{"id":230901,"date":"2017-07-29T04:45:32","date_gmt":"2017-07-29T08:45:32","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface-futurism.php"},"modified":"2017-07-29T04:45:32","modified_gmt":"2017-07-29T08:45:32","slug":"neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface-futurism","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/futurism\/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface-futurism.php","title":{"rendered":"Neuroreality: The New Reality is Coming. And It&#8217;s a Brain Computer Interface. &#8211; Futurism"},"content":{"rendered":"<p><p>The Virtual World    <\/p>\n<p>    With the release of theOculus    Riftin March 2016, the age of virtual reality (VR) truly    began. VR techhad been generating buzz since the 1990s,    but the Rift was the firsthigh-end VR system    toreach the consumermarket, andearly reviews confirmed that it delivered    the kind of experience users had been hoping for.  <\/p>\n<p>    Virtual reality was finally real.  <\/p>\n<p>    Research into VR exploded in this new era, and experts soon    started to find innovative ways to make virtual experiences    more immersivemore real. To date, VR technologies have moved    beyond just sight and sound. Weve developed technologies that    let userstouch virtual objects, feel changes in wind and temperature, and even    taste foodin VR.  <\/p>\n<p>    However, despite all this progress, no one would mistake a    virtual environment for the real world. The technology simply    isnt advanced enough, and as long as we rely solely on    traditional headsets and other wearables, it never will be.  <\/p>\n<p>    Before we cancreate a world that is truly    indistinguishable fromthe real one, we will need to leave    the age of virtual reality behind and enter a new era    the era of neuroreality.  <\/p>\n<p>    Neuroreality refers to a reality that is drivenby    technologies that interface directly with the human    brain. While traditional VR depends on a user physically    reacting to external stimuli (for example, swinging a    controller to wield a virtual sword on a screen)a    neuroreality systeminterfaces directly with the users    biology through abrain-computer interface (BCI).  <\/p>\n<p>    Notably, this technology isnt some far-flung sci-fi vision.    Its very real.  <\/p>\n<p>    To rehash the basics: BCIs are a means of connecting our brains    to machines, and they can be either invasive (requiring an    implant of some sort) or non-invasive (relying on electrodes or    other external tech to detect and direct brain signals).    Experts have predicted that advances in BCIs will lead to    a new era in human evolution, as these    devices have the potential to revolutionizehow    wetreat diseases,learn,communicatein short, they are set to    utterly transform how we see and interact with the world around    us.  <\/p>\n<p>    In fact, some companies    arealreadyinnovating in the newly emerging    field of neuroreality.  <\/p>\n<p>    Founded by physicistDan Cook in 2013, EyeMyndsgoal is to create a VR system that    allows the user to navigate a virtual world simply by    thoughtno immersion-breaking controller required.  <\/p>\n<p>    When youre in the virtual worldwhether youre playing a game    or something elseyou dont want to have to keep thinking about    what youre doing with your hands, Cook told Digital Trendsin    November. Its much better to have pure brainwave control. It    will be a much more satisfying experience and will allow for a    much greater level of immersion. You can forget about your live    human body, and just focus on whats going on in front of you.  <\/p>\n<p>    Cook likens the experience to dreaming. In a dream, you can    run around without moving your physical legs. That dreaming and    imagining creates brain signals that we can    read,he toldThe Guardian. With    what we want to do, you wont need eyeballs to see, or ears to    hear, or hands and feet. We can bypass all of that.  <\/p>\n<p>    EyeMynds system is non-invasive, meaning it wouldnt require    the user to undergo any sort of device implantation. Instead,    they would wear a headset that includes EEG sensors to track    their brainwaves.  <\/p>\n<p>    Cooks isnt the only company exploring the use of    brainwave-detecting external tech to make the VR experience    feel more seamless.Boston-based startup Neurable,    bioinformatics company EMOTIV, and social networking giant Facebook are all working    on non-invasive devices that would allow users to navigate the    virtual world through thought alone.  <\/p>\n<p>    However, as Joy Lyons, chief technology officer of audio tech    startupOSSIC, told Vice at the 2016 VRLA Summer Expo, the ideal hardwarefor    creating a new reality isnt an external headset, no matter how    advanced. Its a chip in the brain.  <\/p>\n<p>    Earlier this year, serial entrepreneur Elon Musk founded    Neuralink, a company with the goal of    developing cutting-edge technologythat connects a    persons brain to the digital world through an array of    implanted electrodes. Shortly before Musks announcement,    Braintree founder     Bryan Johnson announced a similar venturethat he is    investing $100 million to unlock the power of the human brain    and make our neural code programmable. Johnsons    company,Kernel, is working to create the worlds first    neuroprosthesis  <\/p>\n<p>    Musk himself has predicted that well eventually be able to    create computer simulations that are indistinguishable from reality, and if    these brain interfaces come to fruition, they could act as the    platform through which we experience those simulations,    allowing us to not only see a realisticworld but    touch it and trulyfeel it.  <\/p>\n<p>    In a detailed report announcing the launch of Neuralink, Tim Urban    described the potential impact of this proposed tech on our    understanding of reality. Instead of relying on external    hardware like goggles, gloves, and headphones to trickour    senses into believing that what we encounter in the virtual    world is real, we could program realities that trigger the same    parts of our brains that would be engaged if the experiences    actually were real.  <\/p>\n<p>    There would be no more need for screens of course  because    you could just make a virtual screen appear in your visual    cortex. Or jump into a VR movie with all your senses, asserted    Urban. Youll be able to    actuallyexperiencealmost anything for    free.  <\/p>\n<p>    The same part of your brain that is stimulated when you taste    pizzacould be triggered to engage when you bite into a    slice in this new reality, and the same part that lets you    smell the ocean air in reality could be simulated and    provide that feeling while standing on the shore of a virtual    Atlantic ocean.  <\/p>\n<p>    The difference between the real world and the virtual one would    be undetectable. For all intents and purposes, a difference    would not exist.  <\/p>\n<p>    Figuring out the tech to actually make this happen wont be    easy, and overcoming the non-tech related obstacles will    present an additional challenge (such as developing a    comprehensive map of the human brain and all our neurons).    Elective brain surgery is an extremely controversial subject,    and past experiments havent yielded such    promising results. Neuralink and like-minded    companies will need toengage in years of research    before their devices will be ready for human implantation, and    even then, theyll have regulatory hurdles to overcome.  <\/p>\n<p>    Still, BCI research is progressing rapidly, so while asystem    of electrodes that can effectively project an entirely new    world directly into our brains might seem like a sci-fi pipe    dream, it really shouldnt. After all, just two decades ago,    the virtual reality experience delivered today by the Rift felt    woefully out of reach, and now, anyone with $600 can bring it    home with them (and the price is dropping at a remarkable    rate).  <\/p>\n<p>    AsCooktoldThe Guardian, we arent as    far as we may think from the day when navigating virtual worlds    using just our thoughts is the norm:Ten years from now,    this will seem obvious.  <\/p>\n<p>    Disclosure: Bryan Johnson is an investor in Futurism;    he does not hold a seat on our editorial board or have any    editorial review privileges.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here:<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/futurism.com\/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface\/\" title=\"Neuroreality: The New Reality is Coming. And It's a Brain Computer Interface. - Futurism\">Neuroreality: The New Reality is Coming. And It's a Brain Computer Interface. - Futurism<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The Virtual World With the release of theOculus Riftin March 2016, the age of virtual reality (VR) truly began. VR techhad been generating buzz since the 1990s, but the Rift was the firsthigh-end VR system toreach the consumermarket, andearly reviews confirmed that it delivered the kind of experience users had been hoping for. Virtual reality was finally real <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/futurism\/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface-futurism.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[11],"tags":[],"class_list":["post-230901","post","type-post","status-publish","format-standard","hentry","category-futurism"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/230901"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=230901"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/230901\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=230901"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=230901"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=230901"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}