{"id":241646,"date":"2015-03-23T03:45:37","date_gmt":"2015-03-23T07:45:37","guid":{"rendered":"http:\/\/www.eugenesis.com\/technology-and-persuasion\/"},"modified":"2015-03-23T03:45:37","modified_gmt":"2015-03-23T07:45:37","slug":"technology-and-persuasion","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/technology-and-persuasion.php","title":{"rendered":"Technology and Persuasion"},"content":{"rendered":"<p><p>    Persuasive technologies surround us, and theyre growing    smarter. How do these technologies work? And why?  <\/p>\n<p>        GSN Games, which designs mobile games like poker and bingo,    collects billions of signals every day from the phones and    tablets its players are usingrevealing everything from the    time of day they play to the types of game they prefer to how    they deal with failure. If two people were to download a game    onto the same type of phone simultaneously, in as little as    five minutes their games would begin to divergeeach one    automatically tailored to its users style of play.  <\/p>\n<p>    Yet GSN does not simply track customers preferences and    customize its services accordingly, as many digital businesses    do. In an effort to induce players to play longer and try more    games, it uses the data it pulls from phones to watch for signs    that they are tiring. Largely by measuring how frequently, how    fervently, and how quickly you press on the screen, the company    can predict with a high degree of accuracy just when you are    likely to lose interestgiving it the chance to suggest other    games long before that happens.  <\/p>\n<p>    The games are free, but GSN shows ads and sells virtual items    that are useful to players, so the longer the company can    persuade someone to play, the more money it can make. Its    quickly growing revenue and earnings are a testament to how    well this strategy works, says Portman Wills, GSNs chief    information officer. Along with factors such as smart    engineering and creative design, using data to shape persuasive    tactics is a key to the companys success.  <\/p>\n<p>    The idea that computers, mobile phones, websites, and other    technologies could be designed to influence peoples behavior    and even attitudes dates back to the early 1990s, when Stanford professor B.J. Foggcoined    the term persuasive computing (later broadened to persuasive    technology). But today many companies have taken that one step    further: using technologies that measure customer behavior to    design products that are not just persuasive but specifically    aimed at forging new habits.  <\/p>\n<p>    If habit formation as a business model was once largely limited    to casinos and cigarette manufacturers, today technology has    opened up the option to a broad range of companies. Insights    from psychology and behavioral economics about how and why    people make certain choices, combined with digital    technologies, social media, and smartphones, have enabled    designers of websites, apps, and a wide variety of other    products to create sophisticated persuasive technologies.  <\/p>\n<p>    How these technologies work and why are the big questions this    Business Report will answer.  <\/p>\n<p>    With new digital tools, companies that might once have been    simply hardware makers (such as Jawbone) or service providers    (Expedia) are now taking on the role of influencer, attempting    to shape the habits of their users by exploiting the    psychological underpinnings of how people make choices.  <\/p>\n<p>    While Expedia is trying to design its website so as to trigger    someone to visit daily, Jawbone has built features into its    fitness bands and other products that executive Kelvin Kwong    grandly describes as using our best understanding of how the    brain works to get you to act. And Kwong says its working.    Sending carefully designed messages to people wearing Jawbone    fitness trackers has helped them get an additional 23    minutes of sleep per night on average, and move 27 percent    more, the company says.  <\/p>\n<p>    Habit Design, which bills itself as the leading habit training    program, employs game designers and people with PhDs in    behavioral science. It says it has created a platform that    keeps 80 percent of participants in corporate wellness programs    involved over three months. Traditional programs like seminars    or counseling, by contrast, generally lose 80 percent of    participants in the first 10 days, according to Michael Kim, a    former Microsoft executive who is now Habit Designs CEO.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Visit link:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.technologyreview.com\/news\/535826\/technology-and-persuasion\" title=\"Technology and Persuasion\">Technology and Persuasion<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Persuasive technologies surround us, and theyre growing smarter. How do these technologies work? And why?  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/technology-and-persuasion.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[577410],"tags":[],"class_list":["post-241646","post","type-post","status-publish","format-standard","hentry","category-behavioral-science"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241646"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=241646"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241646\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=241646"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=241646"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=241646"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}