{"id":328921,"date":"2019-10-16T20:44:51","date_gmt":"2019-10-17T00:44:51","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/the-chinese-gaming-industry-2019-growth-trends-and-forecasts-to-2024-cloud-gaming-scenario-streaming-ecosystem-competitive-intelligence.php"},"modified":"2019-10-16T20:44:51","modified_gmt":"2019-10-17T00:44:51","slug":"the-chinese-gaming-industry-2019-growth-trends-and-forecasts-to-2024-cloud-gaming-scenario-streaming-ecosystem-competitive-intelligence","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/eco-system\/the-chinese-gaming-industry-2019-growth-trends-and-forecasts-to-2024-cloud-gaming-scenario-streaming-ecosystem-competitive-intelligence.php","title":{"rendered":"The Chinese Gaming Industry, 2019: Growth, Trends, and Forecasts to 2024 &#8211; Cloud Gaming Scenario, Streaming Ecosystem, Competitive Intelligence -&#8230;"},"content":{"rendered":"<p><p>DUBLIN--(BUSINESS WIRE)--The \"Chinese Gaming Industry - Growth, Trends, and Forecast (2019 - 2024)\" report has been added to ResearchAndMarkets.com's offering.<\/p>\n<p>The Chinese gaming market is expected to register a CAGR of 14% during the forecast period, 2019-2024.<\/p>\n<p>China being a mobile-first country constituting the world's largest mobile subscriber base and owing to the rapidly rising popularity and increased adoption of mobile games and eSports in the country, the market is expected to witness growth during the forecast period.<\/p>\n<p>Key Highlights <\/p>\n<p>Major Market Trends <\/p>\n<p>Mobile Gaming Occupies the Largest Market Share<\/p>\n<p>Rise of Cloud Gaming and 5G to Drive the Market<\/p>\n<p>Competitive Landscape <\/p>\n<p>The Chinese gaming industry is highly competitive owing to the presence of many small and large players in the market. The market appears to be moderately concentrated with the major players in the market adopting strategies like product innovation, service innovation, mergers and acquisitions to stay ahead of the competition and increase their reach.<\/p>\n<p>Recent Industry Developments <\/p>\n<p>Key Topics Covered <\/p>\n<p>1 INTRODUCTION <\/p>\n<p>1.1 Study Deliverables<\/p>\n<p>1.2 Study Assumptions<\/p>\n<p>1.3 Scope of the Study<\/p>\n<p>2 RESEARCH METHODOLOGY <\/p>\n<p>3 EXECUTIVE SUMMARY <\/p>\n<p>4 CHINA GAMING MARKET INSIGHTS<\/p>\n<p>4.1 Market Overview<\/p>\n<p>4.2 Introduction to Market Drivers and Restraints<\/p>\n<p>4.3 Industry Attractiveness - Porter's Five Force Analysis<\/p>\n<p>5 CHINA GAMING MARKET DYNAMICS<\/p>\n<p>5.1 Introduction to Market Dynamics<\/p>\n<p>5.2 Market Influencing Factors<\/p>\n<p>5.3 Growth Inhibitors<\/p>\n<p>6 CHINESE GAMING MARKET TRENDS<\/p>\n<p>6.1 Emergence of AR, Location-based-Services and Blockchain<\/p>\n<p>6.2 Cloud Games and 5G<\/p>\n<p>6.3 Investment Scenario in eSports<\/p>\n<p>6.4 Growth of Mini Games (WeChat, QQ platforms etc.)<\/p>\n<p>7 CHINESE GAMING MARKET LANDSCAPE <\/p>\n<p>7.1 China Gaming Market Sizing & Forecast<\/p>\n<p>7.2 Gamers Population in China<\/p>\n<p>7.3 Gamers Population by Age and Gender<\/p>\n<p>7.4 Market Segmentation by Platform<\/p>\n<p>7.4.1 PC Games<\/p>\n<p>7.4.2 Console Games<\/p>\n<p>7.4.3 Mobile Games<\/p>\n<p>7.5 Top 20 Android Games & Apps in China<\/p>\n<p>7.6 Top 20 iOS Games & Apps in China<\/p>\n<p>7.7 Suspension of Gaming Licenses in China<\/p>\n<p>7.8 Foreign Companies Share in Chinese Gaming Industry<\/p>\n<p>7.9 Opportunities in Chinese Gaming Market<\/p>\n<p>8 CHINESE CLOUD GAMING SCENARIO <\/p>\n<p>8.1 Chinese Cloud Gaming Overview<\/p>\n<p>8.2 Chinese Cloud Gaming Ecosystem<\/p>\n<p>8.2.1 Cloud Computing Ecosystem (Cloud Providers, GPU\/CPU, Servers)<\/p>\n<p>8.2.2 Cloud Gaming Services Overview<\/p>\n<p>8.2.3 Game Publishers and Developers Overview<\/p>\n<p>8.2.4 Internet Providers Overview<\/p>\n<p>8.2.5 Access Devices Overview<\/p>\n<p>8.3 Role of 5G in boosting Cloud Gaming<\/p>\n<p>9 CHINESE STREAMING ECOSYSTEM <\/p>\n<p>9.1 Top 10 Streaming Platforms, By Platform and User Donations<\/p>\n<p>9.2 Top 10 Streamer Guilds, By Business Value and Active Streamers<\/p>\n<p>9.3 Top 10 Games, By # of Streams and Publisher<\/p>\n<p>9.4 Top 10 Game Streamers, By Game, Platform and Donations<\/p>\n<p>10 COMPETITIVE INTELLIGENCE <\/p>\n<p>10.1 Market Share of Online Gaming Companies in China, 2018<\/p>\n<p>10.2 Market Share of Mobile Gaming in China, 2018<\/p>\n<p>10.3 Detailed Profiles of Key Stakeholders in China<\/p>\n<p>10.3.1 Game Publishers<\/p>\n<p>10.3.2 PC Hardware Players<\/p>\n<p>10.3.3 Console Providers<\/p>\n<p>10.3.4 Online Gaming Platforms<\/p>\n<p>10.3.5 Mobile Game Publishers<\/p>\n<p>For more information about this report visit <a href=\"https:\/\/www.researchandmarkets.com\/r\/1xxa6b\" rel=\"nofollow\">https:\/\/www.researchandmarkets.com\/r\/1xxa6b<\/a><\/p>\n<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.businesswire.com\/news\/home\/20191015005881\/en\/Chinese-Gaming-Industry-2019-Growth-Trends-Forecasts\" title=\"The Chinese Gaming Industry, 2019: Growth, Trends, and Forecasts to 2024 - Cloud Gaming Scenario, Streaming Ecosystem, Competitive Intelligence -...\" rel=\"noopener noreferrer\">The Chinese Gaming Industry, 2019: Growth, Trends, and Forecasts to 2024 - Cloud Gaming Scenario, Streaming Ecosystem, Competitive Intelligence -...<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> DUBLIN--(BUSINESS WIRE)--The \"Chinese Gaming Industry - Growth, Trends, and Forecast (2019 - 2024)\" report has been added to ResearchAndMarkets.com's offering. The Chinese gaming market is expected to register a CAGR of 14% during the forecast period, 2019-2024.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/eco-system\/the-chinese-gaming-industry-2019-growth-trends-and-forecasts-to-2024-cloud-gaming-scenario-streaming-ecosystem-competitive-intelligence.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[33],"tags":[],"class_list":["post-328921","post","type-post","status-publish","format-standard","hentry","category-eco-system"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/328921"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=328921"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/328921\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=328921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=328921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=328921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}