{"id":248976,"date":"2012-02-17T13:07:32","date_gmt":"2012-02-17T13:07:32","guid":{"rendered":"http:\/\/www.eugenesis.com\/health-games-emerge-as-important-new-therapeutic-tools-for-physical-and-mental-health-and-well-being\/"},"modified":"2012-02-17T13:07:32","modified_gmt":"2012-02-17T13:07:32","slug":"health-games-emerge-as-important-new-therapeutic-tools-for-physical-and-mental-health-and-well-being","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/genetic-engineering\/health-games-emerge-as-important-new-therapeutic-tools-for-physical-and-mental-health-and-well-being.php","title":{"rendered":"Health games emerge as important new therapeutic tools for physical and mental health and well-being"},"content":{"rendered":"<p>Public  release date: 16-Feb-2012<br \/>  [ |   E-mail   |  Share    ]  <\/p>\n<p>    Contact: Cathia Falvey<br \/>    <a href=\"mailto:cfalvey@liebertpub.com\">cfalvey@liebertpub.com<\/a><br \/>    914-740-2100 x2165<br \/>    Mary    Ann Liebert, Inc.\/Genetic Engineering News  <\/p>\n<p>    New Rochelle, NY -- Millions of dollars and immeasurable hours    of research and development are being invested to develop and    employ increasingly sophisticated hardware and software    technologies to deliver innovative new personalized health care    interventions. Digital games are rapidly becoming an important    tool for improving lifestyle habits, behavior modification,    self-management of illness and chronic conditions, and    motivating and supporting physical activity, according to a    provocative Expert Panel Discussion in the premier issue of    Games for Health Journal, a new bimonthly peer-reviewed    publication from Mary Ann Liebert, Inc., publishers (<a href=\"http:\/\/www.liebertpub.com\" rel=\"nofollow\">http:\/\/www.liebertpub.com<\/a>). The    premier issue is available free online at <a href=\"http:\/\/www.liebertpub.com\/g4h\" rel=\"nofollow\">http:\/\/www.liebertpub.com\/g4h<\/a>.  <\/p>\n<p>    The Journal will be the only source for a broad range of    hard-to-find and timely information related to health games.    For example, the first issue offers a unique Roundtable    Discussion, \"Health Games Come of Age,\" an insightful    conversation with leaders in the games for health field. Tom    Baranowski, PhD, Baylor College of Medicine; Peter Bingham, MD,    University of Vermont; Debra Lieberman, PhD, University of    California, Santa Barbara; Ernie Medina, DrPH, Medplay    Technologies; Jesse Schell, MS, Carnegie Mellon University; and    Sam K. Yohannon, PT, MS, Cornell University Medical Center    share their unique approaches and the creative evidenced-based    outcomes research that has brought health games to the    forefront of innovative patient care.  <\/p>\n<p>    The Journal breaks new ground as the first to address this    emerging and increasingly important area of health care and    will provide a bimonthly forum in print and online for academic    and clinical researchers, game designers and developers, health    care providers, insurers, and information technology leaders.    Articles in the Journal explore the use of game technology in a    wide variety of clinical applications in disease prevention,    promotion, and monitoring, including nutrition, weight    management, medication adherence, diabetes monitoring,    post-traumatic stress disorder, Alzheimer&#039;s, and cognitive,    mental, emotional, and behavioral health.  <\/p>\n<p>    The Journal is under the leadership of Bill Ferguson, PhD and a    distinguished editorial board (<a href=\"http:\/\/www.liebertpub.com\/editorialboard\/games-for-health-journal\/588\/\" rel=\"nofollow\">http:\/\/www.liebertpub.com\/editorialboard\/games-for-health-journal\/588\/<\/a>)    including leaders from academia, health care, information    technology, and government.  <\/p>\n<p>    Other key contributions in this issue include an original    article on \"Use of Nintendo? Wii? During Physical Therapy of an    Adult with Lower Extremity Burns\" describing a fascinating    intervention using health games to accelerate returning severe    burn victims to independent living. \"The United Health Group&#039;s    Rx for Longer, Healthier Lives\" is an informative program    profile that examines the huge health provider&#039;s commitment to    encouraging and enabling healthier lifestyles through games.    