{"id":231969,"date":"2017-08-02T08:29:01","date_gmt":"2017-08-02T12:29:01","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/second-life-creator-launches-beta-of-its-virtual-reality-simulation-techcrunch.php"},"modified":"2017-08-02T08:29:01","modified_gmt":"2017-08-02T12:29:01","slug":"second-life-creator-launches-beta-of-its-virtual-reality-simulation-techcrunch","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/second-life-creator-launches-beta-of-its-virtual-reality-simulation-techcrunch.php","title":{"rendered":"Second Life creator launches beta of its virtual reality simulation &#8211; TechCrunch"},"content":{"rendered":"<p><p>    Your third life is here (in beta).  <\/p>\n<p>    The SF-based Linden Lab is    at last launching an open creator beta of its VR-ready    universe simulation, Sansar.The world creation and    exploration title is expansive in its ambitions and still has a    long way to go. After a lengthy creator preview in which early    access was given to a couple thousand creators, there are 1,700    worlds to explore (some better than others, I imagine).  <\/p>\n<p>    While last weeks surprise shutdown announcement for AltspaceVR, a    social VR company that raised nearly $15 million, is still    fresh on the minds, Linden Lab has the flexibility of    profitability to help it guide its long-term vision for Sansar.  <\/p>\n<p>    The company behind Second Life, a game which seemingly lost its    wider cultural relevance more than a decade ago, has managed to    make a ton of money as the titles most devoted lifers have    continued to shovel cash into the online simulation. Despite    the nascent nature of the VR market, the company has shifted    its focus to building Sansar, though Second Life will continue    on as a unique, separate entity.  <\/p>\n<p>    Linden Lab has the luxury of monetizing world creation from the    very beginning. In Second Life, users pay a pretty hefty amount    in order to rent land while things beyond that stay relatively    cheap otherwise. For Sansar, the land you build on is free (for    your first few worlds); the costs start stacking up when you    visit the asset store to populate those worlds with objects. If    youre a budding 3D designer with time to spare, you can create    a world customized to your liking on your own, but for those    looking to drop a stock object like, say, a chair in their    virtual home, they can drop some in-game coin on the product.  <\/p>\n<p>    The company isnt looking to be very subtle with its ambitions    of creating a wide network of explorable worlds that will grow    to rival reality. Over my last several meetings, the company    has not shied away from discussions of metaverses and    simulations. In our latest meeting, a copy of Ready Player    One sat unacknowledged on the table in the conference room,    broadcasting its ambitions further without saying too much.  <\/p>\n<p>    Whats launching today is very much a beta product of what    Sansar will grow to become, but the experience is oddly so    polished in some areas while sorely lacking in others. As-is,    Sansar allows virtual reality users a wide swath of    user-created worlds to explore and the potential to build their    own  whats missing are the tools to make exploring these    arenas more interactive.  <\/p>\n<p>    Unlike most VR developers, Linden Lab opted not to rely on an    existing game engine like Unity or Unreal but instead built    their own custom engine for Sansar thats wholly separate from    what they built for Second Life. The limitations are pretty    apparent early on, and while it is possible to build beautiful    static worlds in Sansar, as an explorer youre ultimately left    with a sort of three-dimensional board game to traverse thats    generally only made dynamic by the multiplayer aspect. You can    toss things like a basketball in some experiences, but the    physics and controls themselves have a long ways to go.  <\/p>\n<p>    Today, Sansar goes live on the HTC Vive and Oculus Rift, as    well as 2D desktop experience on PCs.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/techcrunch.com\/2017\/07\/31\/second-life-creator-launches-beta-of-their-virtual-reality-simulation\/\" title=\"Second Life creator launches beta of its virtual reality simulation - TechCrunch\">Second Life creator launches beta of its virtual reality simulation - TechCrunch<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Your third life is here (in beta). The SF-based Linden Lab is at last launching an open creator beta of its VR-ready universe simulation, Sansar.The world creation and exploration title is expansive in its ambitions and still has a long way to go.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/second-life-creator-launches-beta-of-its-virtual-reality-simulation-techcrunch.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-231969","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/231969"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=231969"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/231969\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=231969"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=231969"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=231969"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}