{"id":43690,"date":"2012-04-25T11:12:46","date_gmt":"2012-04-25T11:12:46","guid":{"rendered":"http:\/\/euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/can-video-games-promote-healthier-aging.php"},"modified":"2012-04-25T11:12:46","modified_gmt":"2012-04-25T11:12:46","slug":"can-video-games-promote-healthier-aging","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/genetic-engineering\/can-video-games-promote-healthier-aging.php","title":{"rendered":"Can video games promote healthier aging?"},"content":{"rendered":"<p><p>Public  release date: 23-Apr-2012  [ |   E-mail   |  Share    ]  <\/p>\n<p>    Contact: Vicki Cohn    <a href=\"mailto:vcohn@liebertpub.com\">vcohn@liebertpub.com<\/a>    914-740-2100 x2156    Mary    Ann Liebert, Inc.\/Genetic Engineering News<\/p>\n<p>    New Rochelle, NY, April 23, 2012-- Videogame technology is    proving to be a valuable tool for helping people of all ages    improve lifestyle and health habits and manage disease. New    research is showing that exergames have significant benefits    for older adults by providing cognitive stimulation and a    source of social interaction, exercise, and fun. Thus, the    games help them to lead fuller, more independent lives for a    longer time, according to two articles in Games for Health    Journal, a new bimonthly peer-reviewed publication from    Mary Ann Liebert, Inc.    The articles are available free on the Games for Health    Journal website.  <\/p>\n<p>    \"The elderly often forsake their lifelong activities in    exchange for the safety, security, and care of institutional    living,\" says Editor-in-Chief Bill Ferguson, PhD. \"This    trade-off need not require the sacrifice of physical activity    and fitness. Furthermore, videogames offer an escape from    routine. All of these benefits can improve the well-being of    elderly adults.\"  <\/p>\n<p>    Digital games offer a home-based method to support behavior    modification, motivating patients to take better care of    themselves and to self-mange chronic conditions.    Recommendations for how to use and integrate videogame    technology in the rehabilitation and training of older adults    are presented in the review article \"Interactive    Videogame Technologies to Support Independence in the    Elderly.\" Videogames offer a good alternative to    traditional forms of aerobic exercise, according to the    authors, Hannah Marston, PhD, German Sport University Cologne,    Germany, and Stuart Smith, PhD, Neuroscience Research,    Randwick, New South Wales, Australia.  <\/p>\n<p>    Another article in the issue describes a study performed in    three European countries that defined and compared the specific    features of videogames that would most interest older adults.    Unai Diaz-Orueta, PhD, Matia Gerontological Institute    Foundation-INGEMA (Donostia-San Sebastian, Spain), and    colleagues from Spain, The Netherlands, and Greece identified    several main factors that motivate interest in gaming: the    social aspect of the experience; the challenge it presents; the    combination of cognitive and physical activity; and the ability    to gain specific skills as a result of gaming. They present    their findings in the article entitled     \"What is the Key for Older People to Show Interest in Playing    Digital Learning Games? Initial Qualitative Findings from the    LEAGE Project on a Multicultural European Sample.\"  <\/p>\n<p>    ###  <\/p>\n<p>    About the Journal  <\/p>\n<p>    Games for Health    Journal breaks new ground as the first to address this    emerging and increasingly important area of health care. The    Journal provides a bimonthly forum in print and online for    academic and clinical researchers, game designers and    developers, health care providers, insurers, and information    technology leaders. Articles in the Journal explore the use of    game technology in a wide variety of clinical applications in    disease prevention, promotion, and monitoring, including    nutrition, weight management, medication adherence, diabetes    monitoring, post-traumatic stress disorder, Alzheimer's, and    cognitive, mental, emotional, and behavioral health.  <\/p>\n<p>    About the Publisher  <\/p>\n<\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.eurekalert.org\/pub_releases\/2012-04\/mali-cv042312.php\" title=\"Can video games promote healthier aging?\">Can video games promote healthier aging?<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Public release date: 23-Apr-2012 [ | E-mail | Share ] Contact: Vicki Cohn <a href=\"mailto:vcohn@liebertpub.com\">vcohn@liebertpub.com<\/a> 914-740-2100 x2156 Mary Ann Liebert, Inc.\/Genetic Engineering News New Rochelle, NY, April 23, 2012-- Videogame technology is proving to be a valuable tool for helping people of all ages improve lifestyle and health habits and manage disease. New research is showing that exergames have significant benefits for older adults by providing cognitive stimulation and a source of social interaction, exercise, and fun <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/genetic-engineering\/can-video-games-promote-healthier-aging.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-43690","post","type-post","status-publish","format-standard","hentry","category-genetic-engineering"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/43690"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=43690"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/43690\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=43690"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=43690"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=43690"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}