{"id":53211,"date":"2012-10-01T23:11:10","date_gmt":"2012-10-01T23:11:10","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/in-artificial-intelligence-competition-two-bots-pass-for-human-80beats.php"},"modified":"2012-10-01T23:11:10","modified_gmt":"2012-10-01T23:11:10","slug":"in-artificial-intelligence-competition-two-bots-pass-for-human-80beats","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/in-artificial-intelligence-competition-two-bots-pass-for-human-80beats.php","title":{"rendered":"In Artificial Intelligence Competition, Two Bots Pass for Human | 80beats"},"content":{"rendered":"<p><p>    In the 2012 Bot Prize competition, the true winner may be the    one who makes the most mistakes. In this match, video game    avatars directed by artificial intelligence compete to see    which comes across as most human in a fight against real human    players. This year, for the first time, human participants    mistook the two bots for humans more than half the time, a feat    researchers attribute to the fact that these bots were    programmed to be less-than-perfect players.  <\/p>\n<p>    During the game, the aptly    namedUnreal    Tournament 2004, players, of course, try to kill each    other, but they also categorize each character they meet as    either bot or human. As they move through their virtual world,    they use whats called a judgment gun to tag the figures they    encounter, and these scores, or humanness ratings, determine    the winners of the competition. Since the competition started,    in 2008, the goal for the programmers entering their artificial    intelligences in the game has always been to achieve a robot    that was mistaken for a human half the time. This time, two    bots achieved it, with humanness ratings of 52 percent.    Furthermore, the human players had 40 percent humanness    ratings, meaning that 60 percent of the time, human players    thought other human players were robots.  <\/p>\n<p>    The key to designing a convincing bot, researchers think, is to    make sure its not too perfect. An avatar directed by a human    would not have perfect aim, something a computer could easily    achieve, explained Jacob Schrum, a doctoral student from the    University of Texas who collaborated on one of the winning    bots, in a     press release. Instead, a good bot would shoot worse    at long distances and make illogical decisions about which    characters to pursue.  <\/p>\n<p>    Maybe now the focus will be on teaching humans to act less    robotic.  <\/p>\n<p>    Video game photo via Jacob Schrum  <\/p>\n<\/p>\n<p>The rest is here:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/blogs.discovermagazine.com\/80beats\/2012\/10\/01\/in-ai-competition-two-bots-pass-for-human\/\" title=\"In Artificial Intelligence Competition, Two Bots Pass for Human | 80beats\">In Artificial Intelligence Competition, Two Bots Pass for Human | 80beats<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> In the 2012 Bot Prize competition, the true winner may be the one who makes the most mistakes. In this match, video game avatars directed by artificial intelligence compete to see which comes across as most human in a fight against real human players.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/in-artificial-intelligence-competition-two-bots-pass-for-human-80beats.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-53211","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/53211"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=53211"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/53211\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=53211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=53211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=53211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}