{"id":235528,"date":"2017-08-18T02:33:01","date_gmt":"2017-08-18T06:33:01","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/virtual-reality-mental-health-and-identity-huffpost.php"},"modified":"2017-08-18T02:33:01","modified_gmt":"2017-08-18T06:33:01","slug":"virtual-reality-mental-health-and-identity-huffpost","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality-mental-health-and-identity-huffpost.php","title":{"rendered":"Virtual Reality, Mental Health and Identity &#8211; HuffPost"},"content":{"rendered":"<p><p>      An emerging technology and its challenges    <\/p>\n<p>      As AWE is preparing its second conference in      Munich Germany in October, the momentum of its Silicon Valley      conference is still percolating.    <\/p>\n<p>      This year AWE in Silicon Valley was the first conference on      AR\/VR\/MR to give Tech for Good an exclusive      focus. There were several talks and panel discussions that      dealt exclusively with this emerging theme. As VR\/AR\/MR are      maturing and finding varios use cases, its positive potential      in the mental\/digital health arena is becoming clearer. Its      positive role for the enhancement and support of human      connection is evident as well.    <\/p>\n<p>      VR and AR are unique platforms in the way they affect the      brain and the visual networks. The sense of presence, the      sense of embodiment that is generated through the activation      of specific brain networks makes both AR and VR unique      platforms for a wide range of applications. In its ability to      generate feelings of empathy, in its ability to work with      pain, its possibilities as a support for graceful aging and      in its ability to support anxiety and depression therapy it      is truly unique and versatile.    <\/p>\n<p>      The segment on AR\/VR for Good at AWE was coordinated by the      Virtual World Society which was founded by      Tom Furness, the grandfather of VR, as he is      affectionally called. The DigitalRaign      community converged with VWS to invite producers and      consumers for VR for Good to witness its new      social outreach program. This outreach program is to further      the adoption of an ethical and empowering Virtual Reality and      Augmented Reality platform.    <\/p>\n<p>      One full day was devoted entirely to speakers in the area of      VR\/AR. Many different aspects of the platforms were examined,      as well as shortcomings, technological difficulties and      barriers to entry and current as well as future possibilities      for building a better world. This is also      the core of VWSs mission.    <\/p>\n<p>      A first snapshot from the two days-    <\/p>\n<p>      William Barry, (adjunct professor at the      University of Notre Dame de Namur and founding director its      VR\/AR immersive learning support lab) used Glassers five      basic human needs (Glasser, W. (2000). Reality therapy in      action. New York, NY: Harper & Row) to analyze the      difficulties and the barriers to entry existing in trying out      Virtual Reality for the first time. The five needs of Glasser      are survival, love, power, freedom, fun. Dr Barry examined      the reluctance of people to try VR. What were and are the      motives for the reluctance to experience an immersive      adventure? Dr Barry found in his research that the block      revolved around the role of self-identity in the VR world.      The questions addressed in his research were:    <\/p>\n<p>      When people come to VR what is their identity?    <\/p>\n<p>      Who are we really really anyways? was the question that was      brought up in conjunction with the usage of this new      technology.    <\/p>\n<p>      Is ones identity then different once in VR?      How is this existential anxiety triggered in Virtual Reality?      Where is the actual divide with the real world? Dr Barry      found that the Ontological weight of the      experiences in VR can actually be added to a persons      reality. Besides this people are also free to choose      experiences and thus create their own profile and further add      to their ontological weight. The question: what part      of you do you want to experience?    <\/p>\n<p>      In conclusion, VR can be used as a tool to meet the basic      needs listed by Glasser. The user can explore himself\/herself      in the context of her\/his needs: survival, love, power,      freedom, fun. In this way VR can support people in      understanding and exploring their very own identity. If we      understand who we are as a personality we can also understand      how to relate with the world in a connective and constructive      manner.    <\/p>\n<p>    The Morning Email  <\/p>\n<p>    Wake up to the day's most important news.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.huffingtonpost.com\/entry\/virtual-reality-mental-health-and-identity_us_5994df65e4b056a2b0ef02f6\" title=\"Virtual Reality, Mental Health and Identity - HuffPost\">Virtual Reality, Mental Health and Identity - HuffPost<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> An emerging technology and its challenges As AWE is preparing its second conference in Munich Germany in October, the momentum of its Silicon Valley conference is still percolating. This year AWE in Silicon Valley was the first conference on AR\/VR\/MR to give Tech for Good an exclusive focus. There were several talks and panel discussions that dealt exclusively with this emerging theme <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality-mental-health-and-identity-huffpost.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-235528","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/235528"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=235528"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/235528\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=235528"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=235528"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=235528"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}