{"id":241660,"date":"2015-04-03T06:42:00","date_gmt":"2015-04-03T10:42:00","guid":{"rendered":"http:\/\/www.eugenesis.com\/bungie-used-science-to-hook-players-on-destiny\/"},"modified":"2015-04-03T06:42:00","modified_gmt":"2015-04-03T10:42:00","slug":"bungie-used-science-to-hook-players-on-destiny","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/bungie-used-science-to-hook-players-on-destiny.php","title":{"rendered":"Bungie Used Science to Hook Players on Destiny"},"content":{"rendered":"<p><p>      Share.    <\/p>\n<p>    There's a purely scientific reason why people keep taking their    Guardians back into the world of Destiny.  <\/p>\n<p>    Speaking at GDC 2015, Bungie's John Hopson discussed how the    developer so carefully created a game meant to hook players and    keep them coming back time after time. The answer? Behavioral    game design, the study of linking behavioral psychology to the    tasks and rewards in game and observing a person's reactions    and behaviors once faced with them.  <\/p>\n<p>    Three years before Destiny's release, Bungie began testing it    with a large group of people. After hours of play and data    collection, the developer discovered there were five different    player types in Destiny:  <\/p>\n<p>    Known for being the ones who would dabble in all types of    content, Bungie focused on appealing to the so-called    \"omnivores\" of the group.  <\/p>\n<p>    GamesRadar reports that    during this test, players were told to provide contextual    feedback by using specially-mapped buttons assigned to    different emotions. Players within the testing group had the    option of admitting they were confused, frustrated, or happy,    depending on how the last encounter had made them feel.  <\/p>\n<p>    Using his expertise in Behavioral Psychology, Hopson played a    role in helping the team create something that would provide    players with satisfying rewards after taking so many risks.  <\/p>\n<p>    It turned out to be a successful approach for Bungie, as    Destiny was one of the best-selling games of last year and the    average player's time spent in-game comes out to about 77    hours.  <\/p>\n<p>    To learn more, check out IGN's Destiny review or the Fireteam Chat podcast.  <\/p>\n<p>    Cassidee is a freelance writer for various outlets around    the web. You can chat with her about all things geeky    onTwitter.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.ign.com\/articles\/2015\/04\/02\/bungie-used-behavioral-psychology-to-make-destiny-appealing\/RK=0\/RS=LnEc1cRzOUU8jsJZ76E0__.KYiY-\" title=\"Bungie Used Science to Hook Players on Destiny\">Bungie Used Science to Hook Players on Destiny<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Share. There's a purely scientific reason why people keep taking their Guardians back into the world of Destiny <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/bungie-used-science-to-hook-players-on-destiny.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[577410],"tags":[],"class_list":["post-241660","post","type-post","status-publish","format-standard","hentry","category-behavioral-science"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241660"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=241660"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241660\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=241660"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=241660"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=241660"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}