{"id":230659,"date":"2017-07-27T16:57:20","date_gmt":"2017-07-27T20:57:20","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/how-felix-paul-are-pushing-vr-storytelling-further-with-miyubi-uploadvr.php"},"modified":"2017-07-27T16:57:20","modified_gmt":"2017-07-27T20:57:20","slug":"how-felix-paul-are-pushing-vr-storytelling-further-with-miyubi-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/how-felix-paul-are-pushing-vr-storytelling-further-with-miyubi-uploadvr.php","title":{"rendered":"How Felix &amp; Paul Are Pushing VR Storytelling Further With Miyubi &#8211; UploadVR"},"content":{"rendered":"<p><p>    Become a toy robot and enter the future of sitcoms in Felix    & Paul Studios Miyubi  the industrys first ever live    action long-form VR comedy, now available free on the Oculus    Store for both Rift    and Gear    VR. In Miyubi, the viewer is a robot who is gifted to a    quirky familys brilliant young son, in 1982.  <\/p>\n<p>    Not only did I find Miyubi laugh-out-loud funny, but it feels    like a masterclass on how to push the limits with story length    and genre in cinematic VR. Its proof that comedy has a    definite place in VR storytelling, and, at 42 minutes, that    long-form content works with the right techniques.  <\/p>\n<p>    I sat down with visionaries Flix Lajeunesse and Paul Raphal    to discover their secrets behind creating their clever    long-form comedy in VR, in collaboration with Funny or Die.    This is what I learned:  <\/p>\n<p>    Lajeunesse explained one thing that really made us laugh was    when we started to visualize  if we put the viewer inside of    the mind and body of a two-foot-high plastic robot, how that is    going to make you feel, not only about yourself, but about the    world itselfthe concept itself is inherently comedic  change    the viewers relation to the world. Raphal furthered the    point that the low angle perspective really gives everything a    caricature quality that facilitated a lot of the comedy that    was going on.  <\/p>\n<p>    When building a story for VR, Lajeunesse and Raphals first    step is always defining the role of the viewer in the story.    In Miyubi, that was the core concept. We wanted the viewer to    be this sort of gradually abandoned toy robot in 1982, and to    experience love, and to experience obsolescence, and being    abandoned, and being loved again.  <\/p>\n<p>    Miyubi interacts with its world in a limited way, which is not    only natural for this toy character, but also a fit with the    current limitations of interactivity with 360 content. As an    exciting first for Felix & Paul experiences, Miyubi has    some subtle interactive components that align with the robot    character, so that they enhance, instead of break, the illusion    of presence. Raphal explained that making [Miyubi] an    obsolete device that cant really do much, was really leaning    into the state of VR today. Im not saying that every fictional    experience is going to have to be that way, but our process has    always been to lean into the strengths and away from the    weaknesses of what VR is today.  <\/p>\n<p>    And I found the interactive elements in the story to be    brilliant. Learn more about them below.  <\/p>\n<\/p>\n<p>    Raphal explained that more often, comedy is a social thing.    People enjoy sharing laughs together. What switches in VR    [storytelling] is youre alone and isolated, but the crew of    people youre with are actually the people that are in the    experience. When a character in the experience makes a joke,    youre laughing with them, in a shared space like together at    the family dinner, instead of watching that character make a    joke on screen. Miyubi is filled with moments that reinforce    your presence with its fun family, having you laughing    alongside them.  <\/p>\n<p>    Lajeunesse encourages content producers to throw out what they    know about building a comedy, because presence is the most    important contributor to humor in VR.  <\/p>\n<p>    If I am immersed in a sitcom and there is no meaning for being    in the sitcom[its] not good enough, he said.  <\/p>\n<p>    Presence must be used as the main driver for storytelling.    Think about who the viewer is and their relation to the other    characters, the space, the world and the story, and how all of    that resonates.  <\/p>\n<p>    Then, grow the story from there.  <\/p>\n<\/p>\n<p>    When Lajeunesse and Raphal decided to create a long-form VR    story for the first time, they also decided to make their first    VR comedy at the same time. Raphal shared that they felt more    comfortable making a comedic piece over another genre, since    comedy opens up the content to being less scrutinized because    youre not recreating an exact replica of reality. Theres    this stylizationyou know the characters are a little over the    top. This, combined with the fact it allows us to do silly    things, like put you in the body of a Japanese toy robot, are    ways of not having to all of a sudden create a life-like    replica of the world in fiction, in VR, and expect it to work.  <\/p>\n<p>    Once they landed first on the concept, who the viewer would be,    and the overall dimensions to implement in the story, they    began collaboration with Funny or Die to write the screenplay.    Lajeunesse explains that they avoided adding any camera    language in the Miyubi screenplay. Raphal recalls that it was    only a week or so before shooting that they actually started to    block out character movements, once everyone was in the same    space together for rehearsals.  <\/p>\n<p>    You want to feel that at any given moment, that if you look at    something youre not missing out, youre actually gaining,    Raphal said.  <\/p>\n<p>    And watching the characters interact also inspired various    re-writes, as new opportunities were realized. In fact, the    actors were encouraged to go off-script with their dialogue to    create a sense of surprise and destabilization for their fellow    cast members, to uncover these opportunities.  <\/p>\n<\/p>\n<p>    Miyubi has a few clever interactive elements that help to    enhance the feeling of being present as a toy robot. In fact,    theyre so subtle, its up to the viewer to discover them on    their own by exploring the story as the scenes unfold, avoiding    any interruption to the experience. Lajeunesse explained that    the notion of the viewer as this Japanese toy robot also    opened up the notion of the interactive features because you    have a robotic brain. There are things that get implemented by    your creator (played by Jeff Goldblum) before he shipped you    out of the toy shop, so as the story evolves with the family,    you might, or not depending on how you get through the story,    realize some of those features are implemented inside of your    brain and you can unlock them.  <\/p>\n<p>    In the story, youll find two interactive elements triggered by    movement. Spoiler Alert: The first is    uncovering that as an 80s robot, you can also play an    appropriately 8-bit styled game to find all three secret items    to unlock the features mentioned by Lajeunesse, that are    special scenes. The second interactive element is a reveal of    what you look like as Miyubi, where youre able to catch your    moving reflection in the TV. As a robot, your reflection moves    just as it should without any uncanny valley challenges that a    human face currently needs to overcome in VR.  <\/p>\n<p>    But dont mistake the interactivity with layering in a game to    the VR story.  <\/p>\n<p>    Theres a distinction to be made between games and story,    said Raphal. Youre in a very different mindset when youre    playing a game with a defined rule setyoure constantly    rubbing against the limitations of the game, because thats    what the game is  its about those limitations.  <\/p>\n<p>    But he explained that in a story, and in real life, anything    can happensocial situations are what impose those limitations,    not code or a game designers rules. In VR you dont need to    avoid interaction, but to maintain the feeling of an authentic    story unfolding, you do need to avoid falling into integrating    a game. The timing of when the interactivity happens is based    on what makes sense for the story, and Lajeunesse also    highlights that its nice to spread the interaction out    especially with long-form content. For example, the ability to    see yourself as Miyubi was purposely placed mid point in the    experience, to have a shocking effect to help reboot viewer    engagement with exploring the 360 scenes.  <\/p>\n<p>    Lajeunesse stressed the importance of reinforcing the viewers    character in the experience any chance that we had. The    viewers low angle perspective, how other characters interacted    with the camera at all times, the ability to see Miyubis    reflection, messages seen on screen, and more, all play    important roles in building the viewers awareness of who they    are. With the viewers character anchoring the comedy of the    story, its no surprise that that reinforcement is so important.  <\/p>\n<p>    Lajeunesse and Raphal created an added layer of comedy outside    of the live action content itself. Its a sort of introspective    comedic layer because, as Miyubi, you see things that your    virtual family may not. For example, there are various reports    and alerts that you see on your own status, that also act as    natural transitions between scenes.  <\/p>\n<p>    And, before you even get into the experience, the navigation    options playfully look, sound and are named as if the viewer is    navigating in the app as an 80s robot. This includes the    Memories section that allows viewers to jump to any scene,    except the locked ones, in case their preference is to watch    the piece in segments instead the full 42 minutes in one    sitting.  <\/p>\n<p>    Tagged with: felix & paul  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Here is the original post: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/miyubi-felix-paul-comedy\/\" title=\"How Felix &amp; Paul Are Pushing VR Storytelling Further With Miyubi - UploadVR\">How Felix &amp; Paul Are Pushing VR Storytelling Further With Miyubi - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Become a toy robot and enter the future of sitcoms in Felix &#038; Paul Studios Miyubi the industrys first ever live action long-form VR comedy, now available free on the Oculus Store for both Rift and Gear VR. In Miyubi, the viewer is a robot who is gifted to a quirky familys brilliant young son, in 1982.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/how-felix-paul-are-pushing-vr-storytelling-further-with-miyubi-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-230659","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/230659"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=230659"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/230659\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=230659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=230659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=230659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}