{"id":70693,"date":"2013-01-23T14:44:38","date_gmt":"2013-01-23T14:44:38","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/visual-futurist-syd-mead-discusses-aliens-colonial-marines-and-video-games-qa.php"},"modified":"2013-01-23T14:44:38","modified_gmt":"2013-01-23T14:44:38","slug":"visual-futurist-syd-mead-discusses-aliens-colonial-marines-and-video-games-qa","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/futurist\/visual-futurist-syd-mead-discusses-aliens-colonial-marines-and-video-games-qa.php","title":{"rendered":"Visual Futurist Syd Mead Discusses &#39;Aliens: Colonial Marines&#39; and Video Games (Q&amp;A)"},"content":{"rendered":"<p><p>    Syd Mead worked closely with James Cameron designing the USS    Sulaco for the Aliens movie. When Sega and developer    Gearbox Software signed a licensing deal with 20th Century Fox    to create a virtual sequel to the film, Aliens: Colonial    Marines, for PC, Xbox 360, PlayStation 3 and Wii U, they    enlisted Mead to further explore the ship. The visual futurist    has worked in games before, designing a new light cycle for the    TRON 2.0 game after working on the original film and    creating the aliens for the PC game Wing Commander:    Prophecy. Mead talks about how video games are opening up    new opportunities for Hollywood film franchises in this    exclusive interview.  <\/p>\n<p>    The Hollywood Reporter: What are your thoughts on    Aliens migrating to video games?  <\/p>\n<p>    Syd Mead:As in current movie    productions, now they do a parallel production. The gamers    expectations are so high, it practically drops into theatrical.    Theres no surprise that they would take the franchise with    Gearbox Software working with 20th Century Fox and come out    with a game. They did sequels of the original movie in the    first place, so why not? The game market is at least as big, or    bigger, than the theatrical release part. So it makes sense for    business reasons and stylistically. Who knows, if this goes    well maybe theyll make another Aliens movie.  <\/p>\n<p>    THR: How did you work with Gearbox Software on this    game?  <\/p>\n<p>    Mead:We were approached after they got    the got the agreement with Fox. I got the assignment of doing    the interior. Obviously, I designed the exterior of the Sulaco,    and for the movie, some of the interior sets like the drop ship    bay. They wanted to recreate the mechanical mood of the Sulaco,    interiors that Id already done, which is one of the reasons    why they contacted me.  <\/p>\n<p>    THR: This Aliens: Colonial Marines game is    very cinematic. What are your thoughts about how far gaming has    progressed over the years?  <\/p>\n<p>    Mead:A lot. My first video game was with    the Don Bluth Studios in Toronto back in four-bit days. We only    had seven VGA colors; the pale blue and pink. Then I worked    with 989 Studios\/Sony in San Diego on what was going to be the    Jet Moto 4 for PlayStation 1. Then they changed all    the coding for PlayStation 2. They got a phone call from Tokyo    and said, Stop everything. Dump it. So they dumped it. We    only got to Jet Moto 3. Working with games now, its    not the limitation of the technique, its the limitation of the    ideas, the demographic its aimed at, the quality of the    gameplay, the scripting, runtime, and all that.  <\/p>\n<p>    THR: Where do you draw inspiration from when it comes    to creating things like what youve done with this    game?  <\/p>\n<p>    Mead:From the story. I dont write the    story. I can do a good outline for my presentations, but Im    not a narrative storyteller. I read the story, or the script in    the case of a film, and that starts the creative process. I    work one-to-one with a director. In this case, one-to-one with    the guys at Gearbox and that starts the process.  <\/p>\n<p>    THR: What was it like working on the original    Aliens with Jim Cameron?  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/rss.feedsportal.com\/c\/34793\/f\/641583\/s\/27ca2858\/l\/0L0Shollywoodreporter0N0Cnews0Cvisual0Efuturist0Esyd0Emead0Ediscusses0E414326\/story01.htm\" title=\"Visual Futurist Syd Mead Discusses &#39;Aliens: Colonial Marines&#39; and Video Games (Q&amp;A)\">Visual Futurist Syd Mead Discusses &#39;Aliens: Colonial Marines&#39; and Video Games (Q&amp;A)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Syd Mead worked closely with James Cameron designing the USS Sulaco for the Aliens movie. When Sega and developer Gearbox Software signed a licensing deal with 20th Century Fox to create a virtual sequel to the film, Aliens: Colonial Marines, for PC, Xbox 360, PlayStation 3 and Wii U, they enlisted Mead to further explore the ship. The visual futurist has worked in games before, designing a new light cycle for the TRON 2.0 game after working on the original film and creating the aliens for the PC game Wing Commander: Prophecy <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/futurist\/visual-futurist-syd-mead-discusses-aliens-colonial-marines-and-video-games-qa.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[10],"tags":[],"class_list":["post-70693","post","type-post","status-publish","format-standard","hentry","category-futurist"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/70693"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=70693"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/70693\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=70693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=70693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=70693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}