{"id":233549,"date":"2017-08-09T03:30:30","date_gmt":"2017-08-09T07:30:30","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/how-virtual-reality-and-artificial-intelligence-are-changing-life-experiences-tnw.php"},"modified":"2017-08-09T03:30:30","modified_gmt":"2017-08-09T07:30:30","slug":"how-virtual-reality-and-artificial-intelligence-are-changing-life-experiences-tnw","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/how-virtual-reality-and-artificial-intelligence-are-changing-life-experiences-tnw.php","title":{"rendered":"How virtual reality and artificial intelligence are changing life experiences &#8211; TNW"},"content":{"rendered":"<p><p>    It might be considered a platitude, but people are always    looking for new ways to break away from the monotonous beat of    everyday normalcy  either temporarily or permanently.    According to a 2013 report on drug abuse by the United States    government, 9.4 percent (around    24.6 million people) of individuals age 12 or old noted    that they had recreationally used a drug within the past month.    This tendency to seek life-changing experiences is true whether    it concerns things like the countercultural movements of the    1970s  which infamously involved controversial music and use    of illicit drugs  or the technological experiences today.  <\/p>\n<p>    Most people are fascinated with those experiences that allow    them to escape crushing boredom and constancy of regular life.    Thats why the prospect of virtual realities and the    possibilities of automation afforded by artificial intelligence    are so exciting. Here are some of the biggest changes related    to these two fields that are quickly arriving with the    technological advents of modern society.  <\/p>\n<p>    In order to understand the importance of the changes that are    currently taking place in the field of AI, a brief description    of historical approaches to the problem of replicating    intelligence is helpful. Lets illustrate these approaches by    taking a look at how chess engines function. With regard to    chess engines, the goal is clearly defined and the problem is    how can we code a machine to make accurate decisions that will    lead to a winning outcome despite the difficulty of running    large sequence searches through possible move sequences.  <\/p>\n<p>    In the past, engineers solved this issue through cruder methods    that involved the use of decision trees and    using certain mathematical methods to guide the chess engines    choice and calculation of the best possible move sequences. The    issue with this method  and the challenge that impacts most AI    development efforts  is that there needs to be significant    amounts of training material in order for the engine to develop    sufficient resolution and accuracy in making its choices.  <\/p>\n<p>    Another limitation that is implicit in these older methods in    artificial intelligence is that the methods themselves are    static  there is no way for the methods to refine themselves    without the help of human ingenuity. The concept of machine    learning is part of the set of revolutionary methods in    artificial intelligence that is addressing this limitation and    attempting to surpass it.  <\/p>\n<p>    So, where does virtual reality come into all of this? Well, to    start off virtual reality is similar to artificial intelligence    in the sense that the field is still in its development stages.    However, virtual reality is in an even earlier stage of    nascency.  <\/p>\n<p>    With the introduction of the popular Oculus Rift to the market, the    general population has gotten its first preliminary taste and    involvement in virtual reality. Yet, it is apparent the methods    for providing a truly fulfilling virtual reality experience are    still very rough around the edges with the introduction of    hamstrung attempts like Samsungs Gear VR,    which is really just you attaching your phones display to your    face.  <\/p>\n<p>    Further along the path of VR development lies the innovative    company Guru which aims to advance the integration of VR    for exhibits and museums. A key belief of Guru is that the    right technology can enhance static works of art, , and Gurus    augmented reality platform seeks to bring static art like    paintings of historical figures and locations to life. You will    feel as if you have been literally transported into a painting    as Gurus digitization software intelligently animates the    canvas.  <\/p>\n<p>    What makes Guru possible derives from its blending of the    concepts of artificial intelligence and virtual reality.    Artificial intelligence is used by Guru to identify major    themes in a painting and distinguish between buildings, people,    and objects in order to bring them to life. Meanwhile, the    design of the platform exists as virtual reality, allowing    visitors to easily and intuitively access it.  <\/p>\n<p>    Recently, the allure and wonder of the culture and history    associated with famous artistic works has been lost to the    massive leaps in technology. The expectations of the general    population have gradually increased with the subtle    introduction of these technologies which have become    commonplace in the lives of many people.    Mythology flourished during the time of the ancient Greeks    because of the uncertainty associated with the unexplored areas    of nature  there could always be the stray nymph running    around in a vast forest. But with the certainty provided with    technology advancement, that feeling of wonder at the unknown    has become rarer over time. Guru allows museums to take that    same leap forward in order to connect with their visitors in a    manner befitting these technological advents. It amazes and stuns visitors to see this    blend of technology and human ingenuity in the palms of their    hands. Guru restores to art what technology has replaced  our    imagination.  <\/p>\n<p>    Moving away from immersive virtual reality experiences, there    are arguably virtual realities that involve the inverse  the    projection of the virtual into the real. Gatebox and its virtual assistant that    can engage you in conversation and control the settings of your home to an    extent, based on your preferences, is a good demonstration of    pioneering for this specific field. One day, the machine    learning methods of artificial intelligence may even be    incorporated into the conversational abilities of these    assistants to give them an increasingly human-like presence.  <\/p>\n<p>    Artificial intelligence has experienced a paradigm shift in    recent times. This is because the older models of decision    making that involve brute force methods or decision-making    trees are transitioning over to models that involve the use of    neural networks instead. Artificial intelligence methods that    incorporate neural networks lead to more precise decision    making because they have a number of variable sensors that all    go into making a decision  much like how a certain proportion    of neurons fire in the human brain in response to a situation.    This has allowed some programs to perform more complex tasks    like the     precise identification of human faces.  <\/p>\n<p>    Another relevant aspect of this shift is how artificial    intelligence derives from the application of machine learning.    Before, games such chess with relatively fewer calculations    required were easily conquered after some decades by chess    engines. However, games involving more practice and intuition    such as Go have long eluded mastery by machines until Googles DeepMind AI AlphaGo was    introduced.  <\/p>\n<p>    In a surprising turnaround, Googles AI was able to beat one of    the leading Go champions, Lee Sedol 4-1 in an    exhibition of five games, showing the proficiency and    capabilities of these new machine learning methods.    Interestingly, Google has also employed these machine learning    methods to work with other applications such as in the    regulation of its cooling systems to be more efficient.  <\/p>\n<p>    This post is part of our contributor series. The views    expressed are the author's own and not necessarily shared by    TNW.  <\/p>\n<p>    Read next:     Apple iPhone 8 image leaks ahead of launch  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/thenextweb.com\/contributors\/2017\/08\/08\/virtual-reality-artificial-intelligence-changing-life-experiences\/\" title=\"How virtual reality and artificial intelligence are changing life experiences - TNW\">How virtual reality and artificial intelligence are changing life experiences - TNW<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> It might be considered a platitude, but people are always looking for new ways to break away from the monotonous beat of everyday normalcy either temporarily or permanently. According to a 2013 report on drug abuse by the United States government, 9.4 percent (around 24.6 million people) of individuals age 12 or old noted that they had recreationally used a drug within the past month. This tendency to seek life-changing experiences is true whether it concerns things like the countercultural movements of the 1970s which infamously involved controversial music and use of illicit drugs or the technological experiences today <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/how-virtual-reality-and-artificial-intelligence-are-changing-life-experiences-tnw.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-233549","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233549"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233549"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233549\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}