{"id":241225,"date":"2014-03-19T14:42:13","date_gmt":"2014-03-19T18:42:13","guid":{"rendered":"http:\/\/www.eugenesis.com\/reducing-anxiety-with-a-smartphone-app\/"},"modified":"2014-03-19T14:42:13","modified_gmt":"2014-03-19T18:42:13","slug":"reducing-anxiety-with-a-smartphone-app","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/reducing-anxiety-with-a-smartphone-app.php","title":{"rendered":"Reducing anxiety with a smartphone app"},"content":{"rendered":"<p><p>    PUBLIC RELEASE DATE:  <\/p>\n<p>    18-Mar-2014  <\/p>\n<p>    Contact: Anna Mikulak    <a href=\"mailto:amikulak@psychologicalscience.org\">amikulak@psychologicalscience.org<\/a>    202-293-9300    Association for    Psychological Science<\/p>\n<p>    Playing a science-based mobile gaming app for 25 minutes can    reduce anxiety in stressed individuals, according to research    published in Clinical Psychological Science, a journal    of the Association for Psychological Science.  <\/p>\n<p>    The study suggests that \"gamifying\" a scientifically-supported    intervention could offer measurable mental health and    behavioral benefits for people with relatively high levels of    anxiety.  <\/p>\n<p>    \"Millions of people suffering from psychological distress fail    to seek or receive mental health services. A key factor here is    that many evidence-based treatments are burdensome  time    consuming, expensive, difficult to access, and perceived as    stigmatizing,\" says lead researcher Tracy Dennis of Hunter    College. \"Given this concerning disparity between need and    accessibility of services, it is crucial for psychological    researchers to develop alternative treatment delivery systems    that are more affordable, accessible, and engaging.\"  <\/p>\n<p>    That's where the mobile app comes in.  <\/p>\n<p>    The game is based on an emerging cognitive treatment for    anxiety called attention-bias modification training (ABMT).    Essentially, this treatment involves training patients to    ignore a threatening stimulus (such as an angry face) and to    focus instead on a non-threatening stimulus (such as a neutral    or happy face). This type of training has been shown to reduce    anxiety and stress among people suffering from high anxiety.  <\/p>\n<p>    In the study, about 75 participants  who all scored relatively    high on an anxiety survey  were required to follow two    characters around on the screen, tracing their paths as quickly    and accurately as possible.  <\/p>\n<p>    After playing the game for either 25 or 45 minutes, the    participants were asked to give a short speech to the    researchers while being recorded on video  an especially    stressful situation for these participants.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continue reading here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.eurekalert.org\/pub_releases\/2014-03\/afps-raw031814.php\/RS=^ADAniasP8UUWuPQuZjWUFbGjVa6NBo-\" title=\"Reducing anxiety with a smartphone app\">Reducing anxiety with a smartphone app<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> PUBLIC RELEASE DATE: 18-Mar-2014 Contact: Anna Mikulak <a href=\"mailto:amikulak@psychologicalscience.org\">amikulak@psychologicalscience.org<\/a> 202-293-9300 Association for Psychological Science Playing a science-based mobile gaming app for 25 minutes can reduce anxiety in stressed individuals, according to research published in Clinical Psychological Science, a journal of the Association for Psychological Science. The study suggests that \"gamifying\" a scientifically-supported intervention could offer measurable mental health and behavioral benefits for people with relatively high levels of anxiety. \"Millions of people suffering from psychological distress fail to seek or receive mental health services.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/behavioral-science\/reducing-anxiety-with-a-smartphone-app.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[577410],"tags":[],"class_list":["post-241225","post","type-post","status-publish","format-standard","hentry","category-behavioral-science"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241225"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=241225"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/241225\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=241225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=241225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=241225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}