{"id":53960,"date":"2012-10-10T23:13:39","date_gmt":"2012-10-10T23:13:39","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/exploding-barrels-blog-freedom-fighters-my-favourite-game.php"},"modified":"2012-10-10T23:13:39","modified_gmt":"2012-10-10T23:13:39","slug":"exploding-barrels-blog-freedom-fighters-my-favourite-game","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/freedom\/exploding-barrels-blog-freedom-fighters-my-favourite-game.php","title":{"rendered":"Exploding Barrels Blog &#8211; Freedom Fighters, My Favourite Game"},"content":{"rendered":"<p><p>    Do you remember 2003? Of course you don't, nothing happened    then. And besides it was ages ago. At least fifteen years ago.    There were no iPhones; Harry Styles hadn't been invented; if    you said 'Facebook' people probably thought you meant something    like this:  <\/p>\n<p>      Whatever this is    <\/p>\n<p>    No, 2003 was a really bloody boring year as far as most things    were concerned. Except for games, of course, because it was    when Freedom Fighters came out.  <\/p>\n<p>    Launching on 26 September, 2003, Freedom Fighters was a kind of    afterbirth to the Hitman series; it used the same engine, was    made by the same people, but for some reason never managed to    become even half as popular. The plot centred on a ragtag bunch    of American rebels, fighting off an invasion from the Soviet    Union, which, in this re-imagined history, had become the    world's leading superpower after beating the US to inventing    the atomic bomb. Combat was squad based, guns were many, and    the story was ludicrous. On paper, Freedom Fighters was a turd.  <\/p>\n<p>    I bought it anyway (or at least my mum did because she was nice    like that) and played it beginning to end in one night. First    impressions were...meh. Of course, I was thirteen years old at    the time and therefore an idiot, but nevertheless, Freedom    Fighters was not initially remarkable. Friends who I've lent it    to since have said the same; despite lengthy conversations    about Freedom Fighters in the pub, and my drunken assurances    that its \"the bes' *hiccup* game ever\" my pals remain    unconvinced, often returning it to me after a couple of days    and some pretty good excuses.  <\/p>\n<p>    \"It's aged, it's a bit clumsy\" they say, and I can't argue.    Freedom Fighters is more than nine years old; in computer game    terms, it's the equivalent of a silent film. But even sober, I    still think it's the best game ever made. Why? I don't hear you    ask, because you're reading this days later, in your head and    I'm not there: Here's why.  <\/p>\n<p>    An ideal world  <\/p>\n<p>    We talk a lot today about \"gameplay\", and how \"gameplay\" will,    in an ideal world, somehow represent a game's themes and story.    Look at pixelated masterpiece Passage: You play as a virile    young man, steadily aging as he side scrolls a la Mario from    one end of the game to the other. Along the way, obstacles get    harder to navigate (ostensibly illustrating how life gets    tougher as you get older) and you meet a wife, who doubles the    amount of points you get. It's a short but powerful    demonstration of how playing a game can tell a game's story;    Freedom Fighters pulls a similar trick, but on a much larger    scale.  <\/p>\n<\/p>\n<p>    Guns felt awkward and unwieldy; on the PS2, aiming down the    sight was mapped to the L3 button, meaning that moving and    firing at the same time was difficult to master. Like your    character, a plumber from Brooklyn, you weren't very good with    guns: The controls prevented you from ever feeling too    comfortable with shooting people.  <\/p>\n<\/p>\n<p>Read the original post: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.ibtimes.co.uk\/articles\/392853\/20121010\/exploding-barrels-freedom-fighters-hitman-absolution-io.htm\" title=\"Exploding Barrels Blog - Freedom Fighters, My Favourite Game\">Exploding Barrels Blog - Freedom Fighters, My Favourite Game<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Do you remember 2003?  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/freedom\/exploding-barrels-blog-freedom-fighters-my-favourite-game.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[30],"tags":[],"class_list":["post-53960","post","type-post","status-publish","format-standard","hentry","category-freedom"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/53960"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=53960"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/53960\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=53960"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=53960"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=53960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}