{"id":233871,"date":"2017-08-10T13:34:31","date_gmt":"2017-08-10T17:34:31","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/global-virtual-reality-ecosystem-2017-pr-newswire-press-release.php"},"modified":"2017-08-10T13:34:31","modified_gmt":"2017-08-10T17:34:31","slug":"global-virtual-reality-ecosystem-2017-pr-newswire-press-release","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/global-virtual-reality-ecosystem-2017-pr-newswire-press-release.php","title":{"rendered":"Global Virtual Reality Ecosystem, 2017 &#8211; PR Newswire (press release)"},"content":{"rendered":"<p><p>    This study aims to analyse Virtual Reality (VR) and its    applications across vertical industries 2017.  <\/p>\n<p>    Research Scope:    The research scope of the study includes the following:     Technology Trends (which includes smartphone, tethered and    all-in-one headsets, tracking technology and platforms)     Industry Trends (which includes consolidation, expansion away    from gaming and partnerships)     Innovative start-ups and vendors in VR     The applications of VR in industries and case studies  <\/p>\n<p>    A general overview of Virtual Reality is given and its    relevance to business in 2017. Applications of VR in recent    years which offer new opportunities and value propositions are    listed for each industry, with a case study analysed.    Strategies for navigating Virtual Reality as a enterprise    software or IT services company are assessed and the imperative    for both to invest and experiment is explained.  <\/p>\n<p>    Virtual Reality (VR) is a set of technologies with create    immersive experiences through digital simulation. VR exists on    a spectrum of digital experiences from reality to full digital    immersion. Breakthroughs in computing performance, hardware    economies of scale and 3D expertise have enabled a resurgence    of VR's promise in recent years, and 2017 could mark the    beginning of VR's hockey stick growth trajectory.  <\/p>\n<p>    Companies across vertical industries are testing and    implementing different applications of VR from pure branding    exercises through to training and customer service    optimization. The Healthcare, Defense, Manufacturing and    Automotive sectors have plenty of historical experience with    simulation technologies including VR. However, the current wave    of software innovation, low price point for hardware and    growing developer ecosystem bring radical new possibilities at    a much lower cost.  <\/p>\n<p>    There are many unexplored opportunities in VR across training,    media and simulation. Each industry may find new solutions to    their own unique challenges. Experimentation is key to finding    the biggest opportunities for innovation. This dynamic may be    led by content and media platform producers over single-product    startups, given the efficiency benefits of reused assets and    optimizations for realism in VR. Facebook and Google have    already made bold strides towards this future with Social VR    application experimentation and YouTube experience    respectively.  <\/p>\n<p>    Key Questions this Study Will Answer:    The following are some of the key questions that this study    will provide answers to:     What is virtual reality and why is it relevant to the    enterprise?     What are the key applications of VR for each industry    sector?     Who are the key providers of VR platforms for consumers?     What best practices can be determined from successful    strategies using VR in industries?  <\/p>\n<p>    Read the full report: <a href=\"http:\/\/www.reportlinker.com\/p05057863\/Global-Virtual-Reality-Ecosystem.html\" rel=\"nofollow\">http:\/\/www.reportlinker.com\/p05057863\/Global-Virtual-Reality-Ecosystem.html<\/a>  <\/p>\n<p>    About Reportlinker    ReportLinker is an award-winning market research solution.    Reportlinker finds and organizes the latest industry data so    you get all the market research you need - instantly, in one    place.  <\/p>\n<p>    <a href=\"http:\/\/www.reportlinker.com\" rel=\"nofollow\">http:\/\/www.reportlinker.com<\/a>  <\/p>\n<p>    Contact Clare: <a href=\"mailto:clare@reportlinker.com\">clare@reportlinker.com<\/a>    US: (339)-368-6001    Intl: +1 339-368-6001  <\/p>\n<p>    View original content:<a href=\"http:\/\/www.prnewswire.com\/news-releases\/global-virtual-reality-ecosystem-2017-300502842.html\" rel=\"nofollow\">http:\/\/www.prnewswire.com\/news-releases\/global-virtual-reality-ecosystem-2017-300502842.html<\/a>  <\/p>\n<p>    SOURCE Reportlinker  <\/p>\n<p>    <a href=\"http:\/\/www.reportlinker.com\" rel=\"nofollow\">http:\/\/www.reportlinker.com<\/a><\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.prnewswire.com\/news-releases\/global-virtual-reality-ecosystem-2017-300502842.html\" title=\"Global Virtual Reality Ecosystem, 2017 - PR Newswire (press release)\">Global Virtual Reality Ecosystem, 2017 - PR Newswire (press release)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> This study aims to analyse Virtual Reality (VR) and its applications across vertical industries 2017. Research Scope: The research scope of the study includes the following: Technology Trends (which includes smartphone, tethered and all-in-one headsets, tracking technology and platforms) Industry Trends (which includes consolidation, expansion away from gaming and partnerships) Innovative start-ups and vendors in VR The applications of VR in industries and case studies A general overview of Virtual Reality is given and its relevance to business in 2017. Applications of VR in recent years which offer new opportunities and value propositions are listed for each industry, with a case study analysed.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/global-virtual-reality-ecosystem-2017-pr-newswire-press-release.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-233871","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233871"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233871"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233871\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233871"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233871"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233871"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}