{"id":1117931,"date":"2023-09-19T00:28:16","date_gmt":"2023-09-19T04:28:16","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/sea-of-thieves-will-have-to-face-the-reaper-sooner-or-later-gamerant\/"},"modified":"2023-09-19T00:28:16","modified_gmt":"2023-09-19T04:28:16","slug":"sea-of-thieves-will-have-to-face-the-reaper-sooner-or-later-gamerant","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/high-seas\/sea-of-thieves-will-have-to-face-the-reaper-sooner-or-later-gamerant\/","title":{"rendered":"Sea of Thieves Will Have to Face the Reaper Sooner or Later &#8211; GameRant"},"content":{"rendered":"<p><p>Highlights                    <\/p>\n<p>    After years of working on Kinect Games and the Viva    Pinata series, no one really knew what to expect from    Rare. It seemed like the studio was very far from its glory    days, which the release of the nostalgia-filled Rare    Replay only further cemented. However, things quickly    changed with the surprise announcement of Sea of    Thieves, and the studio has not really looked    back since.  <\/p>\n<p>    While it is not a perfect game, Sea of    Thieves has seemingly kicked off a new era for this    iconic studio. It not only felt like an extremely unique    multiplayer experience, but it also served as one of the    earliest selling points for Xbox Game Pass. Rare has since    focused much of its resources on expanding this title and    whisking players away on brand-new journeys across the high    seas. It is impressive just how far the game has come, yet that    will likely not last forever. While Sea of Thieves    will not close tomorrow, there will come a time when players    must take one final voyage across its oceans.  <\/p>\n<p>    RELATED:     How Legend of Monkey Island Could Be A Turning Point For Sea Of    Thieves Adventures  <\/p>\n<p>    Upon release,     Sea of Thieves was a bit lackluster. While the    visuals and ship combat were fun, the rest of the game felt    rather bland. There was no real form of progression, the    gameplay felt like a series of rinse-and-repeat scenarios, and    there was not much to do within its massive world. It may have    been a unique experience, but that uniqueness could only take    the game so far. Instead of abandoning the project, Rare    committed to improving upon it.  <\/p>\n<p>    Since release, Sea of    Thieves has gotten countless updates that have    expanded the game in new ways. New collectibles are frequently    added along with new factions, new mission types, new    time-limited events, and various other goodies. Originally, the    studio was releasing massive new updates every single month,    which gave players a reason to keep logging back in for more.    In 2020, the studio shifted to a seasonal model with new    content every three months, and that seems to have mostly paid    off.  <\/p>\n<p>    Sea of Thieves has gone through a ton of changes since    release, making it feel like a vastly different game. It has    even featured crossover stories from     Pirates of the Caribbean and Lucasfilm Games'    Monkey Island series, along with cosmetics from all    sorts of different Microsoft franchises. All of this has helped    create one of the best pirate games around, which has built an    audience of over 30 million players as of June 2022. It seems    like there is no stopping this multiplayer game as the studio    has plans for the next five years, but no live-service game can    last forever.  <\/p>\n<p>    While Sea of Thieves' last days are likely a ways    away, there will come a time when the game must close its    doors. Already, Rare has had to cut off support for     the PvP Arena mode because players were just not playing    it. The game has also been going on for five years now, so    naturally players will end up finding new games to play. On top    of that, the game's 10th season had to be delayed, some players    have become aggravated by cheaters, the newer content has not    been engaging enough, and there is still no interesting form of    progression outside of cosmetics.  <\/p>\n<p>        Sea of Thieves is still going strong, and it    likely will be for years to come. But if the playerbase gets    bored with its content, then it will no longer buy its    microtransactions. If there is no income stream, then Rare will    not be able to keep updating the game with new content. With no    new content, players will likely fall off in droves with only    the diehard ones sticking around. Even if it does not seem like    it, every online game has its expiration date, and Sea of    Thieves' day may come sooner than some players realize.  <\/p>\n<p>    Sea of Thieves is available now on    PC, Xbox One, and Xbox Series X\/S.  <\/p>\n<p>    MORE:     What to Expect From Sea of Thieves' Dark Deception    Adventure  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/gamerant.com\/sea-of-thieves-face-the-reaper-sooner-or-later\/\" title=\"Sea of Thieves Will Have to Face the Reaper Sooner or Later - GameRant\">Sea of Thieves Will Have to Face the Reaper Sooner or Later - GameRant<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Highlights After years of working on Kinect Games and the Viva Pinata series, no one really knew what to expect from Rare.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/high-seas\/sea-of-thieves-will-have-to-face-the-reaper-sooner-or-later-gamerant\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187813],"tags":[],"class_list":["post-1117931","post","type-post","status-publish","format-standard","hentry","category-high-seas"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1117931"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1117931"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1117931\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1117931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1117931"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1117931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}