{"id":241383,"date":"2014-09-19T00:45:08","date_gmt":"2014-09-19T04:45:08","guid":{"rendered":"http:\/\/www.eugenesis.com\/emoteds-therapeutic-intervention-tool-will-use-video-games-to-help-patients-relearn-emotions\/"},"modified":"2014-09-19T00:45:08","modified_gmt":"2014-09-19T04:45:08","slug":"emoteds-therapeutic-intervention-tool-will-use-video-games-to-help-patients-relearn-emotions","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/emoteds-therapeutic-intervention-tool-will-use-video-games-to-help-patients-relearn-emotions.php","title":{"rendered":"EmotEds therapeutic intervention tool will use video games to help patients relearn emotions"},"content":{"rendered":"<p><p>            Update     Alexithymia is not a condition that many outside the world    of behavioral science are familiar with but its the focus of        Indiana University School of Medicine Assistant Research    Professor Dawn Neumanns work. She recently received an    SBIR grant for her business EmotEd for a therapeutic    intervention tool that functions as a video game, which shes    developing with Indiana University School of Medicine, Indiana    University School of Informatics, and    Indiana software design and developer business, DeveloperTown.  <\/p>\n<p>    She offered an explanation of her work in a phone interview    with MedCity News.  <\/p>\n<p>    The intervention will focus on helping brain injured adults in    rehabilitation hospitals identify and understand when they are    angry, upset, have anxiety or are depressed and eventually    learn to perceive those emotions in others as well.    Alexithymia, is present in about 10 percent of the typical    population, and in 30 percent to 60 percent of patients with    brain injury, Neumann said.  <\/p>\n<p>    Just so were clear, this isnt World of Warcraft. Its a video    game, but it focuses on scenarios as a teaching tool.  <\/p>\n<p>    Neumann offers a couple of the scenarios the video game may    embrace, though she emphasizes it is early days in the    development phase. For example, you have a dentist appointment    in the morning. You set the alarm the night before and wake up    immediately the next day, only to realize the clock is one hour    behind. Patients are given cues in a series of steps designed    to trigger a response on how they feel. They are rewarded with    points for these responses  the more specific they can be, the    more points they get. They also get additional points for    things like empathy and demonstrating emotional intelligence.    The long-term goal is to build an emotional foundation.  <\/p>\n<p>    Another scenario could involve making dinner for your    boyfriend\/girlfriend and theyre one hour late. The person may    say some mean things to their significant other but they may    not even realize theyre angry or upset. The game is all about    getting to a point where the patient knows what they are    feeling and why. Even more importantly, they may come to    understand how the other person may be feeling.  <\/p>\n<p>    So why video games? Neumann points out that its more effective    than role-playing in person because it offers more    opportunities to freeze and replay the action and discuss it    without throwing the participants off or requiring them to    recall something that happened several minutes ago. EmotEds    customers will include rehab centers and neuropsychologists.  <\/p>\n<p>    The virtual environments Neumanns program envisions will    create a platform for training patients. The emotion builder    will also allow patients to dig deeper so they can process what    they are feeling and give them tools and strategies to be    better aware of them.  <\/p>\n<p>    One of the biggest problems Neumann currently sees with this    group of patients is that as soon as insurers decide members    have reached the end of their recovery, the reimbursement for    therapy ends. So theres no way to ensure that patients keep    re-enforcing the progress they have made. Neumann said she has    seen people that have lost the skills they built in recovery.    The longterm vision is for the interactive scenario video    game to be accessible online. So the skills learned in rehab    can be reinforced. As a result, there is a movement to classify    brain injury as a chronic condition, since it affects many    stages and capacities of living.  <\/p>\n<p>    Long-term, Neumann hopes to build app modules onto the program    to focus on different scenarios, particularly for improving    patients grasp of empathy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Here is the original post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/medcitynews.com\/2014\/09\/profs-therapeutic-intervention-tool-will-use-scenarios-help-brain-injured-adults-recover-emotional-awarenessaims-help-brain\" title=\"EmotEds therapeutic intervention tool will use video games to help patients relearn emotions\">EmotEds therapeutic intervention tool will use video games to help patients relearn emotions<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Update Alexithymia is not a condition that many outside the world of behavioral science are familiar with but its the focus of Indiana University School of Medicine Assistant Research Professor Dawn Neumanns work.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/emoteds-therapeutic-intervention-tool-will-use-video-games-to-help-patients-relearn-emotions.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[577410],"tags":[],"class_list":["post-241383","post","type-post","status-publish","format-standard","hentry","category-behavioral-science"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241383"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=241383"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241383\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=241383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=241383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=241383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}