{"id":452563,"date":"2021-02-06T13:03:06","date_gmt":"2021-02-06T18:03:06","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/augmented-reality-and-virtual-reality-spending-to-reach-28-8-billion-in-asia-pacific-in-2024-idc-gadgets-now.php"},"modified":"2021-02-06T13:03:06","modified_gmt":"2021-02-06T18:03:06","slug":"augmented-reality-and-virtual-reality-spending-to-reach-28-8-billion-in-asia-pacific-in-2024-idc-gadgets-now","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/augmented-reality-and-virtual-reality-spending-to-reach-28-8-billion-in-asia-pacific-in-2024-idc-gadgets-now.php","title":{"rendered":"Augmented reality and virtual reality spending to reach $28.8 billion in Asia-Pacific in 2024: IDC &#8211; Gadgets Now"},"content":{"rendered":"<p><p>NEW DELHI: The IT spending on augmented reality and virtual reality (AR\/VR) is set to grow rapidly at a compound annual growth rate (CAGR) of 47.7% and reach $28.8 billion by 2024, according to a new report.<\/p>\n<p>Commercial segment surpassed consumer AR\/VR spending last year and will continue to account for a larger share of the spending, said IDC Worldwide Augmented and Virtual Reality Spending Guide.<\/p>\n<p>This growth is primarily driven by the AR\/VR technology capabilities addressing the issues of different industries in current Covid-19 scenario and creating immense opportunities throughout the forecast.<\/p>\n<p>\"The restrictions imposed due to the pandemic urged many organisations to rely on technologies to support their business processes\/functions such as customer service, remote health, and minimised in-person meetings among others. <\/p>\n<p>\"With this, there was strong new demand across many industries for AR\/VR technology in the market especially in the second half of 2020,\" said Ritika Srivastava, Associate Market Analyst at IDC Asia\/Pacific.<\/p>\n<p>Education, with online virtual teaching turning out to be a more engaging experience for students. It is then closely followed by retail, and discrete manufacturing the three industries encompass close to 50 % of the overall commercial sector in 2020.<\/p>\n<p>Virtual reality games are a leading use case in 2020, with more than one-third of the overall AR\/VR technology market being one of the top entertainment sources in 2020 owing to the limitations of physical interaction due to pandemic. <\/p>\n<p>This is followed by training, and video\/feature viewing (VR) use cases. <\/p>\n<p>\"However, emergency response and internal videography are the fastest-growing use cases in terms of compound annual growth rate over the forecast (2019-2024),\" the IDC said.<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.gadgetsnow.com\/tech-news\/augmented-reality-and-virtual-reality-spending-to-reach-28-8-billion-in-asia-pacific-in-2024-idc\/articleshow\/80725884.cms\" title=\"Augmented reality and virtual reality spending to reach $28.8 billion in Asia-Pacific in 2024: IDC - Gadgets Now\">Augmented reality and virtual reality spending to reach $28.8 billion in Asia-Pacific in 2024: IDC - Gadgets Now<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> NEW DELHI: The IT spending on augmented reality and virtual reality (AR\/VR) is set to grow rapidly at a compound annual growth rate (CAGR) of 47.7% and reach $28.8 billion by 2024, according to a new report. Commercial segment surpassed consumer AR\/VR spending last year and will continue to account for a larger share of the spending, said IDC Worldwide Augmented and Virtual Reality Spending Guide <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/augmented-reality-and-virtual-reality-spending-to-reach-28-8-billion-in-asia-pacific-in-2024-idc-gadgets-now.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-452563","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/452563"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=452563"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/452563\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=452563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=452563"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=452563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}