{"id":44644,"date":"2012-05-13T05:12:14","date_gmt":"2012-05-13T05:12:14","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/freedom-force-superhero-role-playing-done-right.php"},"modified":"2012-05-13T05:12:14","modified_gmt":"2012-05-13T05:12:14","slug":"freedom-force-superhero-role-playing-done-right","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/freedom\/freedom-force-superhero-role-playing-done-right.php","title":{"rendered":"Freedom Force: Superhero role-playing done right"},"content":{"rendered":"<p><p>This is a weekly column from  freelancer Rowan Kaiser, which focuses on \"Western\" role-playing  games: their stories, their histories, their mechanics, their  insanity, and their inanity.    The Avengers' huge success in its first week of release  may represent the pinnacle of the superhero takeover of  mainstream culture. Superhero comics have long been comparable to  video games' bigger brother, with many of the same criticisms and  stereotypes and similar slow paths to respectability. There's  always been a great deal of crossover between the two, especially  in terms of   games based on comics. Most of these were platformers or  brawlers, and most, like licensed games generally, were mediocre  at best  with a few  exceptions.  <\/p>\n<p>    Roleplaying games especially seemed to be a natural fit for    superhero games. Both usually have origin stories, over-the-top    villainy, straightforward morality and, most importantly,    characters overcoming adversity by gaining more strength and    greater power, with single characters or small party dynamics.    There were a few attempts of varying success, like the simple    RPG\/adventure hybrid Superhero    League Of Hoboken, but it still took until 2002 for a    great superhero RPG to be released: Freedom    Force.   <\/p>\n<p>    Each hero is introduced through comic-style cutscenes, done in    the style of 1960s-era \"Silver Age\" comics. An over-the-top    voice delivers campy, Stan Lee-esque narration, and the hero's    voices are all entertainingly overdone. Freedom Force    feels silly, but in a way that's respectful of the playfulness    of the source material.  <\/p>\n<p>    Freedom Force is a top-down, party-based action\/RPG,    much like the later X-Men Legends and Marvel:    Ultimate Alliance titles, but it plays quite differently.    Freedom Force is slower-paced, less action-oriented,    and built more for the indirect control of the mouse than the    later Marvel games. Ultimate Alliance feels like    Diablo mixed with Gauntlet, but Freedom    Force is its own thing. In pace, it's closer to    Baldur's Gate, but it's both less chaotic than the    Infinity Engine games and more character skill-based.  <\/p>\n<p>    This isn't an accident: the manner of skill-based fighting both    games use is well-served by this setup. With small parties, you    can use a variety of different characters and skill-sets, but    there aren't so many that it becomes difficult to control. The    skills themselves are spaced out by time more than anything,    which fits perfectly with the superhero theme and the logical    consistencies between superhero and traditional roleplaying    narratives. It just feels right to play a real-time RPG with    this kind of engine.  <\/p>\n<p>    That's not the only thing that Freedom Force gets    right, though. One of its most impressive feats is its use of    three dimensional, polygonal technology to create a superhero    playground. Most every object within the game world can be    interacted with: you can pick up rocks, trees, and cars. You    can demolish every building in your way  though sometimes you    have to protect buildings from attack as well. Putting a ranged    character on a rooftop for a fight may be wise, but if one of    your super-strong characters throws a car into the building,    there may be trouble.  <\/p>\n<p>    Freedom Force was well-received upon its release, but    it has lost its place in the discussion of great roleplaying    games. A sequel, Freedom    Force vs. The Third Reich, was released a few years    later, but by then Marvel's licensed games were proving to be    crossover hits and may have overwhelmed Freedom Force.    But it's a great and important game that deserves to be    remembered and still played. Happily, it's fairly easy to    acquire:     GamersGate and Steam    have both games, while     GOG.com has the sequel. If The Avengers gave you    an itch for some classic roleplaying superhero fun, this is a    good way to scratch it.  <\/p>\n<\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.joystiq.com\/2012\/05\/11\/freedom-force-superhero-role-playing-done-right\/\" title=\"Freedom Force: Superhero role-playing done right\">Freedom Force: Superhero role-playing done right<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> This is a weekly column from freelancer Rowan Kaiser, which focuses on \"Western\" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. The Avengers' huge success in its first week of release may represent the pinnacle of the superhero takeover of mainstream culture. Superhero comics have long been comparable to video games' bigger brother, with many of the same criticisms and stereotypes and similar slow paths to respectability.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/freedom\/freedom-force-superhero-role-playing-done-right.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[30],"tags":[],"class_list":["post-44644","post","type-post","status-publish","format-standard","hentry","category-freedom"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/44644"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=44644"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/44644\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=44644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=44644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=44644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}