{"id":230850,"date":"2017-07-27T17:45:08","date_gmt":"2017-07-27T21:45:08","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/neil-degrasse-tyson-wants-you-to-explore-deep-spacein-a-video-game-wired.php"},"modified":"2017-07-27T17:45:08","modified_gmt":"2017-07-27T21:45:08","slug":"neil-degrasse-tyson-wants-you-to-explore-deep-spacein-a-video-game-wired","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/space-exploration\/neil-degrasse-tyson-wants-you-to-explore-deep-spacein-a-video-game-wired.php","title":{"rendered":"Neil deGrasse Tyson Wants You to Explore Deep SpaceIn a Video Game &#8211; WIRED"},"content":{"rendered":"<p><p>    Michael Campanella\/Getty Images  <\/p>\n<p>        There's a new      video game    in development for all you science nerds, and it has an advisor    you might recognize. No, not mejust another one of your    favorite physicists-turned-science educators,     Neil deGrasse Tyson     . The game is     Space Odyssey     , a space    exploration caper that takes you on a journey to explore and    settle new planets. Currently, the game is a Kickstarter    project with an estimated completion date of December 2018.      <\/p>\n<p>    Now, we all know that sometimes    crowdfunded games just don't work out     . But even if    Space Odyssey doesn't see the light of daywhich, depending on    which side of your tidally-locked exoplanet you choose to    colonize, might be the case!I still wanted to talk to Tyson    about the game, science education, and how video games can be a    great way to explore concepts in physics.  <\/p>\n<p>    Space    Odyssey is about space exploration, but how is it different    than something like     Kerbal Space Program     , where you get    to build and test-fly your own spacecraft?       <\/p>\n<p>    Kerbal has precise, like over the top    precise orbital mechanics in it. So that's kind of fun to see:    what it takes to launch something, get a right trajectory to    intersect with destinations. The beautiful physics in Kerbal is    orbital physics.  <\/p>\n<p>    In Space Odyssey, our goal is basically    world building. Initially the target is known exoplanets. We    know enough to know where they are and what their approximate    masses are, what kind of orbits they have. And beyond that we,    we also know if they are in the Goldilocks zone. Beyond that,    we don't know. You will continue to use laws of physics to    build on that planet, to explore it, to establish geology,    atmospherics. You can even build out the materials thereit    will build on accurate material sciences. It's the physics of    living and exploring.  <\/p>\n<p>    Why did you    decide to promote these physics ideas in a video game?      <\/p>\n<p>    Video games are such a huge source of    interest for so many people. It's a place that is largely    devoid of meaningful science, and I think we could possibly    make an important mark here. We spend time on video games when    we should be spending time doing something else, and that ratio    is different for different people. At the end of the day, it    would be nice know that if you should have been doing something    else, at least playing this video game you will have boosted    your level of science literacy. There's something you can claim    for having participated.  <\/p>\n<p>    So how much         real      physics is in the game? How does the    game handle faster-than-light travel and communications, or is    it more realistic in that you cant do that?       <\/p>\n<p>    That's a great question. I'm still on    the fence. So, the question is         should      the user be allowed to tweak laws of    physics? Its like, holy shit, that could have unintended    consequences. If you want to change the constant of gravity,    for example, well that has secondary impact on the luminosity    of stars. This is a level of power that I dont think is    necessary to wield in this universe.  <\/p>\n<p>    It could be fun, however, if instead of    saying were going faster than the speed of light, we could    change the speed of light to be something much lower. Let's say    100 mph. So now as you approach 100 mph, all these relativistic    effects start taking place. So you don't have to build some    super atomic machine that nobody knows how to build yet to go    that fast. And then you get to see all the effects of    relativityand that would be         really      fun to notice.  <\/p>\n<p>    If we didnt go there, if you just keep    the speed of light as it is, and then we find planets that    might be orbiting black holes. Objects that were once stars    became black holes but they still have planets orbiting around    them. That would be possibly dangerous, you would need an    energy source, but you would see amazing relativistic effects.    Akin to what you may remember was portrayed in the movie         Interstellar     .  <\/p>\n<p>            Angela Watercutter          <\/p>\n<p>            Astrophysicist Neil deGrasse Tyson Fact-Checks            Gravity on Twitter          <\/p>\n<p>            Jeffrey Marlow          <\/p>\n<p>            Neil DeGrasse Tyson Takes on the Cosmos          <\/p>\n<p>            Rhett Allain          <\/p>\n<p>            How Fast Would the Earth Have to Spin to Fling People            Off?          <\/p>\n<p>    There was a    game or an educational app that does greatly reduce the speed    of light. I love that idea.   <\/p>\n<p>    What I do know is the famous physicist    from the 20th century George Gamow, he authored a series of    books called     Mr. Tompkins in Wonderland     , and it was    for adults and kids. What it did was it imagined worlds with    the various constants of nature changed so that phenomena would    take place in everyday life that would otherwise require exotic    physics situations to experience. So, for example, if you    change Plancks constant to something large, then all of a    sudden things that go on in your life would be a match for what    currently goes on in the world of particles. You would walk    through a doorway and you would diffract through the doorway    the way light does through a slit in quantum physics.      <\/p>\n<p>    Its a fascinating way to learn.    Because when you put exotic physics in everyday life then you    get to see whats actually going on with objects and phenomenon    that are otherwise familiar to you. So yeah, thats a way to    take the game. But I think the anchoring in the real physics    and then having the creativity based on in the end will pay    more dividends in terms of peoples enjoyment.      <\/p>\n<p>    So maybe    there should be two games: Space Odyssey based on real physics,    and lets mess up physics bad and see what happens, as another    game.  <\/p>\n<p>    Space Odyssey:         Rogue      edition. How about that?       <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more from the original source: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.wired.com\/story\/neil-degrasse-tyson-wants-you-to-explore-deep-spacein-a-video-game\/\" title=\"Neil deGrasse Tyson Wants You to Explore Deep SpaceIn a Video Game - WIRED\">Neil deGrasse Tyson Wants You to Explore Deep SpaceIn a Video Game - WIRED<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Michael Campanella\/Getty Images There's a new video game in development for all you science nerds, and it has an advisor you might recognize. No, not mejust another one of your favorite physicists-turned-science educators, Neil deGrasse Tyson . The game is Space Odyssey , a space exploration caper that takes you on a journey to explore and settle new planets.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/space-exploration\/neil-degrasse-tyson-wants-you-to-explore-deep-spacein-a-video-game-wired.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431611],"tags":[],"class_list":["post-230850","post","type-post","status-publish","format-standard","hentry","category-space-exploration"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/230850"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=230850"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/230850\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=230850"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=230850"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=230850"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}