{"id":1117724,"date":"2023-09-11T12:14:08","date_gmt":"2023-09-11T16:14:08","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/bioshock-10-pieces-of-important-lore-new-players-need-to-know-cbr-comic-book-resources\/"},"modified":"2023-09-11T12:14:08","modified_gmt":"2023-09-11T16:14:08","slug":"bioshock-10-pieces-of-important-lore-new-players-need-to-know-cbr-comic-book-resources","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-utopia\/bioshock-10-pieces-of-important-lore-new-players-need-to-know-cbr-comic-book-resources\/","title":{"rendered":"Bioshock: 10 Pieces of Important Lore New Players Need to Know &#8211; CBR &#8211; Comic Book Resources"},"content":{"rendered":"<p><p>    The BioShock    franchise is well-regarded for its combination of complex,    in-depth narratives with exploratory first-person shooter    mechanics. The franchise comprises three titles: the original    BioShock and BioShock 2 both take place in    the underwater city of Rapture, while the third and most recent    installment, BioShock    Infinite, takes place in Columbia, a flying city high    up in the clouds.  <\/p>\n<p>    These iconic titles broke boundaries around the types of    stories typically told in video games, especially in    first-person shooters, and they have earned a reputation among    the gaming community as some of the best in their genre. Due to    their continued praise and acclaim, the BioShock games    continue to attract new players despite their age.  <\/p>\n<p>    RELATED:     10 Most Important Pieces Of Halo Lore New Players Need to    Know  <\/p>\n<p>    All three BioShock games take place in the past.    BioShock is set in 1960, and the events of    Bioshock 2 happen eight years later in 1968. Despite    being a later release, BioShock Infinite's story is    set even further back in 1912. Each game references real-world    historical events, either subtly or explicitly, throughout    their storylines.  <\/p>\n<p>    However, these references do not mean that the    BioShock games are set in the version of history that    audiences are familiar with. The settings    for these titles are alternate histories, where certain    events happened differently than they did in reality, altering    the course of time and resulting in further differences from    real-world history.  <\/p>\n<p>    Though the BioShock series is set in the past, the    scientific and technological advancements available in Rapture    and Columbia are far beyond even what modern real-world    developments are capable of. Rapture has the gene-altering    addictive substances ADAM and EVE that allow its citizens to    effectively gain superpowers and capable robotics to enhance    their security system, not to mention the technology it would    take to construct a sustainably functional city so far    underwater.  <\/p>\n<p>    Columbia, similarly, has tonics called vigors that temporarily    imbue the    player with various combat abilities, such as levitating    enemies, throwing flaming projectiles and creating an energy    shield to block incoming attacks. In terms of technology,    Columbia's police force features cybernetically enhanced    soldiers known as Handymen and security automatons similar to    the robots found in Rapture.  <\/p>\n<p>    RELATED:     10 Darkest Sci-Fi Video Games, Ranked  <\/p>\n<p>    Rapture, the setting for the first two BioShock games,    was founded by Andrew Ryan, based on his    ideal of a society where neither governmental nor religious    influences could put limitations or regulations on the people's    work. Ryan famously asked, \"Is a man not entitled to the sweat    of his brow?\" Rapture was his answer to that question, a    laissez-faire society where one would own only what they    produced and earned.  <\/p>\n<p>    As a result, every element of Rapture ran on a strict    capitalistic system. Even the police and firefighters would not    work unless the citizens who needed them paid the correct fees.    These policies led to a culture of extreme individualism, where    everyone looked out only for themselves.  <\/p>\n<p>    One of the more science-fiction elements of BioShock's    world is the introduction of ADAM and EVE. At some point in the    late 1940s or early 1950s, one of Rapture's scientists    discovered that material from a previously undiscovered sea    slug could be refined into a substance called ADAM.  <\/p>\n<p>    ADAM, when used alongside its byproduct, EVE, allowed the user    to rewrite their genetic code and empower them with untold    enhancements or abilities. However, it had dangerous side    effects of slowly degrading the user's DNA over time, forcing    them to use more and more to remain healthy. Significantly    prolonged use and withdrawals both led to potential mutation    and insanity.  <\/p>\n<p>    Since the sea slugs alone couldn't produce an appropriate    amount of ADAM for consumer use, further experimentation was    conducted. These experiments revealed when the slugs were    placed in the stomachs of living hosts, the resulting amount of    ADAM was exponentially higher. However, young girls were the    only subjects capable of serving as viable long-term hosts.  <\/p>\n<p>    As a result, the Little Sisters were created to produce more    ADAM and to harvest it from the dead as the population's    addiction worsened. They also became targets for those who    turned to violence to feed their ADAM addictions, leading to    the creation of the Big Daddies. These    eerie young girls and their steampunk guardians are among    the most memorable images from the BioShock universe.  <\/p>\n<p>    Despite his commitment to his ideals, Andrew Ryan's utopia    couldn't last forever. Although he controlled Rapture's most    widespread and successful corporation, a challenger arose.    Frank Fontaine, the founder of Fontaine Futuristics, took    advantage of Rapture's entirely unregulated market to rise to    power through funding the research and production of ADAM,    alongside the suspected smuggling of goods from the surface    world.  <\/p>\n<p>    Fontaine's competition and criminal enterprises enraged Ryan,    leading him to seize Fontaine's company and imprison his    allies. This violation of his strongly professed belief in    non-interference caused conflict among the citizens of Rapture    and contributed to its social collapse. When the player arrives    in Rapture, the city is nearing the end of a violent uprising,    and many of its systems are in shambles.  <\/p>\n<p>    RELATED:     The 10 Worst Video Game Cities To Live In, Ranked  <\/p>\n<p>    The flying city of Columbia in BioShock Infinite    wasn't always hidden among the clouds, isolated from the    rest of the world. Though Zachary Comstock supported the    creation of Columbia and would eventually become its leader, he    did not found it. The American government used Rosalind    Lutece's discoveries to build Columbia and launch it at the    1893 World's Fair.  <\/p>\n<p>    Columbia remained a part of the United States until the early    1900s. In 1901, Columbia's forces violently intervened in the    Boxer Rebellion without orders from the government. This    revelation of their combat abilities and willingness to act    without orders caused outrage, and their actions eventually led    to Columbia seceding from the Union in 1902.  <\/p>\n<p>    When Columbia left the United States, Zachary Comstock took his    place as its de facto leader. The people had rallied behind him    during the conflicts that led to secession and followed him    unflinchingly when Columbia disappeared into the stratosphere,    isolated from the rest of the world.  <\/p>\n<p>    Comstock established religious nationalism as the norm for    Columbia, elevating himself as a direct connection to divinity    through the veneration of the American Found Fathers: George    Washington, Thomas Jefferson, and Benjamin Franklin. Through preaching    and prophecy, Comstock made himself and his family the    unquestionable, divinely appointed leaders of Columbia.  <\/p>\n<p>    Though it's designed to appear as a neo-classical paradise,    Columbia contains a violent world full of despair for those who    don't meet established social requirements. Many of Columbia's    values are centered on racial supremacy and classism. Part of    the rift that formed between Columbia and the United States was    due to the outlawing of slavery.  <\/p>\n<p>    RELATED: 10 Best Video    Game DystopiasMinorities faced a dismal fate in    Columbia, forced into indentured servitude or outright slavery    and dehumanized by the majority of the population. Beyond the    realm of colorful Americana that is Columbia's streets lie    dingy slums and sweatshop factories where the poor and    oppressed suffer under Comstock's regime.  <\/p>\n<p>    Many players, initially, don't understand how Bioshock    Infinite can be a part of the same series as    BioShock and BioShock 2. Though they have    different protagonists, BioShock and BioShock    2 both take place in the same setting, but BioShock    Infinite does not.  <\/p>\n<p>    While there are a lot of differences between the worlds of    Rapture and Columbia, the    BioShock games do comprise a cohesive series, the    throughline just requires a more comprehensive understanding.    The BioShock series is intertwined and interconnected    through a few different factors. One is the series' philosophy    on alternate realities and multiple universes. This concept is    part of why Bioshock and BioShock Infinite's    opening sequences are so similar.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.cbr.com\/important-bioshock-lore\/\" title=\"Bioshock: 10 Pieces of Important Lore New Players Need to Know - CBR - Comic Book Resources\">Bioshock: 10 Pieces of Important Lore New Players Need to Know - CBR - Comic Book Resources<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The BioShock franchise is well-regarded for its combination of complex, in-depth narratives with exploratory first-person shooter mechanics. The franchise comprises three titles: the original BioShock and BioShock 2 both take place in the underwater city of Rapture, while the third and most recent installment, BioShock Infinite, takes place in Columbia, a flying city high up in the clouds <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-utopia\/bioshock-10-pieces-of-important-lore-new-players-need-to-know-cbr-comic-book-resources\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187819],"tags":[],"class_list":["post-1117724","post","type-post","status-publish","format-standard","hentry","category-new-utopia"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1117724"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1117724"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1117724\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1117724"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1117724"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1117724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}