{"id":233291,"date":"2017-08-07T17:36:28","date_gmt":"2017-08-07T21:36:28","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/new-virtual-reality-arcade-brings-immersive-social-experience-hartford-courant.php"},"modified":"2017-08-07T17:36:28","modified_gmt":"2017-08-07T21:36:28","slug":"new-virtual-reality-arcade-brings-immersive-social-experience-hartford-courant","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/new-virtual-reality-arcade-brings-immersive-social-experience-hartford-courant.php","title":{"rendered":"New Virtual Reality Arcade Brings Immersive, Social Experience &#8211; Hartford Courant"},"content":{"rendered":"<p><p>    Walk through the door of Spark VR in Vernon, and you'll see    four spaces partitioned by a curtain, a projector screen on the    back wall of each one, and a person strapped into a headset    with joysticks swinging their arms around. Strap on the    headset, and you'll be in an entirely different world.  <\/p>\n<p>    Connecticut's first virtual reality arcade opened in May in    Vernon, and allows users to experience VR technology that is    currently too expensive and impractical to have in the home.    Co-founder Joe Eilert, an engineer for General Dynamics, came    up with the idea last year, and at the time, did not know of    any other virtual reality arcades. Since then, others have    popped up around the country, but Spark VR is the first in    Connecticut.  <\/p>\n<p>    Virtual reality has existed for about 30 years, and when most    people think of VR, they picture a cardboard headset and a    static video taken on a 360-degree camera. The VR used by Spark    VR is known as interactive roomscale. It requires more physical    space for users to participate and is interactive in a way that    VR formerly was not.  <\/p>\n<p>    Eilert and his fellow co-founder Matt McGivern described their    vision for the arcade as similar to a bowling alley, only    cooler.  <\/p>\n<p>    \"Your [virtual reality] bowling alley might involve zombies,\"    says McGivern, who works for Pratt & Whitney.  <\/p>\n<p>    Each \"lane\" has a high table with four bar-stools and a    microphone for guests to speak directly into their friends'    headsets while watching them play. Beyond that, the space is    minimal, with a desk to sign a waiver at the front and a    vending machine in the back. Eilert says the atmosphere has    created a much more social experience than they originally    expected.  <\/p>\n<p>    \"If there's more than one zone going at a time, people are    going to the other zone, even if they don't know who the people    are,\" Eilert says. \"I didn't expect it to be quite that open.\"  <\/p>\n<p>    The games and experiences range from mini-golf to zombie    hunting to brewing potions as a wizard to a high-tech version    of racquetball. Beyond games, users can explore Google Earth    and other passive VR, including one experience in which the    user is standing in a sunken ship at the bottom of the ocean    while a blue whale swims by, mere feet away.  <\/p>\n<p>    Customers are introduced to the technology with a brief    tutorial in the VR space, which shows them how to use the    controllers, move around, and not accidentally wander beyond    the borders of the space and hit something in the real world.  <\/p>\n<p>    First-timer Aaron Bergeron was impressed and planned on    returning.  <\/p>\n<p>    \"I'm kind of a techy guy so I knew that they had the headsets    but I had just never had one on my head,\" Bergeron says.  <\/p>\n<p>    The arcade is not just for those who already play video games,    Eilert says. Because it's a full-body experience, he says, it's    much more natural to learn the technology.  <\/p>\n<p>    Jenee Jordan says she is not into video games, but regularly    comes to Spark VR. She enjoys watching her friends play, and    the movements they make out of context.  <\/p>\n<p>    \"Just the laughter alone, I would pay $40 just to watch him    play,\" Jordan says, while watching her boyfriend play a    climbing game.  <\/p>\n<p>    Jordan lives in Manchester, and says it's easy for her to come    to the arcade frequently, but she says she would still come if    it was farther away.  <\/p>\n<p>    The owners say they already have repeat and even regular    customers and expect their customer base to increase when UConn    students return in the fall.  <\/p>\n<p>    Because McGivern and Eilert both still work their day jobs, the    arcade is only open Thursday and Friday nights, as well as    weekends. They said they hope as their audience continues to    grow, that the arcade will become a full-time endeavor.  <\/p>\n<p>    Gamers heading to Spark VR, at 425 Talcottville Road, can    reserve a time online or just walk in. It is open Thursday, 6    to 10 p.m.; Friday, 6 to 11 p.m; Saturday, noon to midnight;    and Sunday, noon to 6 p.m. Space is available by the hour. $40    per hour for groups of one to five people. Parties for the    entire space start at $300 for a minimum of two hours. Ages 10    and up. sparkvirtualreality.com.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.courant.com\/features\/hc-virtual-reality-arcade-vernon-20170802-story.html\" title=\"New Virtual Reality Arcade Brings Immersive, Social Experience - Hartford Courant\">New Virtual Reality Arcade Brings Immersive, Social Experience - Hartford Courant<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Walk through the door of Spark VR in Vernon, and you'll see four spaces partitioned by a curtain, a projector screen on the back wall of each one, and a person strapped into a headset with joysticks swinging their arms around. Strap on the headset, and you'll be in an entirely different world. Connecticut's first virtual reality arcade opened in May in Vernon, and allows users to experience VR technology that is currently too expensive and impractical to have in the home <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/new-virtual-reality-arcade-brings-immersive-social-experience-hartford-courant.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-233291","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233291"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=233291"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/233291\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=233291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=233291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=233291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}