{"id":233713,"date":"2017-08-10T12:54:51","date_gmt":"2017-08-10T16:54:51","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/nasa-explores-potential-of-altered-realities-for-space-engineering-and-science-phys-org.php"},"modified":"2017-08-10T12:54:51","modified_gmt":"2017-08-10T16:54:51","slug":"nasa-explores-potential-of-altered-realities-for-space-engineering-and-science-phys-org","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/nasa\/nasa-explores-potential-of-altered-realities-for-space-engineering-and-science-phys-org.php","title":{"rendered":"NASA Explores potential of altered realities for space engineering and science &#8211; Phys.Org"},"content":{"rendered":"<p><p>August 10, 2017 by Lori Keesey          Using headgear and handsets, users can assemble a spacecraft in    a new virtual-reality application now being developed with NASA    R&D funding. Credit: NASA    <\/p>\n<p>      Virtual and augmented reality are transforming the      multi-billion-dollar gaming industry. A team of NASA      technologists now is investigating how this immersive      technology could profit agency engineers and scientists,      particularly in the design and construction of spacecraft and      the interpretation of scientific data.    <\/p>\n<p>    Thomas Grubb, an engineer at NASA's Goddard Space Flight Center    in Greenbelt, Maryland, is leading a team of center technical    experts and university students to develop six    multidisciplinary pilot projects highlighting the potential of    virtual and augmented reality, also known as    VR and AR. These pilots showcase current capabilities in    engineering operations and science, but also provide a glimpse    into how technologists could use the technology in the future.  <\/p>\n<p>    \"Anyone who followed the popularity of Pokmon Go has seen how    the public has embraced this technology,\" said Grubb, referring    to the augmented-reality game that quickly became a global    sensation in 2016. \"Just as it's changing the gaming industry, it will change the way we do our    jobs,\" Grubb added. \"Five years from now, it's going to be    amazing.\"  <\/p>\n<p>    To understand the potential, Grubb, whose project is funded by    NASA's Center Innovation Fund, said people need to understand    the technology's differences and how it has evolved.  <\/p>\n<p>    Virtual reality typically involves wearing a headset that    allows the user to experience and interact with an artificial,    computer-generated reality. By combining computer-generated 3-D    graphics and coded behaviorsthat is, how the app will respond    when the user chooses an actionthese simulations can be used    for design and analysis, entertainment, and training. They    allow the user to feel like he or she is experiencing the    situation firsthand.  <\/p>\n<p>    Augmented reality, on the other hand, doesn't move the user to    a different place, but adds something to it. As with Pokmon    Go, augmented reality is made possible through low-end devices    like smartphones and high-end AR headsets that blend digital    components into the real world. In other words, with virtual    reality, the user swims with the sharks; with augmented    reality, the shark pops out of the user's cellphone.  <\/p>\n<p>    Although the computer-generated technology can trace its    heritage to the 1980s with the advent electronic-gaming    devices, it has advanced rapidly over the past 15 years,    largely because of sophisticated computer technologies that    render more realistic 3-D experiences and the decline in prices    for headsets, handheld devices, and other gear.  <\/p>\n<p>    \"For several years, commercial VR and AR technology has been    showing promise, but without real tangible results,\" said Ted    Swanson, senior technologist for strategic integration for    Goddard's Office of the Chief Technologist. \"However, recently    there have been substantial developments in VR\/AR hardware and    software that may allow us to use this technology for    scientific and engineering applications.\"  <\/p>\n<p>    The aim isn't to reinvent the hardware and software developed    by technology companies, but to be a \"consumer of the products    and create NASA-oriented applications,\" he said.  <\/p>\n<p>    The pilots, which involve students from the University of    Maryland, College Park, and Bowie State University, also in    Maryland, are as diverse as the specialties in which NASA    excels, Swanson said.  <\/p>\n<p>    Under one, Grubb and his university collaborators are creating    a collaborative virtual-reality environment where users don    headgear and use hand controls to design, assemble, and    interact with spacecraft using pre-defined, off-the-shelf parts    and virtual tools, such as wrenches and screwdrivers. \"The    collaborative capability is a major feature in VR,\" Grubb said.    \"Even though they may work at locations hundreds of miles    apart, engineers could work together to build and evaluate    designs in real-time due to the shared virtual environment.    Problems could be found earlier, which would save NASA time and    money.\"  <\/p>\n<p>    In other engineering-related apps, the team has created a 3-D    simulation of Goddard's thermal-vacuum chamber to help    engineers determine whether all spacecraft components would fit    inside the facility before testing begins. In another involving    on-orbit robotic servicing, the augmented app combines camera    views and telemetry data in one locationan important    capability for technicians who operate robotic arms such as the    one on the International Space Station. All information is    within the operator's field of view, alerting them to potential    problems before they happen.  <\/p>\n<p>    Just as important is applying the technology to scientific    analysis, Grubb said.  <\/p>\n<p>    The team has applied digital elevation maps and lidar data to    create a 3-D simulation of terrestrial lava flows and tubes.    The goal is to develop a proof-of-concept app that would allow    scientists to compare remotely collected data with what they    observe in the field. In another, the team is creating a 3-D    visualization of space around the sun for mission planning.    This simulation involves a constellation of CubeSats    surrounding the sun to investigate the structure of the solar    atmosphere, including the formation of coronal mass ejections    that, when intense and traveling in the right direction, can    affect low-Earth-orbiting spacecraft and power grids.  <\/p>\n<p>    And last, the team is creating a virtual-reality environment where users can    explore and visualize topographical features of Earth's    protective magnetosphere. This app allows users to study    magnetic reconnection sites, which are difficult to interpret    without observations from more than one vantage point, Grubb    said.  <\/p>\n<p>    \"I'm a gamer, but I see the potential for engineering and    science applications,\" Grubb said. \"We're in the early stages,    but I believe this technology will transform how we work here.    It will enhance engineering and give scientists a unique    perspective of data.\"  <\/p>\n<p>     Explore further:        Microsoft aims at 'mixed reality' with new devices  <\/p>\n<p>        Microsoft on Thursday debuted hardware for reaching into        virtual worlds powered by its technology as it looked to        \"mixed reality\" as the next big computing platform.      <\/p>\n<p>        Apple has bought a company that makes augmented-reality        software, which adds information or images to real-world        scenes when viewed through a special headset or even a        smartphone camera.      <\/p>\n<p>        Augmented reality is seeing strong gains among Americans        thanks to social networks like Snapchat, Instagram and        Facebook, a market research firm said Monday.      <\/p>\n<p>        Imverse, an EPFL spinoff, has developed a software that        lets users convert 360-degree images from 2-D into 3-D and        both manipulate and create virtual-reality content in real        time with the help of virtual-reality glasses. ...      <\/p>\n<p>        Facebook on Tuesday launched a mission to make smartphone        cameras windows to augmented reality, focusing on what        people have in hand instead of waiting for high-tech        eyewear.      <\/p>\n<p>        Apple has a team secretly working on virtual and augmented        reality gear in a budding challenge to Facebook-owned        Oculus Rift and Microsoft HoloLens, the Financial Times        reported on Friday.      <\/p>\n<p>        An asteroid the size of a house will shave past Earth at a        distance of some 44,000 kilometres (27,300 miles) in        October, inside the Moon's orbit, astronomers said        Thursday.      <\/p>\n<p>        (Phys.org)An international team of astronomers has        discovered a Jupiter-mass alien world circling a giant star        known as HD 208897. The newly detected exoplanet was found        as a result of high-precision radial velocity measurements.        ...      <\/p>\n<p>        NASA's Cassini spacecraft will enter new territory in its        final mission phase, the Grand Finale, as it prepares to        embark on a set of ultra-close passes through Saturn's        upper atmosphere with its final five orbits around ...      <\/p>\n<p>        A bright Moon will outshine the annual Perseids meteor        shower, which will peak Saturday with only a fifth the        usual number of shooting stars visible to Earthlings,        astronomers say.      <\/p>\n<p>        Scientists have discovered why heavyweight galaxies living        in a dense crowd of galaxies tend to spin more slowly than        their lighter neighbours.      <\/p>\n<p>        New evidence from ancient lunar rocks suggests that an        active dynamo once churned within the molten metallic core        of the moon, generating a magnetic field that lasted at        least 1 billion years longer than previously thought. ...      <\/p>\n<p>      Please sign      in to add a comment. Registration is free, and takes less      than a minute. Read more    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/phys.org\/news\/2017-08-nasa-explores-potential-realities-space.html\" title=\"NASA Explores potential of altered realities for space engineering and science - Phys.Org\">NASA Explores potential of altered realities for space engineering and science - Phys.Org<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> August 10, 2017 by Lori Keesey Using headgear and handsets, users can assemble a spacecraft in a new virtual-reality application now being developed with NASA R&#038;D funding. Credit: NASA Virtual and augmented reality are transforming the multi-billion-dollar gaming industry.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/nasa\/nasa-explores-potential-of-altered-realities-for-space-engineering-and-science-phys-org.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[20],"tags":[],"class_list":["post-233713","post","type-post","status-publish","format-standard","hentry","category-nasa"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233713"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233713"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233713\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233713"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233713"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233713"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}