{"id":233868,"date":"2017-08-10T13:34:28","date_gmt":"2017-08-10T17:34:28","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/typography-in-virtual-reality-the-new-frontier-the-drum.php"},"modified":"2017-08-10T13:34:28","modified_gmt":"2017-08-10T17:34:28","slug":"typography-in-virtual-reality-the-new-frontier-the-drum","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/typography-in-virtual-reality-the-new-frontier-the-drum.php","title":{"rendered":"Typography in virtual reality: the new frontier &#8211; The Drum"},"content":{"rendered":"<p><p>    Modern typography marches in lockstep with technology, as it    has since the written letters infancy hundreds of years ago.    In the 21st century, the newest frontiers for typography are    the worlds of virtual, mixed, and augmented reality.  <\/p>\n<p>    These brave new design environments put fresh demands on type    designers as well as graphic designers, and raise a thorny yet    fascinating tangle of questions about legibility, letterform    design, and typeface selection.  <\/p>\n<p>    For a user, the spatial aspect and immediacy of being    surrounded by type within a VR environment requires a different    way of thinking about both typography and the information it    conveys.  <\/p>\n<p>    VR, AR and MR now mean designers must consider such variables    as motion, volume, UI\/UX, and sound to get the most benefit out    of the full, immersive experience they provide. Because VR is a    closed digital experience replacing the sensations of the    haptic world, and AR or MR superimposes digital information    onto the real environment, the typographic considerations of    each have some key differences.  <\/p>\n<p>    VR can be entirely its own fantasy land, while MR means the    type has to play nice with all the available sensory input.  <\/p>\n<p>    Jay Iorio, director of innovation at the Institute of    Electrical and Electronics Engineers (IEEE), says: In AR,    imagine you have email coming in, somebody at a remote location    who wants to conference with you as a hologram on the street,    plus a constantly updating news feed, all of it integrated in    real-time through artificial intelligence.  <\/p>\n<p>    \"So what is type in that scenario? Is it a crawl, a bunch of    floating texts? Pop-ups? It comes down to an issue of interface    design for a relentless stream of content. Whats the mechanism    to manage and interact with all that? None of this has been    decided yet.  <\/p>\n<p>    Joshua To, design director at Google, says: Many of the basic    rules around typographic contrast and readability for print or    2D screens change in VR. When type becomes even a little bit    more volumetric, the way people perceive it and interact with    it changes. The type needs to be rooted in something real,    otherwise it gets a little uncanny for the user.  <\/p>\n<p>    Sigmund Freud defined the uncanny as that species of the    frightening that goes back to what was once well known and had    long been familiar, which explains why its potentially    disturbing to experience the passive and flat alphabets, words,    sentences, and texts we know and love joining us in the 3D    world and taking on a suddenly active, volumetric role.  <\/p>\n<p>    The biomechanical aspects of how we read in a VR environment    are of key importance to designers as well.  <\/p>\n<p>    Dan Rhatigan, senior type manager at Adobe, says: Our    binocular vision means that our eyes are meant to work in    tandem, but in VR each eye gets its own direct input.  <\/p>\n<p>    Many users of VR find themselves nauseous as their brains    struggle to adjust and process the flood of information coming    in via a previously unknown delivery system.  <\/p>\n<p>    VR introduces many factors and variables that can interfere    with the reading process, says Jaime Van Wart, a recent    graduate of the MFA Program in graphic design at the California    Institute of the Arts.  <\/p>\n<p>    Paragraphs of text might function adequately as texture in a    VR environment, but to really render the text readable, the    amount of movement needs to be controlled to a point where the    VR itself might not add anything to the experience.  <\/p>\n<p>    In VR, type becomes physical, elastic, monumental, dimensional,    confrontational  and distorted. Sharleen Chen, another alumnus    of the CalArts MFA design programme, says: Designing for VR is    designing for a 360 globe with you at the centre. How do you    warp type around a concave surface without distorting it? Or do    you decide to embrace the distortion and just say: \"This is how    it works here, that's all.\"  <\/p>\n<p>    As the technology for content delivery improves, type will    evolve too. Web type  initially primitive and not graphically    pleasing, by and large  became sophisticated and far more    artfully nuanced as type designers addressed the requirements    of letterform creation for screens, and as screens gained in    sharpness and pixel resolution.  <\/p>\n<p>    A book is a framing device for a narrative; a painting in a    museum has a frame around it; a piece of music has its own    structure and framework. VR is the first design environment to    dispense with the frame, because the user is an integral part    of the experience. Across a range of design contexts, text is    still how our civilization gets passed down  images are    powerful but imprecise, too open to individual interpretation    and manipulation.  <\/p>\n<p>    Type cleanly conveys the best of our ideas, literature,    science, art, poetry. What if VR becomes a way to reintroduce    the culture to text and the depth of thought that goes with it?    Apart from the satisfaction of overcoming the formidable    typographic challenges presented by this recent format, the    social goal is one well worth pursuing. Text is what keeps us    together  <\/p>\n<p>    This article was originally published in The    Recorder Issue 5. Angela Riechers is a writer specialising in    typography, design, media and visual culture. Follow her on    Twitter @AngelaRiechers  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.thedrum.com\/opinion\/2017\/08\/10\/typography-virtual-reality-the-new-frontier\" title=\"Typography in virtual reality: the new frontier - The Drum\">Typography in virtual reality: the new frontier - The Drum<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Modern typography marches in lockstep with technology, as it has since the written letters infancy hundreds of years ago. In the 21st century, the newest frontiers for typography are the worlds of virtual, mixed, and augmented reality. These brave new design environments put fresh demands on type designers as well as graphic designers, and raise a thorny yet fascinating tangle of questions about legibility, letterform design, and typeface selection.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/typography-in-virtual-reality-the-new-frontier-the-drum.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-233868","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233868"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233868"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233868\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233868"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}