Their goal is greater availability and lower cost of health    care for people who actively manage their own health and    well-being  <\/p>\n<p>    A clinical brief on \"Evaluating Efficacy and Validating Games    for Health\" suggests the importance and process for objectively    assessing the results of games used to improve patients&#039;    health. A fascinating interview with Ben Sawyer, Co-Founder of    Digitalmill?\"Games? Seriously!\"--explores the driving forces in    the field and the gamification of health.  <\/p>\n<p>    \"The growing breadth and depth of research in health games will    have powerful impacts on all stages of life, from infants with    autism to geriatric patients wanting to extend their active    lives,\" says Editor-in-Chief Bill Ferguson. \"These advancements    will impact the nature and availability of preventive and    remedial care from physicians to therapists to self-management.    The Journal will be a powerful voice for the researchers and    clinicians, as well as a resource for state-of-the-art    developments for everyone concerned with human well-being.\"  <\/p>\n<p>    ###  <\/p>\n<p>    Mary Ann Liebert, Inc. (<a href=\"http:\/\/www.liebertpub.com\" rel=\"nofollow\">http:\/\/www.liebertpub.com<\/a>) is a    privately held, fully integrated media company known for    establishing authoritative peer-reviewed journals in many    promising areas of science and biomedical research, including    Cyberpsychology, Behavior, and Social Networking and    Telemedicine &amp; e-Health. Its biotechnology trade magazine,    Genetic Engineering &amp; Biotechnology News    (GEN), was the first in its field and is today the    industry&#039;s most widely read publication worldwide. A complete    list of the firm&#039;s 70 journals, books, and newsmagazines is    available at <a href=\"http:\/\/www.liebertpub.com\" rel=\"nofollow\">http:\/\/www.liebertpub.com<\/a>.  <\/p>\n<p>    Mary Ann Liebert, Inc.<br \/>    140 Huguenot Street, 3rd Floor<br \/>    New Rochelle, NY 10801-5215, USA  <\/p>\n<p><br clear=\"both\">     [ |   E-mail   |  Share    ]  <\/p>\n<p>    &nbsp;  <\/p>\n<p class=\"disclaimer\">    AAAS and EurekAlert! are not responsible for the accuracy    of news releases posted to EurekAlert! by contributing    institutions or for the use of any information through the    EurekAlert! system.  <\/p>\n<p><\/p>\n<p>Original post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.eurekalert.org\/pub_releases\/2012-02\/mali-hge021612.php\" title=\"Health games emerge as important new therapeutic tools for physical and mental health and well-being\">Health games emerge as important new therapeutic tools for physical and mental health and well-being<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Public release date: 16-Feb-2012 [ | E-mail | Share ] Contact: Cathia Falvey <a href=\"mailto:cfalvey@liebertpub.com\">cfalvey@liebertpub.com<\/a> 914-740-2100 x2165 Mary Ann Liebert, Inc.\/Genetic Engineering News New Rochelle, NY -- Millions of dollars and immeasurable hours of research and development are being invested to develop and employ increasingly sophisticated hardware and software technologies to deliver innovative new personalized health care interventions. Digital games are rapidly becoming an important tool for improving lifestyle habits, behavior modification, self-management of illness and chronic conditions, and motivating and supporting physical activity, according to a provocative Expert Panel Discussion in the premier issue of Games for Health Journal, a new bimonthly peer-reviewed publication from Mary Ann Liebert, Inc., publishers (<a href=\"http:\/\/www.liebertpub.com\" rel=\"nofollow\">http:\/\/www.liebertpub.com<\/a>) <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/genetic-engineering\/health-games-emerge-as-important-new-therapeutic-tools-for-physical-and-mental-health-and-well-being.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-248976","post","type-post","status-publish","format-standard","hentry","category-genetic-engineering"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/248976"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=248976"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/248976\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=248976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=248976"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=248976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}