.  <\/p>\n<p>    RELATED:     Starfield: All Backgrounds, Ranked  <\/p>\n<p>    And those aren't the only people who'd know about the distant    past either. They may be disjointed from the rest of society,    but the crew of the ECS Constant, the old colony ship that took    generations of isolated lives to travel to their new home    planet of Porrima II without the use of a grav drive, spend    their school years watching old movies in class. There are a    few ways to complete the quest associated with this ship, and        only one of them kills everyone on board, while the other    two either set them up on their home planet of choice or have    them resume their search for a new home, but now with a grav    drive to speed them along.  <\/p>\n<p>      The ECS Constant: Humanity's last and best hope for zany      hijinks. It would be shaped like that, wouldn't it?    <\/p>\n<p>    That last option sounds like a prime candidate for some pop    culture goodness. Imagine, if you will, a group of people    who've lost contact with the rest of humanity for hundreds of    years. They eventually reintegrate themselves into society, but    they don't really fit in, in part because they've missed out on    so much already, and in part because core of their historical    knowledge is based on parables gained from cinematic fiction.    Why, we could have entire cities, even planets, populated by    people living out their fantasies.  <\/p>\n<p>    A Westerosi planet where farming rights are determined in trial    by combat? A brightly colored planet where everyone    is named Barbie or Ken? Hey, we're all from outer space, so        where my Killer Klowns at? If you can borrow it from some    other IP, you can do it. The possibilities are endless.  <\/p>\n<p>    Would that just be a rehash of The Kings from New Vegas, a gang    that maintains law and order in Freeside while embracing the    time-honored Vegas tradition of     impersonating Elvis Presley? Kinda, but they were one of    the best parts of that game, and I'd be down for more of that.  <\/p>\n<p>    NEXT:     Fallout's VATS System Has Ruined Starfield's Combat For    Me  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.dualshockers.com\/starfield-learn-from-fallout-new-vegas-wild-wasteland\/\" title=\"Starfield Could Learn A Lot From Fallout: New Vegas' Wild Wasteland - DualShockers\">Starfield Could Learn A Lot From Fallout: New Vegas' Wild Wasteland - DualShockers<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Highlights Searching the galaxy in Starfield is a task of monumental proportions. With more than 1,000 procedurally generated planets, moons, and asteroids that you can explore (except for the gas giants, but it's hard to fault Bethesda for not letting you land on a non-solid surface with gravity that would immediately implode your ship), mapping everything for your friends at Constellation or your LIST buddy Phil Hill feels like something that would take months of playtime.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mars-colony\/starfield-could-learn-a-lot-from-fallout-new-vegas-wild-wasteland-dualshockers\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[450967],"tags":[],"class_list":["post-1118189","post","type-post","status-publish","format-standard","hentry","category-mars-colony"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1118189"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1118189"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1118189\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1118189"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1118189"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1118189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}