{"id":233700,"date":"2017-08-10T12:51:33","date_gmt":"2017-08-10T16:51:33","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/hellblade-senuas-sacrifice-a-game-with-remarkable-emotional-intensity-washington-post.php"},"modified":"2017-08-10T12:51:33","modified_gmt":"2017-08-10T16:51:33","slug":"hellblade-senuas-sacrifice-a-game-with-remarkable-emotional-intensity-washington-post","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/hellblade-senuas-sacrifice-a-game-with-remarkable-emotional-intensity-washington-post.php","title":{"rendered":"&#8216;Hellblade: Senua&#8217;s Sacrifice&#8217;: A game with remarkable emotional intensity &#8211; Washington Post"},"content":{"rendered":"<p><p>    By Christopher Byrd By    Christopher Byrd    August 9 at 2:01 PM  <\/p>\n<p>    Hellblade: Senuas Sacrifice    Developed by: Ninja Theory    Published by: Ninja Theory    Available on: PS4 and PC  <\/p>\n<p>    Were all prisoners of our minds to some extent, though some of    us more so than others. Hellblade: Senuas Sacrifice opens    with a warning: This game contains representations of    psychosis. People with experience of psychosis as well as    professionals in psychiatry have assisted in these depictions.    It tells the story of Senua a young, mentally-tormented woman    who goes on an orphic quest to retrieve her lover from the    underworld. Although the game is centered around a character    who suffers from auditory hallucinations and delusional    thoughts, I think it will resonate with many who have dealt    with chronic depression, paranoia and other mental health    issues.  <\/p>\n<p>    From its opening scene, which calls to mind the journey up a    foreboding river in Joseph Conrads Heart of Darkness, I was    struck by the games production values. As Senua paddles    her way through a fog-laden landscape in a dugout tree trunk,    the narrator, voiced by Chipo Chung, introduces us to the    Celtic warrior and the other voices Senua hears. Chungs    mellifluous narration is as mesmerizing as any Ive heard in a    video game  fully on par with the voice work of Linda Hunt in    the God of War series and Logan Cunningham in Bastion and    Transistor. When Chung says, This is a journey deep into    darkness. There will be no more stories after this one, she    imbues the lines with a pathos that would come across as silly    if voiced by a less-skilled actor.  <\/p>\n<p>    And then there is Senua herself, played Ninja Theorys video    editor Melina Juergens. Juergenss performance feels    proportionally unbridled. When Senua can no longer bear the    voices swirling around her, mocking and hectoring her, she    looks unflatteringly discombobulated. When she falters in a    fight and struggles to regain her footing she appears as though    she is summoning every last iota of strength to defend herself.    Her displays of anguish, of which there are plenty, are    operatic without being cloying.  <\/p>\n<p>    Although the Cambridge-based, U.K. studio Ninja Theory is a    relatively small in comparison to many of the blockbuster    specialists in the industry, with Hellblade, they and their    technology partners are     paving the way for lower-cost motion capture technology.    This technology allows actors to have their digital likenesses    integrated into a games graphics engine in real-time. (An    actor can have a different face and body altogether in-game,    while retaining the expressive nuances that they bring to the    table.) Because the developers dont have to wait for long    periods to see how an actors performance meshes with their    game world, as has been the case for most of the industry since    the advent of motion-capture technology, the cutscenes feel    more organic than in most games that leverage the physical    traits of human actors. (Here, I cant help but think of the    Call of Duty games.)  <\/p>\n<p>    In terms of gameplay, Hellblade sticks to the old combat and    puzzle-solving formula. Yet, what saves these elements from    being wholly conventional is how they affect and illuminate    Senuas mental state. Fail in battle or in overcoming    environmental challenges too many times and a flesh-rotting    disease will gradually spread up her arm to her head resulting    in permadeath whereby the players save file is deleted. (If    youre unwary of courting such risks, you could always upload    your save file to the cloud if youre playing on PS4, or    download it to a USB stick if youre running the game on PC.    Though obviously youd miss that frisson that comes from    negotiating higher stakes.) As for the puzzles, they serve not    only as palate cleansers between action sequences, but also to    underscore Senuas determination to find secret correspondences    in her surroundings via her own unique way of looking at    things.  <\/p>\n<p>    Speaking of visuals, on the whole the game looks stunning.    However, there are cracks that appear intermittently that can    somewhat mar the illusion. Aside from the occasional pop-in    graphics that I noticed on the standard PS4, I noticed that    when you swivel the camera in front of Senua while she is    standing still, she swivels her head back and forth like a    marionette. Moreover, close to the end of the game, I believe I    committed a game-breaking error. There is a part where you need    a torch to solve a certain puzzle, which I foolishly left    behind after Senua dropped it in battle. After making my way to    the puzzle and having the game autosave behind me, I could not    return to where I dropped it. Im not sure if the developers    meant to illustrate another cruel trick that Senuas mind    played on her, but with nothing in her hand she held her arm    aloft while a faint trail of smoke flickered in the air. Even    if this was a fluke, I like to imagine the game found an    exquisite way to troll me that was consistent with its overall    evocation of heartbreak.  <\/p>\n<p>    In any case, few mainstream video games have tried, let alone    achieved, anything close to the emotional intensity that    courses through this game.  <\/p>\n<p>    Christopher Byrd is a Brooklyn-based writer who has been    playing video games since the days of the Atari 2600. His    writing has appeared in the New York Times Book Review, the    Barnes & Noble Review, Al Jazeera America, the Guardian and    elsewhere. Follow him on Twitter@Chris_Byrd.  <\/p>\n<p>    Recentgame reviews:  <\/p>\n<p>        Tacoma focuses on story over action and thats just fine  <\/p>\n<p>        Fun and well-paced, Pyre is the rare game that wants players    to embrace their slip-ups  <\/p>\n<p>        Polybius turns one of gamings biggest urban legends into a    VR classic  <\/p>\n<p>        Nex Machina: Frenetic, hypnotic and seriously addictive  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.washingtonpost.com\/news\/comic-riffs\/wp\/2017\/08\/09\/hellblade-senuas-sacrifice-a-game-with-unprecedented-emotional-intensity\/\" title=\"'Hellblade: Senua's Sacrifice': A game with remarkable emotional intensity - Washington Post\">'Hellblade: Senua's Sacrifice': A game with remarkable emotional intensity - Washington Post<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> By Christopher Byrd By Christopher Byrd August 9 at 2:01 PM Hellblade: Senuas Sacrifice Developed by: Ninja Theory Published by: Ninja Theory Available on: PS4 and PC Were all prisoners of our minds to some extent, though some of us more so than others. Hellblade: Senuas Sacrifice opens with a warning: This game contains representations of psychosis. People with experience of psychosis as well as professionals in psychiatry have assisted in these depictions <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/hellblade-senuas-sacrifice-a-game-with-remarkable-emotional-intensity-washington-post.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-233700","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233700"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233700"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233700\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233700"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}