{"id":238860,"date":"2017-08-25T01:39:43","date_gmt":"2017-08-25T05:39:43","guid":{"rendered":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/new-cyberpunk-game-asks-players-to-invade-peoples-nightmares-motherboard-5.php"},"modified":"2017-08-25T01:39:43","modified_gmt":"2017-08-25T05:39:43","slug":"new-cyberpunk-game-asks-players-to-invade-peoples-nightmares-motherboard-5","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/new-cyberpunk-game-asks-players-to-invade-peoples-nightmares-motherboard-5.php","title":{"rendered":"New Cyberpunk Game Asks Players to Invade People&#8217;s Nightmares &#8211; Motherboard"},"content":{"rendered":"<p><p>    Amir is dying in front of me. There's blood all over his    apartment and he's barely aware of his surroundings. I ask him    who did this and he tries to answer, but only bloody wheezes    get past his lips. It's alright though, I've got other ways to    get the information I need.  <\/p>\n<p>    I pull a cable from the dream eater on my right hand, cradle    Amir's head, find the port on the back of his neck, and jack    into his mind. Our consciousnesses merge and I'm wandering the    fragmented, broken nightmares of a dying man. I need to see the    moment he was attacked, but to get there, I'll have to navigate    his nightmares. The longer I stay, the more my own memories    bleed into his. If I'm in his head too long, I'll lose all    sense of where Amir ends and I begin.  <\/p>\n<p>    This scene takes place in the early hours of Observer, a    new cyberpunk horror game from Polish developer Bloober Team    SAthe indie developers behind Layers of Fear. Observer puts you in    the shoes of Dan Lazarski, a corporate detective who    specializes in neural interrogation.  <\/p>\n<p>    He's a leecha person with the tech and the temerity to jack    directly into unwilling people's minds and steal information.    People in the world of Observer fear leeches because    they tend to go crazy after rummaging around in the brains of    society's criminals. As players move through the game, they    watch Lazarski 's sanity unfurl as he slams    corporation-approved mood stabilizers to manage his fragile    mental state and keep reality in perspective.  <\/p>\n<p>    It's not a \"walking simulator\" and it's not an adventure game.    There are jump scares, psychological horror, puzzles, detective    work, and dialogue treesbut no combat to speak of, and few    consequences beyond Lazarski's slow descent into madness.    Players explore their surroundings to move the story forward.    The first case puts the detective in a tenement building    rooting through the apartment of a dead hacker with a missing    head. You scan the body for trauma, look for hidden panels, and    open drawers searching for clues.  <\/p>\n<p>    It's a good game elevated by its amazing sense of place and    Rutger Hauer. Cypberpunk icon Hauer is the man who played Roy    Batty in Blade Runner and delivered everyone's favorite    monologue about tears and rain. In    Observer, his likeness and voice lend weight to    Lazarski. His noir-style monologues, gritty voice, and subdued    performance made me imagine what Blade Runner would have    been like with Hauer as Deckard instead of Harrison Ford.  <\/p>\n<p>    Hauer is great but the main draw to Observer is its    story and setting. The game takes place in Krakow, Poland in    2084. After a terrible digital plague called the nanophage    wiped out most of the population, East fought West in a massive    war that killed most people on Earth. One of the few places    left relatively untouched was Poland, where a new \"republic\"    organized around a megacorp and quickly took power.  <\/p>\n<p>    Lazarski exists in this world as a leechfeeding off the dreams    of the destitutebut the sudden reappearance of his missing son    humanizes him.  <\/p>\n<p>    Observer's Krakow is as hellish as you'd imagine a city    run by corporation to be. Trash litters the streets, dayglow    advertisements assault you at every turn, and tech-junkies    addicted to strange drugs quiver in dark alleys. Boomer Team SA    nailed the high-tech, low-life atmosphere.  <\/p>\n<p>    The way Observer tells that story is excellent. As    Lazarski works cases, he's also chasing after that missing son.    But it's also possible that the detective's son is dead and the    leech is just beginning to lose himself. Every stroll through    the memories of a suspect teases out bits of his past until his    official cases and his personal story blend together and    Lazarski and the player are both so disoriented they have    trouble telling what's real and what's not.  <\/p>\n<p>    A stranger's dream is a great place to set a horror game.    Dreams are personal and strange and often only make sense to    the dreamer. Entering, and even watching, the dreams of another    person is an old fiction trope, one     science is getting closer to making a reality.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/motherboard.vice.com\/en_us\/article\/xwwwgz\/new-cyberpunk-game-asks-players-to-invade-peoples-nightmares\" title=\"New Cyberpunk Game Asks Players to Invade People's Nightmares - Motherboard\">New Cyberpunk Game Asks Players to Invade People's Nightmares - Motherboard<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Amir is dying in front of me. There's blood all over his apartment and he's barely aware of his surroundings.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/new-cyberpunk-game-asks-players-to-invade-peoples-nightmares-motherboard-5.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-238860","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/238860"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=238860"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/238860\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=238860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=238860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=238860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}