{"id":233901,"date":"2017-08-11T14:41:27","date_gmt":"2017-08-11T18:41:27","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/deepmind-is-teaching-ais-how-to-manage-real-world-tasks-through-gaming-futurism.php"},"modified":"2017-08-11T14:41:27","modified_gmt":"2017-08-11T18:41:27","slug":"deepmind-is-teaching-ais-how-to-manage-real-world-tasks-through-gaming-futurism","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/deepmind-is-teaching-ais-how-to-manage-real-world-tasks-through-gaming-futurism.php","title":{"rendered":"DeepMind is Teaching AIs How to Manage Real-World Tasks Through Gaming &#8211; Futurism"},"content":{"rendered":"<p><p>In BriefGoogle's DeepMind Labs has partnered with BlizzardEntertainment to release an application program interface thatenables artificial intelligence researchers to develop their own AIagents for playing StarCraft II. The hope is that the release willspur innovation in deep reinforcement learning and related areas ofAI research.      Glorious Combat Is Upon Us    <\/p>\n<p>    Last year, Googles DeepMind announced a partnership with    Blizzard Entertainment to develop and test artificial intelligence    (AI) agents in the popular real-time strategy game    StarCraft II. Now, DeepMind has released a series of tools    theyre calling StarCraft II Learning Environment    (SC2LE)to test their agents against human competitors, as    well as enable researchers to develop their own agents for the    game.  <\/p>\n<p>    Testing our agents in games that are not specifically designed    for AI research, and where humans play well, is crucial to    benchmark agent performance, DeepMinds team wrote in a blog post. The    large pool of online StarCraft II players will provide a huge    variety of extremely talented opponents from which the AI can    learn.  <\/p>\n<p>    Details of DeepMinds research werepublished in a paperalongside the released    toolset, which includes a machine learning API; a dataset of game replays;    an open source version ofPySC2, the Python    component SC2LE;and more.  <\/p>\n<p>    Artificially intelligent systems have already beaten humans in a number of games,    including chess and some Atari games, and DeepMind has already    succeeded at creating an AI that could dominate humans in the    ancient Chinese game of Go.  <\/p>\n<p>    However, StarCraft II presents a different challenge. The game    is designed to be won by a single player who must successfully    navigatean extremely challenging environment. AI agents    have to be capable of managing sub-goals gathering    resources, building structures, remembering locations on a    partially revealed map, etc.  in pursuit of a win, and when    combined, these various tasks challenge its memory and ability    to plan.  <\/p>\n<p>    DeepMinds initial StarCraft II tests with AI agents showed    that they can manage mini-games that focus on broken-down    tasks, but when it came to the full game, the agents werent so    successful. Even strong baseline agents [] cannot win a    single game against even the easiest built-in AI, according to    DeepMinds blog. If they are to be competitive, we will need    further breakthroughs in deep [reinforcement learning] and    related areas.  <\/p>\n<p>    The release of the SC2LE toolset is DeepMinds way of asking    the AI community for additional help in this endeavor. Our    hope is that the release of these new tools will build on the    work that the AI community has already done in StarCraft,    encouraging more DeepRL research and making it easier for    researchers to focus on the frontiers of our field, according    to the blog post.  <\/p>\n<p>    Of course, training AI agents to excel atStarCraft II    isnt done just for glorys sake. The idea is that an AI will    be more capable of managing real-world tasks if it can    successfully navigate a gaming environmentthat requires    it to perform layers of computation while engaging a human    agent. In that respect, todays expert StarCraft II agent could    be tomorrows AIcashierorcustomer service rep.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Here is the original post:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/futurism.com\/deepmind-is-teaching-ais-how-to-manage-real-world-tasks-through-gaming\/\" title=\"DeepMind is Teaching AIs How to Manage Real-World Tasks Through Gaming - Futurism\">DeepMind is Teaching AIs How to Manage Real-World Tasks Through Gaming - Futurism<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> In BriefGoogle's DeepMind Labs has partnered with BlizzardEntertainment to release an application program interface thatenables artificial intelligence researchers to develop their own AIagents for playing StarCraft II. The hope is that the release willspur innovation in deep reinforcement learning and related areas ofAI research <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/deepmind-is-teaching-ais-how-to-manage-real-world-tasks-through-gaming-futurism.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-233901","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233901"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233901"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233901\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233901"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233901"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233901"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}