{"id":241230,"date":"2014-03-19T14:42:16","date_gmt":"2014-03-19T18:42:16","guid":{"rendered":"http:\/\/www.eugenesis.com\/anxiety-reduced-with-smartphone-app\/"},"modified":"2014-03-19T14:42:16","modified_gmt":"2014-03-19T18:42:16","slug":"anxiety-reduced-with-smartphone-app","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/anxiety-reduced-with-smartphone-app.php","title":{"rendered":"Anxiety Reduced With Smartphone App"},"content":{"rendered":"<p><p>    March 18, 2014  <\/p>\n<p>      Association for Psychological      Science    <\/p>\n<p>      Playing a science-based mobile gaming app for 25 minutes can      reduce anxiety in stressed individuals,      according to research published in      Clinical Psychological Science, a journal of the      Association for Psychological Science.    <\/p>\n<p>      The study suggests that gamifying a      scientifically-supported intervention could offer measurable      mental health and behavioral benefits for people with      relatively high levels of anxiety.    <\/p>\n<p>      Millions of people suffering from psychological distress      fail to seek or receive mental health services. A key factor      here is that many evidence-based treatments are burdensome       time consuming, expensive, difficult to access, and perceived      as stigmatizing, says lead researcher Tracy Dennis of Hunter      College.    <\/p>\n<p>      Given this concerning disparity between need and      accessibility of services, it is crucial for psychological      researchers to develop alternative treatment delivery systems      that are more affordable, accessible, and engaging.    <\/p>\n<p>      Thats where the mobile app comes in.    <\/p>\n<p>      The game is based on an emerging cognitive treatment for      anxiety called attention-bias modification training (ABMT).      Essentially, this treatment involves training patients to      ignore a threatening stimulus (such as an angry face) and to      focus instead on a non-threatening stimulus (such as a      neutral or happy face). This type of training has been shown      to reduce anxiety and stress among people suffering from high      anxiety.    <\/p>\n<p>      In the study, about 75 participants  who all scored      relatively high on an anxiety survey  were required to      follow two characters around on the screen, tracing their      paths as quickly and accurately as possible.    <\/p>\n<p>      After playing the game for either 25 or 45 minutes, the      participants were asked to give a short speech to the      researchers while being recorded on video  an especially      stressful situation for these participants.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.redorbit.com\/news\/health\/1113098063\/anxiety-reduced-smartphone-app-031814\/\/RS=^ADAqkB_2ps7z1hmjJr8luWyWWRALnc-\" title=\"Anxiety Reduced With Smartphone App\">Anxiety Reduced With Smartphone App<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> March 18, 2014 Association for Psychological Science Playing a science-based mobile gaming app for 25 minutes can reduce anxiety in stressed individuals, according to research published in Clinical Psychological Science, a journal of the Association for Psychological Science. The study suggests that gamifying a scientifically-supported intervention could offer measurable mental health and behavioral benefits for people with relatively high levels of anxiety. Millions of people suffering from psychological distress fail to seek or receive mental health services <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/anxiety-reduced-with-smartphone-app.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[577410],"tags":[],"class_list":["post-241230","post","type-post","status-publish","format-standard","hentry","category-behavioral-science"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241230"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=241230"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241230\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=241230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=241230"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=241230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}