{"id":233873,"date":"2017-08-10T13:34:32","date_gmt":"2017-08-10T17:34:32","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/virtual-reality-ads-are-still-more-hype-than-reality-digiday.php"},"modified":"2017-08-10T13:34:32","modified_gmt":"2017-08-10T17:34:32","slug":"virtual-reality-ads-are-still-more-hype-than-reality-digiday","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality-ads-are-still-more-hype-than-reality-digiday.php","title":{"rendered":"Virtual reality ads are still more hype than reality &#8211; Digiday"},"content":{"rendered":"<p><p>    Any medium is an advertising medium, so the industry is    now waking up to the prospect of advertising in virtual    reality.  <\/p>\n<p>    A growing number of experimental technologies are trying    to place advertising in VR, a technology that still lags    behindaugmented reality (think Pokmon Go) and    mixed reality (a 3D version of AR).  <\/p>\n<p>    Unity, a VR development company, announced last month it    would launch Virtual Room, an ad network of sorts that lets    brands to place ads across VR apps. The company worked    with Lionsgate to use the platform for the upcoming movie    Jigsaw, so people will see ads in an immersive VR    experience.  <\/p>\n<p>    Thats a step ahead ofbrands current forays in VR,    which have mostlybeen standalone experiences and not ads.    For example, USA Networkcreated a VR    experience that let fans of its show, Mr. Robot, venture    deeper into the dystopian world the showinhabits. Korean    company Innisfree let people take a VR bicycle ride through    Jeju Island, which is known for its natural wonders. Samsung,    in a bid to increase attention for its VR products, created    Bedtime VR Stories that let parents and kids go on far-flung    adventures right from their    bedrooms.  <\/p>\n<p>    Another big player in the VR ad bonanza will, of course,    be Google. In late June, it announced it was working on native,    mobile VR ad formats at Area 120, its workshop for new,    experimental ideas.  <\/p>\n<p>    The first experimental idea is a cube that VR users will    see. When a user taps it or looks at it for slightly too long,    it will open a video player the user can watch.  <\/p>\n<\/p>\n<p>    Google is asking VR developers to apply to Google if    theyre interested in testing the format.  <\/p>\n<p>    VR ad formats should be easy for developers to    implement, native to VR, flexible enough to customize and    useful and non-intrusive for users, developers Aayush Upadhyay    and Neel Rao wrote in a blog     post about the cube.  <\/p>\n<p>    But like most things in advertising, the hype is so far    unfounded.  <\/p>\n<p>    A Forrester Research report found that 42 percent of adults in    the U.S. have never heard ofVR headsets. A report by Yes    Lifecycle Marketing found just 8 percent of marketers are using    VR in ads, with 35 percent saying they have no intentions to    use it. Widespread adoption is years off. According to Deutsche    Bank, there will be 154 million mobile VR usersby 2020.    By then, hardwarewill have improved and gaming and    entertainment companies will have increased their use    ofthe technology, with othersfollowing suit,    according to Forrester analyst Samantha Merlivat.  <\/p>\n<p>    A lot of it is just about how slow the consumer adoption rate    is, said Joe Croson, director of interactive production at    BBDO, which last year debuted a traveling VR experience for    AT&T and Toms that let people take a virtual shoe-giving    trip to Colombia. Because so few people ownheadsets, he    sees the most promise in brands have to put their ads in an    installation where people can experience it.  <\/p>\n<p>    Cost is another hurdle. While brands would love    immersive, entertaining ad formats that people actually want to    watch, VR ads can be pricey. Time and money is spent at    just the concept stage, even beforeresearch and    development and production costs come in.  <\/p>\n<p>    In a Forrester report,Ogilvy innovation director    Dayon Daumont said for a high-quality VR experience, brands    need to spend $500,000 just for content creation. Meanwhile,    the reportestimated the cost to createa 360-degree    video, which is considered VR-light, runs between $10,000 and    $100,000.  <\/p>\n<p>    Jourdain May, senior content producer at The Program in    Portland, Oregon, said brands can cut costs can be cut by doing    360-degree video, which doesnt require a headset as VR does.    Focusing on things like spatial sound design, branded    interactive menu selections and noise-canceling headphones can    make the video feel more like reality  youre there in the    scene,May said. Cameras with multiple lenses will do the    360 stitching internally and spit out an image that can be    posted directly to social media, May added.  <\/p>\n<p>    Thats why 360 ads are slightly ahead of the market. Many    companies now create sponsor ads. One is VirtualSky, which    makes five- to 10-second 360-degree experiences that play when    someone is in the middle of VR content. The company also makes    longer ads up to 30 seconds long. Viewability is not an issue,    companies say, since the advertising literally surrounds    viewers. VirtualSky recently worked with Posts Fruity Pebbles    cereal for a 30-second pre-roll spot that sprays viewers with    water and hits them with dodge balls. Other brands such    asBMW and AT&T have all used 360-degree film, which    is supported on YouTube and Facebook.  <\/p>\n<p>    For Croson, the ideal approach now isto make    experiential VR ads like BBDO did with AT&T, which can be    watched usingGoogles inexpensiveVR headset,    Cardboard,then shoot 360-degree videos for Facebook or    YouTube, which dont require any headset. Platform developers    need to provide more of the technology and adoption needs to    get there, he said. Gaming is driving forward a lot of this    interest, but were a waysbehind. And so    people find that a 360-degree video is a more effective way, or    mixed reality.  <\/p>\n<p>    What may drive intent for brands to create VR ads will be the    technology itself catching up.  <\/p>\n<p>    Weve seen the most success with 360-video and VR-type    work when the client finds the right opportunity to use    immersive experience, said May. If its not something that    would be best communicated through an immersive experience,    then stick to traditional mediums.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/digiday.com\/marketing\/virtual-reality-ads-still-hype-reality\/\" title=\"Virtual reality ads are still more hype than reality - Digiday\">Virtual reality ads are still more hype than reality - Digiday<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Any medium is an advertising medium, so the industry is now waking up to the prospect of advertising in virtual reality. A growing number of experimental technologies are trying to place advertising in VR, a technology that still lags behindaugmented reality (think Pokmon Go) and mixed reality (a 3D version of AR) <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/virtual-reality-ads-are-still-more-hype-than-reality-digiday.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-233873","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233873"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233873"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233873\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233873"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233873"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233873"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}