{"id":70167,"date":"2013-01-16T21:50:11","date_gmt":"2013-01-16T21:50:11","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/from-fitbit-to-fitocracy-the-rise-of-health-care-gamification.php"},"modified":"2013-01-16T21:50:11","modified_gmt":"2013-01-16T21:50:11","slug":"from-fitbit-to-fitocracy-the-rise-of-health-care-gamification","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/health-care\/from-fitbit-to-fitocracy-the-rise-of-health-care-gamification.php","title":{"rendered":"From Fitbit to Fitocracy: The Rise of Health Care Gamification"},"content":{"rendered":"<p><p>    These days, anyone with a smartphone can download a variety of    games designed to make them healthier, whether that means    helping them stick to an exercise routine, lose weight or    manage a chronic illness. The games, invented by health    insurers and a host of technology startups, are marketed    directly to consumers, who use them to track their progress and    record key health metrics such as blood sugar and pounds shed.    Players of these games can win rewards, perhaps even cash, if    they hit their health goals.  <\/p>\n<p>    Experts have dubbed this trend \"the gamification of health    care.\"It means \"applying elements and design concepts    from games to other contexts that are not themselves games,\"    says Kevin    Werbach, Wharton professor of legal studies and business    ethics. \"Using motivational techniques from games is part of    it, as is creating engaging experiences for people.\" Werbach is    co-author of For the Win: How Game Thinking Can    Revolutionize Your Business, which argues that companies    should think like game designers when they are devising new    ways to motivate employees and customers.  <\/p>\n<p>    In health care, however, gamification presents a distinctive    set of challenges. Health care providers that want to offer    games to their customers must do so without violating federal    patient privacy regulations -- a requirement that can make it    difficult to target games to the patients who will benefit most    from them. Even companies that are not subject to those    regulations are finding themselves under pressure to protect    players' most personal data.  <\/p>\n<p>    Then there is the problem of the games themselves: How can    companies make them engaging enough to keep customers    interested? \"It's sometimes hard to build a game that's    sufficiently serious and on topic, but also fun,\" Werbach says.  <\/p>\n<p>    Health insurance providers were among the first to dip their    toes into gamification. Minnetonka, Minn.-based UnitedHealth    Group, for example, launched OptumizeMe, an app that allows    people to participate in fitness-related contests with their    friends, and the company is pilot testing Join For Me, a    program that encourages adolescents who are obese and at risk    of developing diabetes to play videogames that require dancing    or other physical activites. Healthways has a Boston subsidiary    called MeYou Health, which has developed a rewards program for    people who complete one health-related task per day.  <\/p>\n<p>    Several technology startups have burst onto the scene as well,    many of them focused on fitness. Boston-based GymPact uses GPS    to track its users to the gym. Members who meet their workout    goals win cash, much of it from GymPact members who pay    penalties for failing to exercise as promised. Fitbit, based in    San Francisco, markets wireless tracking devices that sync to    smartphones and computers so that users can track their fitness    activities. Then there is New York's Fitocracy, which is more    of a Facebook-likesocial network, where people can track    their workouts, challenge friends to exercise contests and earn    recognition for meeting goals.  <\/p>\n<p>    Werbach notes that there has also been a plethora of smaller    companies inventing games for people with challenging health    issues, such as SuperBetter Labs, a San Francisco company that    is beta testing an online social game designed to help people    coping with illnesses, injuries or depression. The company    collaborated with scientists and doctors to develop the game.  <\/p>\n<p>    Encouraging Patient Activation  <\/p>\n<p>    Bonnie Henry is CEO of GameMetrix Solutions, which draws    inspiration from classic games like Jeopardy and Solitaire to    invent fun platforms for managing chronic illnesses,    particularly diabetes. \"We're primarily based on a belief    system that games and game mechanics are really going to be the    motivating factor for chronic conditions that people struggle    with on a daily basis,\" Henry says. \"In the health care arena,    there's a lot of discussion around patient activation, meaning    getting people going [with games] and looking at the change in    their engagement levels.\" GameMetrix provides platforms for    companies, such as insurers, to create games for their    customers tailored to specific health parameters.  <\/p>\n<p>    GameMetrix's developers knew that pulling patients into the    games would be a challenge, Henry says, which is why they    decided to model their products on known properties. \"One of    the challenges companies face is they're trying to build new    kinds of games and game mechanics. We focus on classic games    where customers already know the game mechanics. They are games    that have already been proven and tested.\"  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original post: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/knowledge.wharton.upenn.edu\/index.cfm?fa=viewfeature&amp;id=3168\" title=\"From Fitbit to Fitocracy: The Rise of Health Care Gamification\">From Fitbit to Fitocracy: The Rise of Health Care Gamification<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> These days, anyone with a smartphone can download a variety of games designed to make them healthier, whether that means helping them stick to an exercise routine, lose weight or manage a chronic illness. The games, invented by health insurers and a host of technology startups, are marketed directly to consumers, who use them to track their progress and record key health metrics such as blood sugar and pounds shed. Players of these games can win rewards, perhaps even cash, if they hit their health goals.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/health-care\/from-fitbit-to-fitocracy-the-rise-of-health-care-gamification.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[6],"tags":[],"class_list":["post-70167","post","type-post","status-publish","format-standard","hentry","category-health-care"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/70167"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=70167"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/70167\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=70167"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=70167"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=70167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}