{"id":238865,"date":"2017-08-25T01:39:43","date_gmt":"2017-08-25T05:39:43","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/ruiner-is-not-just-a-cyberpunk-hotline-miami-engadget-engadget.php"},"modified":"2017-08-25T01:39:43","modified_gmt":"2017-08-25T05:39:43","slug":"ruiner-is-not-just-a-cyberpunk-hotline-miami-engadget-engadget","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/ruiner-is-not-just-a-cyberpunk-hotline-miami-engadget-engadget.php","title":{"rendered":"&#8216;Ruiner&#8217; is not just a cyberpunk &#8216;Hotline Miami&#8217; &#8211; Engadget &#8211; Engadget"},"content":{"rendered":"<p><p>    \"At first [Ruiner] started off as a sort of cyberpunk    Die Hard adventure, where you hacked your way up a    building. Even at this point working on early ideas, we    thought, 'Wow, this is like a party'\", added Tomkowicz. \"We    then thought of taking the gameplay direction similar to    Hotline and we were still looking for a graphics    designer. We found Benedict Szneider and showed him some early    graphical references. He simply told us: No. Let's do this in a    different way,\" she added. That's how the Ruiner you    see here started.  <\/p>\n<\/p>\n<p>    Tomkowicz jokes that for a lot of cyberpunk fans disagree that    this can even be the right term. (\"Not enough neon blue and    pink!\") This isn't cyberpunk, then, but it's certainly inspired    by it. As you tear your way through corridors and rooms, the    environments wouldn't look out of place in Ghost In The    Shell or other near-future anime properties. There's some    Matrix-esque touches here and there too, but also a    lot of run-down dirtiness. Think Syndicate Wars, think    the original Alien movie.  <\/p>\n<p>    The team says it look a lot of inspiration from Japanese    animation -- and that layer of misery and grit you'll see    smeared across the screen was another part of that. \"The game    should feel like you're standing on the edge of a bridge, in    the middle of the night,\" explains Tomkowicz, half smiling.  <\/p>\n<\/p>\n<p>    First impressions might suggest a whole lot of mindless    slashing and shooting, screen after screen, but there's an    elegance to the combat that's hinted at even during the    introductory stages: You can pre-assign your \"dash\" locations    to avoid fire, take out a few enemies and reach cover all in    one tidy movement.  <\/p>\n<p>    Not that I could manage that. Coupled with other augments    (shields and furthers methods of destruction) and using both    analog sticks to steer and shoot, there's a steep learning    curve that kept getting me killed.  <\/p>\n<p>    Yes, the game isn't easy, but I wouldn't call it unforgiving,    either. If your anonymous dot matrix-headed protagonist falls,    he's swiftly resurrected to a few screens earlier, and you're    back in the thick of it. The addictiveness has its drawbacks    though -- it's an exhausting game, and I needed a breather    after my short demo at Gamescom. As for the team at Reikon,    they're still readying the game for PC and console launch    September 26th -- then there's DLC incoming and then? \"We need    to rest,\" says Tomkowicz.  <\/p>\n<p>    Follow all the latest news live from Gamescom    here!  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.engadget.com\/2017\/08\/23\/ruiner-is-not-just-a-cyberpunk-hotline-miami\/\" title=\"'Ruiner' is not just a cyberpunk 'Hotline Miami' - Engadget - Engadget\">'Ruiner' is not just a cyberpunk 'Hotline Miami' - Engadget - Engadget<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> \"At first [Ruiner] started off as a sort of cyberpunk Die Hard adventure, where you hacked your way up a building. Even at this point working on early ideas, we thought, 'Wow, this is like a party'\", added Tomkowicz <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/ruiner-is-not-just-a-cyberpunk-hotline-miami-engadget-engadget.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-238865","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/238865"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=238865"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/238865\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=238865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=238865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=238865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}