{"id":236013,"date":"2017-08-20T07:37:00","date_gmt":"2017-08-20T11:37:00","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/observer-review-some-cyberpunk-and-some-junk-cogconnected.php"},"modified":"2017-08-20T07:37:00","modified_gmt":"2017-08-20T11:37:00","slug":"observer-review-some-cyberpunk-and-some-junk-cogconnected","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/observer-review-some-cyberpunk-and-some-junk-cogconnected.php","title":{"rendered":"Observer Review  Some Cyberpunk and Some Junk &#8211; COGconnected"},"content":{"rendered":"<p><p>    Its always a sad thing when a game shows such promise but    falls short of a fun final product. Observer    (stylized:>observer_)had all the    makings of an experience worth praising for all the things it    did right, but it managed to decay in a couple major ways as    the game progressed, leaving for a depressing post-mortem.  <\/p>\n<p>    Observerputs us into the cybernetically enhanced    eyes of DanielLazarski, an observer for the Chiron    Corporation. In this dystopian future, Poland is controlled by    Chiron, and you act on behalf of the corporation as    aMinority Report-esquedetective. While you    cant see into the future, you can see into the past by    accessing peoples memories through a neural connection. The    concept is solid, and DanielLazarskiis a fun    protagonist, for a while. Hes voiced byBlade    RunnersRutgerHauer as if we needed proof    thats whereBlooberTeam drew inspiration. That    aside, Hauer achieves something I havent seen in a game    before; low-quality voice acting for the sake of story. What    starts out as poorly articulated, corny dialogue starts to feel    very fitting of the environment as you begin to realize    everyone is only a fragment of themselves. They dont talk like    you and me because technically, theyre not.  <\/p>\n<p>    __________________________  <\/p>\n<p>      Even in the peaceful sequences, the sound      adds an eeriness to everything and complements the world      really well.    <\/p>\n<p>    This revelation comes through the people you meet. Whether    theyre standing right in front of you, half man, half machine,    or theyre only a singular eye on a static-filled view screen,    humanity is only ever displayed in portions. This becomes a    major theme for the entire gamewhat is humanity and how much    of it has been sacrificed in this new world?  <\/p>\n<p>    Again, to contribute to this concept, the world beats around    you with a bleeding, mechanical heart. While investigating a    series of grotesque murders that take place in a tumbledown    tenement, the building itself becomes a charactera    personification of the lowlifes that inhabit it. You can see    their daily habits by whats scattered around the floor, or    what kind of books they like to read. Some people have terrible    secrets, but youll only know about them if you search this    world for all it has to offer.  <\/p>\n<\/p>\n<p>    And itsbeautiful.I said this in my previewthe game is so    detailed that every room feels unique. Tenements would have    been the easiest things to just cookie-cut each room, but they    didnt. They breathe, or sometimes they dont because whatever    was in there died long ago.  <\/p>\n<p>    So with all of this, where did things go wrong? It comes down    to two things: the story falls apart almost out of nowhere and    the horror elements of this game are shamefully easy, and    sometimes buggy.For the first four hours, the story had    my interest piqued. Cyberpunk almost always leads to the    cerebral in one way or another, and    Observerjumps into this concept almost    immediately. This, matched with the detective aspect, and    afriggin genetically engineered wolfman (Im not    joking), I thought this game could tell a story worth telling.  <\/p>\n<p>    __________________________  <\/p>\n<p>      What starts out as poorly articulated,      corny dialogue starts to feel very fitting of the environment      as you begin to realize everyone is only a fragment of      themselves.    <\/p>\n<p>    But then it all comes loose in the final half-hour, which is    all that remained of Observerafter my    preview. Things feel rushed, and they ride entirely off of the    cyberpunkclicheof a broken reality. Who is who and    who am I, and why should I care? A story can work using that    element, but it cant be    theentirestory.  <\/p>\n<p>    As far as the horror parts of the game, Ive had a harder time    making sure I watered all of my plants in a farming simulator.    The creatures are dumb, predictable, and at some points broken.    When theyre not making the same, slow path over and over    again, theyre getting caught in a part of the wall and staying    there.  <\/p>\n<\/p>\n<p>    What makes these parts at least somewhat heart-pounding is the    audio. Sound is a big part of understanding where the monsters    are, but the digitized noises are constantly reminding you that    something is coming, and it makes you want to either hide or    run. Even in the peaceful sequences, the sound adds an eeriness    to everything and complements the world really well.  <\/p>\n<p>    But what are pretty things and great atmosphere if theres    nothing rewarding about exploring them? What sense of    gratification can be found from outrunning monsters that dont    know theyre supposed to be chasing you? None.  <\/p>\n<p>    Observer markets itself as a cyberpunk horror game,    and I think thats the stage from which it should be judged.    Cyberpunkneedsworld building and atmosphere    to flourish, and Observerbrings that in    full. But cyberpunk also relies heavily on a narrative, while    horror is, well, horror. By this standard,    Observershould be compelling and    bone-chilling. And it isnt. The scary bits arent scary and    the story goes flat almost out of nowhere, leaving for an    experience that is very stunted.  <\/p>\n<p>    ***PCcode provided by the publisher    ***  <\/p>\n<p>      74    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/cogconnected.com\/review\/observer_-review\/\" title=\"Observer Review  Some Cyberpunk and Some Junk - COGconnected\">Observer Review  Some Cyberpunk and Some Junk - COGconnected<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Its always a sad thing when a game shows such promise but falls short of a fun final product. Observer (stylized:> observer_)had all the makings of an experience worth praising for all the things it did right, but it managed to decay in a couple major ways as the game progressed, leaving for a depressing post-mortem <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/observer-review-some-cyberpunk-and-some-junk-cogconnected.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-236013","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/236013"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=236013"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/236013\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=236013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=236013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=236013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}