{"id":233548,"date":"2017-08-09T03:30:29","date_gmt":"2017-08-09T07:30:29","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/will-virtual-reality-solve-your-conference-call-nightmares-fast-company.php"},"modified":"2017-08-09T03:30:29","modified_gmt":"2017-08-09T07:30:29","slug":"will-virtual-reality-solve-your-conference-call-nightmares-fast-company","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/will-virtual-reality-solve-your-conference-call-nightmares-fast-company.php","title":{"rendered":"Will Virtual Reality Solve Your Conference Call Nightmares? &#8211; Fast Company"},"content":{"rendered":"<p><p>      On Fridays, Nick Loizides shows up for a meeting. He and 30      or so people gather to report bugs on the software theyre      beta-testing, get developer updates, and check each others      work. Most of them have never met in person and are located      around the world. But in these meetings, they talk      face-to-face, make eye contact, and watch each others lips      move in real time.    <\/p>\n<p>      As a 3D artist, Loizides is one of the early-invite users for      Sansar, a virtual reality world by Linden Lab, the makers of      massive-multiplayer social game Second Life. They      hold these meetings in virtual reality, where they can travel      to the worlds of the testers creationsbeaches, outer space,      elaborate rooms. Its as close to teleportation as one can      get.    <\/p>\n<p>            Sixty-three million VR headsets shipped in 2016 (compared      to       1.5 billion smartphones), with a lot of that interest      around       porn and       gaming. Companies investing in the technology, like      Linden Lab, not surprisingly, swear its coming to your work      meetings sooner than later.    <\/p>\n<p>      Anyone whos ever been in a painfully slow or disjointed      Skype call, yelling into the ether, Unmute your mic! knows      that the technologyand the user experienceis sorely in need      of an update. But will VR solve those frustrations, or just      move them to a new, pricier, face-sweatier format?    <\/p>\n<p>      It gets as close as we can right now to really replicating a      face-to-face type of meeting, says Eric Boyd, a professor of      marketing at James Madison University. Boyd is guest-editing      an       upcoming issue of the Journal of Business Research that      will focus on virtual reality. You and I, were having this      telephone conversation, but the only information were really      getting is what each of us is saying. Were missing the body      language.    <\/p>\n<p>      Video calls add a layer of intimacy with facial expressions,      but reading someones mood from the neck up on a computer      screen isnt always enough. Are they sitting with arms and      legs crossed, or are they leaning in, open and receptive? It      takes less mental effort when you dont have to interpret and      infer information, Boyd said.    <\/p>\n<p>      Voice and eye-tracking technology give the sense of eye      contact and facial expressions.    <\/p>\n<p>      In addition to adding interactivity and informationVR could      especially benefit architects walking through virtual      floor-plan renderings with clientsit adds an interpersonal      connection that video or phone cant: The freedom of living      behind an avatar.    <\/p>\n<p>      In the virtual world you learn about someone from the inside      out because you dont see the person, you see their avatar,      whether its a likeness of that person or whatever they want      it to be, Loizides said. But theyre much more open to      being open. Youre so open because youre protected and safe      behind the computer. Youre not actually with that person      with your guard up. You can really be free to express      anything.    <\/p>\n<p>      Believers see VR as inevitably world-altering as the      smartphone. The first response from many corporations and VR      companies I asked about the long-coming VR revolutions first      words to me were, Its happening. Its what Bjorn Laurin,      VP of product at Linden Lab told me: He predicts      virtual-meeting ubiquity for the general publicfor it to      become as commonplace as owning an iPhonewithin five to 10      years.    <\/p>\n<p>      We are still not at the point where people want to hang out      in headsets for a long period of time, says Derek Belch,      founder and CEO at STRIVR. STRIVR is in the VR game, but not      for meetings. Theyre developing training content, for which      theres       proven benefit over just watching or reading onboarding      material. A 30-minute meeting in VR? Not happening anytime      soon, Belch said, citing the hardware and comfort of      headsets as reasons. Headsets currently weigh about a pound,      which sounds light until you have it strapped to your face      for an hour.    <\/p>\n<p>      If the comfort level of the headsets improves to the point      where people want to wear them for an entire meeting, then I      dont think any of the other factors will be issues.    <\/p>\n<p>      Boyd also points to the many unknowns in long-duration VR      immersion and comfort: Many people experience dizziness or      motion sickness even in a tame virtual setting, and its      still not clear what the effects of putting a screen an inch      from your eyeballs for an hour at a time will do to      youophthalmologists      say it poses no threat to your eyes, but it can still      cause eye fatigue and strain, in the same way staring at any      screen might.    <\/p>\n<p>      The other factor that will determine how widespread the      adoption of VR meetings will be is where the trends in remote      work go. Some companies are moving away from remote work      altogether, in an effort to keep the company culture alive.      IBM, one of the pioneers for remote work, recently gave its      scattered workforce an ultimatum:       Come back to the office or quit. If people decide they      still want employees in the office, its going to work      against VR to some extent I think, said Boyd. Is this five      years or 50 years down the road? A lot of it has to do with      business practices and what businesses feel comfortable      doing, and not necessarily what technology can do for them.    <\/p>\n<p>      Five years is optimistic, Boyd said. I think were probably      looking more toward eight to 10 years before we really start      to see a supply of technology that can support it and people      are seeing the benefits and how it can be easily incorporated      in their day-to-day life.    <\/p>\n<p>      Freelance tech, science and culture writer. Find Sam on the      Internet: @samleecole.    <\/p>\n<p>       More    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fastcompany.com\/40447437\/will-virtual-reality-solve-your-conference-calls-nightmares\" title=\"Will Virtual Reality Solve Your Conference Call Nightmares? - Fast Company\">Will Virtual Reality Solve Your Conference Call Nightmares? - Fast Company<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> On Fridays, Nick Loizides shows up for a meeting. He and 30 or so people gather to report bugs on the software theyre beta-testing, get developer updates, and check each others work. Most of them have never met in person and are located around the world.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/will-virtual-reality-solve-your-conference-call-nightmares-fast-company.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-233548","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233548"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233548"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233548\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}