{"id":234553,"date":"2017-08-13T21:34:02","date_gmt":"2017-08-14T01:34:02","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/how-will-virtual-reality-revolutionize-education-customer-think.php"},"modified":"2017-08-13T21:34:02","modified_gmt":"2017-08-14T01:34:02","slug":"how-will-virtual-reality-revolutionize-education-customer-think","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/how-will-virtual-reality-revolutionize-education-customer-think.php","title":{"rendered":"How will Virtual Reality revolutionize Education? &#8211; Customer Think"},"content":{"rendered":"<p><p>    There are good signs that 2016 would really be the year that    virtual reality will be adopted widely, or at the very least    the year that people star to see the development of a    continuously expanding base of consumers and use cases. In the    education industry, virtual reality would revolutionize how    students learn, and the reason is simple. VR is not just a    technology, it is a medium. Moreover, it will not only educate    students about the past but also prepare them for the future,    in particular jobs.  <\/p>\n<p>    In the old days, textbooks were the only teaching tools that    are used in transporting students to foreign lands or the solar    system. Computers and tablets opened more opportunities, and    even some video games. Now, virtual reality is letting kids    experience historical places and planets like never before. For    educators, virtual reality offers not only a chance to free    students from the confines of school desks, exams and rote    memorization, but helps improve their learning, via active    participation and experience.  <\/p>\n<p>    Education has not changed for years when it comes to teaching    methods and approaches. These days, millennials feel pretty    much comfortable with online learning, doing research on the    web and resorting to instructional videos and distance learning    that is provided by video technology. Virtual reality is    obviously the next trend that will revolutionize the industry.    Some VR projects used in schools and higher educational    institutions are already under way. Education and technology    are interconnected and this synergy could transform the world    that people live in. The contradictory phenomenon is that even    though an early adopter of technology, education is also one of    the last sectors that is fully transformed by it, because of    institutional inertia and several other reasons.  <\/p>\n<p>    Virtual headsets and platforms are the new tools to inspire    creative learning. Furthermore, the technology creates a world    of imagination, which could break the boundaries in traditional    learning. Nevertheless, its adoption needs not just time and    effort, but completely elaborated methods to adjust the    technology for the purposes of learning. Virtual game-based    experience boosts students motivation. Keep in mind that    motivation and engagement are major factors of game-based    learning, and VR takes these to the next level. The very    purpose of education is basically a key to self-knowledge. It    is a tool to get a job as well as an experience that should be    positive and engaging, given the many years that people spend    on it. A game-based experience is motivating since it is fun.    Nowadays, educators use games as a daily practice. While VR    games arent the only source of engagement and fun in class,    they could create a substantial difference. A lot of things    could be accomplished in a virtual environment that will not be    possible in real life. Moreover, it is memorable and    contributes to ones ability to learn.  <\/p>\n<p>    VR introduces a new approach to rewards. The assessment of    academic achievements and the progress of student reports are    used in education for centuries. Nonetheless, VR will transform    the traditional incentives concept in the learning process.    Success is acknowledged, with rewards for achievements. In    general, failures are ignored. This is the contrast of much    education, wherein success is neutral and failure is punished.    This type of rewards engage the brain and keep the students    looking for more. Also, emotional reward could not be ignored.    It creates a huge impact on the desire of a student to learn.    While there always is a risk of discouragement, let alone    competition. Its not easy, there are challenges that could not    be accomplished the first time and there is increasing    complexity as well. Taking risks and trying other methods are    good strategies. The rewards that students get for the    challenges that VR provides are individual and collective.    Players have to work together and benefit for various skills    and specializations of the members of the team. Everyone on the    team is vital.  <\/p>\n<p>    Collaboration in VR classroom boosts social integration of    learners. Students that struggle to be part of the class group    were able to be accepted by their peers due to their technology    skills. With the technology, shy learners will come out of    their shells and the kids, lacking in confidence previously in    their math abilities, became confident technology experts.    Virtual reality is apt to students with various needs and    styles of learning. Furthermore, it provides a lot of    opportunities for peer teaching and group work. What is    impossible in reality is possible in virtual reality. The    pedagogies of game-based and constructivism learning shows that    students learn best by doing or being. They shouldnt just read    about history, but they should be historians as well. They    shouldnt just study archaeology but should be archaeologists    themselves. The capacity to introduce practical knowledge to a    classroom without actually leaving the space makes educational    experience invaluable. Instead of simply listening to lectures,    kids could put words underneath a headset and get real    experience but in a virtual wrapper.  <\/p>\n<p>    RiteshMehta  <\/p>\n<p>    TatvaSoft Australia Pty Ltd.  <\/p>\n<p>    Ritesh Mehta works as a senior Technical Account Manager in a    software development company named TatvaSoft Australia based in    Melbourne. He specializes in Agile Scrum methodology, Marketing    Ops (MRM) application development, SAAS & SOA application    development, Offshore & Vendor team management. Also, he is    knowledgeable and well-experienced in conducting business    analysis, product development, team management and client    relationship management.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/customerthink.com\/how-will-virtual-reality-revolutionize-education\/\" title=\"How will Virtual Reality revolutionize Education? - Customer Think\">How will Virtual Reality revolutionize Education? - Customer Think<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> There are good signs that 2016 would really be the year that virtual reality will be adopted widely, or at the very least the year that people star to see the development of a continuously expanding base of consumers and use cases.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/how-will-virtual-reality-revolutionize-education-customer-think.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-234553","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/234553"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=234553"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/234553\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=234553"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=234553"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=234553"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}