{"id":54289,"date":"2012-10-16T17:12:03","date_gmt":"2012-10-16T17:12:03","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/bioshock-infinite-devs-jump-ship-to-microsoft.php"},"modified":"2012-10-16T17:12:03","modified_gmt":"2012-10-16T17:12:03","slug":"bioshock-infinite-devs-jump-ship-to-microsoft","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/bioshock-infinite-devs-jump-ship-to-microsoft.php","title":{"rendered":"BioShock Infinite devs jump ship to Microsoft"},"content":{"rendered":"<p><p>    Following reports in August that two of Irrational Games' top    developers--director of product development Tim Gerritsen and    13-year studio veteran and former art director Nate    Wells--had left    the company, it now appears that the BioShock Infinite    studio may have lost another two of its team members.  <\/p>\n<p>    According to Superannuation and Kotaku, Irrational Games combat design    director Clint Bundrick and artificial intelligence lead Don    Norbury had both left the studio earlier this month to join, as    detailed by their individual LinkedIn accounts (here and here).  <\/p>\n<p>    Following the departure of Gerritsen and Wells in August,    Irrational announced that the original BioShock art director,    Scott Sinclair, would fill Wells' role amid     reports of multiplayer cancellations. Irrational later    brought in Epic Games production director Rod Fergusson to help    complete the game.  <\/p>\n<p>    BioShock Infinite was announced in 2010, and    was originally scheduled to be launched this month.    In the run up to the 2012 Electronic Entertainment Expo--at    which it was not present-- it was announced that the game would    be delayed to February    2013.  <\/p>\n<p>    When BioShock Infinite does ship, it will do so with great    sales expectations. In August 2011, one analyst suggested that    the game would be a significant financial boon for Take-Two,    saying that it could ship     4.9 million copies.  <\/p>\n<p>    BioShock Infinite is set in a chaos-plagued airborne metropolis    called Columbia. Gamers assume the role of Booker DeWitt, a    former member of the feared Pinkerton National Detective    Agency, which was the nation's largest security company in the    late 19th century.  <\/p>\n<p>    For more on BioShock Infinite, check out GameSpot's    previous coverage.  <\/p>\n<\/p>\n<p>Read more here:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.gamespot.com\/news\/6398300.html?part=rss&amp;tag=gs_news&amp;subj=6398300\" title=\"BioShock Infinite devs jump ship to Microsoft\">BioShock Infinite devs jump ship to Microsoft<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Following reports in August that two of Irrational Games' top developers--director of product development Tim Gerritsen and 13-year studio veteran and former art director Nate Wells--had left the company, it now appears that the BioShock Infinite studio may have lost another two of its team members. According to Superannuation and Kotaku, Irrational Games combat design director Clint Bundrick and artificial intelligence lead Don Norbury had both left the studio earlier this month to join, as detailed by their individual LinkedIn accounts (here and here) <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/bioshock-infinite-devs-jump-ship-to-microsoft.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-54289","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/54289"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=54289"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/54289\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=54289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=54289"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=54289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}