{"id":234801,"date":"2017-08-14T23:29:48","date_gmt":"2017-08-15T03:29:48","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/ai-artist-conjures-up-convincing-fake-worlds-from-memories-new-scientist.php"},"modified":"2022-06-20T08:22:44","modified_gmt":"2022-06-20T12:22:44","slug":"ai-artist-conjures-up-convincing-fake-worlds-from-memories-new-scientist","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/ai-artist-conjures-up-convincing-fake-worlds-from-memories-new-scientist.php","title":{"rendered":"AI artist conjures up convincing fake worlds from memories &#8211; New Scientist"},"content":{"rendered":"<p><p>Out of this world    <\/p>\n<p>      Stanford University and Intel    <\/p>\n<p>    By Matt Reynolds  <\/p>\n<p>    Take a look at the above image of a German street. At a glance    it could be a blurry dashcam photo, or a snap thats gone    through one of those apps that turns photos into paintings.  <\/p>\n<p>    But you wont find this street anywhere on     Google Maps. Thats because it was generated by an    imaginative neural network, stitching together its memories of    real streets it was trained on.  <\/p>\n<p>    Nothing in the image actually exists, says Qifeng Chen at Stanford    University, California, and Intel. Instead, his AI works from    rough layouts that tell it what should be in each part of the    image. The centre of the image might be labelled road while    other sections are labelled trees or cars  its painting    by numbers for an     AI artist.  <\/p>\n<p>    Chen says the technique could eventually create game worlds    that truly resemble the real world. Using deep learning to    render video games could be the future, he says. He has    already experimented with using the algorithm to replace the    game world in     Grand Theft Auto V.  <\/p>\n<p>    Noah Snavely    at Cornell University, New York, is impressed. Generating    realistic-looking artificial scenes is a tricky problem, he    says, and even the best existing approaches cant do it. Chens    system creates the largest and most detailed examples of their    kind he has seen.  <\/p>\n<p>    Snavely says that the technology could allow people to describe    a world, and then have an AI build it in     virtual reality. Itd be great if you could conjure up a    photorealistic scene just by describing it aloud, he says.  <\/p>\n<p>    Chens system starts by processing a photo of a real street it    hasnt seen before, but that has been labelled so the AI knows    which bits are supposed to be cars, people, roads and so on.    The AI then uses this layout as a guide to generate a    completely new image.  <\/p>\n<p>    The AI was trained on 3000 images of German streets, so when it    comes across part of the photolabelled car it draws on    its existing knowledge to generate a car there in its own    creation. We want the network to memorise what its seen in    the data, Chen says.  <\/p>\n<p>    Intel researchers will present the work at this years    International Conference on Computer Vision, which takes place    in Venice, Italy, in late October.  <\/p>\n<p>    The algorithm was also trained and tested on a smaller database    of photos of domestic interiors, but Snavely says that to    realise its potential it needs a data set that captures the    true diversity of the world. Thats easier said than done,    however, as each component in the training images needs to be    labelled by hand, and creating a data set with that level of    detail is extremely labour-intensive.  <\/p>\n<p>    Chen says his system still has a long way to go before it can    build truly photorealistic worlds. The images it produces right    now have a blurry, dreamlike quality, as the network isnt able    to fill in all the details we expect in photos. He is already    working on a larger version of the system that he hopes will be    much more capable.  <\/p>\n<p>    But when it comes to building worlds in virtual reality, that    dreamlike nature might not be such a bad thing, says Snavely.    Were used to seeing super-slick and realistic worlds on film    and in video games, but theres not quite that level of    expectation when it comes to VR. You dont need total    photorealism, he says.  <\/p>\n<p>    Reference: arxiv.org\/abs\/1707.09405  <\/p>\n<p>    More on these topics:  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continued here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.newscientist.com\/article\/2143784-ai-artist-conjures-up-convincing-fake-worlds-from-memories\/\" title=\"AI artist conjures up convincing fake worlds from memories - New Scientist\">AI artist conjures up convincing fake worlds from memories - New Scientist<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Out of this world Stanford University and Intel By Matt Reynolds Take a look at the above image of a German street. At a glance it could be a blurry dashcam photo, or a snap thats gone through one of those apps that turns photos into paintings. But you wont find this street anywhere on Google Maps.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/ai-artist-conjures-up-convincing-fake-worlds-from-memories-new-scientist.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-234801","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":"Danzig","_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/234801"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=234801"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/234801\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=234801"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=234801"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=234801"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}