{"id":1115209,"date":"2023-06-02T20:17:45","date_gmt":"2023-06-03T00:17:45","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/bioshock-4-may-have-an-edge-compared-to-other-modern-fps-gamerant\/"},"modified":"2023-06-02T20:17:45","modified_gmt":"2023-06-03T00:17:45","slug":"bioshock-4-may-have-an-edge-compared-to-other-modern-fps-gamerant","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ayn-rand\/bioshock-4-may-have-an-edge-compared-to-other-modern-fps-gamerant\/","title":{"rendered":"BioShock 4 May Have an Edge Compared to Other Modern FPS &#8230; &#8211; GameRant"},"content":{"rendered":"<p><p>    2007's BioShock was one of the best games of the    decade, and refined some key philosophies while introducing its    own mechanics, presentation, and narrative twists. It's a    project that took the structure of System Shock 2 and    subjected it to a libertarian spin. In many ways the     Irrational-developed BioShock served as a direct    response to Ayn Rand's works, but was also a stellar    survival horror experience. 2010's BioShock 2 stayed    in Rapture while the third game in the trilogy, BioShock    Infinite, took to the sky in the floating city of    Columbia. BioShock 4 will hope to    continue the lofty legacy.  <\/p>\n<p>    The series has been dormant since Burial at Sea, and    though it's never been far from the minds of fans, games like    Prey, We Happy Few, and Atomic Heart have    done well to bridge the gap and fill the temporarily vacated    hole that BioShock once filled. Now being developed by    new company Cloud Chamber, BioShock 4    will be looking to reset the standard and swat away the    impending competitor Judas, reestablishing its place    as the king of first-person environmental storytelling. It's at    an immediate advantage over the rest, as it was the one to put    the bar so high in the first place, and can't be criticized for    being just another BioShock clone.  <\/p>\n<p>    RELATED:     BioShock is Better Off for Embracing the Final Fantasy    Blueprint  <\/p>\n<p>    While Call of Duty prioritizes twitchy competitive    combat and Battlefield insists on being realistic,        BioShock is a first-person franchise that puts fun    at the forefront. It's always been heavy on its science fiction    influences and splicing (no pun intended) of narrative genres.    Having a firearm in one hand and an elemental attack in the    other gives players choice with each encounter, and makes    battling through the setting enjoyable because there's always a    trade-off for all the player's potential approaches.  <\/p>\n<p>    In the first BioShock, for example, players can go in    guns-blazing, or carefully use the environment and an ability    to do damage in a more inventive way, like shocking a water    puddle or using telekinesis to hurl an object from afar.        The protagonist of BioShock 4 will surely have    access to both guns and plasmids (though they may be called    something different), which means that the game will have the    same fundamental strength of its predecessors, ensuring it    stays on the franchise's pre-prescribed path to success.  <\/p>\n<p>    BioShock 4 being the newest entry in the series means    there will be a lot of scrutiny, but this at least means that    it won't have to reinvent the wheel and prove that it's more    than just an imitation of Irrational Games' crowning    achievement. Titles like the aforementioned Prey and    Atomic Heart can be criticized, perhaps fairly,    because they take too much from BioShock, whereas the    fourth game in that series is building off the innovation of    its predecessors.     BioShock 4 may be struggling in development hell,    but in a way there's less pressure in 2023, because it doesn't    have the added requirement of changing the formula to make it    different enough from the stories in Rapture and Columbia.  <\/p>\n<p>    The only game that could perhaps say the same thing is     Judas, developed by Ghost Story Games, which is    made up of former Irrational Games staff and BioShock    creator Ken Levine. Having that heritage could mean that those    in the know believe it to be a more faithful continuation of    BioShock, but the name means a lot, and BioShock    4 will stand alongside the previous games in the history    books. It might be best, then, to rely on tried-and-tested    gameplay conventions to help it resonate with existing fans as    well as new ones.  <\/p>\n<p>    BioShock 4 is in development.  <\/p>\n<p>    MORE:     BioShock 4 Can Still Beat Judas to the Punch  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/gamerant.com\/bioshock-4-advantage-modern-fps-games-original\/\" title=\"BioShock 4 May Have an Edge Compared to Other Modern FPS ... - GameRant\">BioShock 4 May Have an Edge Compared to Other Modern FPS ... - GameRant<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> 2007's BioShock was one of the best games of the decade, and refined some key philosophies while introducing its own mechanics, presentation, and narrative twists.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ayn-rand\/bioshock-4-may-have-an-edge-compared-to-other-modern-fps-gamerant\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187828],"tags":[],"class_list":["post-1115209","post","type-post","status-publish","format-standard","hentry","category-ayn-rand"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1115209"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1115209"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1115209\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1115209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1115209"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1115209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}