{"id":229589,"date":"2017-07-22T03:24:14","date_gmt":"2017-07-22T07:24:14","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/why-3d-audio-is-the-next-big-step-for-virtual-reality-venturebeat.php"},"modified":"2017-07-22T03:24:14","modified_gmt":"2017-07-22T07:24:14","slug":"why-3d-audio-is-the-next-big-step-for-virtual-reality-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/why-3d-audio-is-the-next-big-step-for-virtual-reality-venturebeat.php","title":{"rendered":"Why 3D audio is the next big step for virtual reality &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Almost 90 years ago, in October 1927, the art of storytelling    took a dramatic turn when the first talking picture or sound    film was released to audiences around the world. The Jazz    Singer was a smash hit, earning more than $2.6 million as    it captivated audiences with its Vitaphone technology, the    eras leading sound-on-disc system that would forever change    the standard for in-theater experiences. Within just a year,    filmmakers encouraged by the success of The Jazz Singer    were already developing ways to advance in-theater audio beyond    the use of discs and turntables and began migrating to    sound-on-film. Regardless, the new multi-media era had been    launched. The introduction of sound on top of moving pictures    took people to a new dimension.  <\/p>\n<p>    Fast-forward to today and the art of storytelling in our    modern, more virtual world is once again about to be disrupted    by another seminal advancement in sound. Its the use of 3D    audio to immerse people more deeply into virtual environments,    taking them to a reality thats, well, much more real.  <\/p>\n<p>    Binaural 3D audio is inherently more authentic to our ears than    two-dimensional stereo. It is sound thats designed to    replicate the way we hear spatially, leveraging how humans    consume auditory information in our natural environment. 3D    audio engages the listener by offering a spatial bearing that    enables them to sense where they are relative to the noises    around them. In a 3D soundscape, the origins of sounds can    perceptibly move about the listener, locating the listener as    if they were standing in a real life environment.  <\/p>\n<p>    By inserting 3D audio, new spatial information is introduced to    the virtual experience, enabling audiences to sense things    happening behind them, or elsewhere in their virtual    environment, completely independent of their eyes. Just imagine    yourself at a museum, standing in front of a massive painting    that  despite being a two dimensional work of art  has    amazing depth and allure. Visually, it draws you in and creates    a sense of rapture. Now fold 3D audio into the experience with    carefully crafted sound that wraps itself around you and pulls    you closer. Characters in the painting sneak up from behind and    encourage you to look deeper. Meanwhile, others call for your    attention on the right, and then on the left. Suddenly, youre    a part of whats happening on the seemingly flat canvas.    Manipulating this type of audible sensory perception has the    potential to completely reshape the entire virtual experience.  <\/p>\n<\/p>\n<p>    While the creative industry has been exploring 3D audio for    some time, these efforts have been difficult, expensive and    time-consuming to engineer since its production requires a    mannequin head equipped with microphones shaped like the human    ear. Not exactly the type of stuff you have laying around in    the garage.  <\/p>\n<p>    However, a group of five companies called The BINCI Consortium  short for    binaural tools for the creative industries  are working    collaboratively to develop an integrated software and hardware    solution that can be used by professional audio content    creators and artists to ease the production, post-production    and distribution of 3D audio content.As an active member    of The BINCI consortium, I share the organizations vision that    everybody will soon be able to create and listen to binaural    audio with off-the- shelf devices and headphones. The    Consortium, which includes my company, Antenna International,    as well as Eurecat, HEAD acoustics GmbH, 3D Sound Labs and    Voodoopop, aims to develop a solution that can support a    variety of professional applications in the creative    industries, such as music, video games, virtual reality and    augmented reality.The new tools will cut production costs    tremendously and therefore revolutionize the industry  as well    as all virtual experiences.  <\/p>\n<p>    Virtual reality, augmented reality and mixed reality    experiences as we know them today are still flat unless the    audio sound doesnt create a similar three-dimensional reality    as the visual effects do. Reflecting back to how Vitaphone    technology changed the in-theater experience nearly a century    ago, todays virtual experiences havent yet met the modern    equivalent of The Jazz Singer  but its coming soon.  <\/p>\n<p>    BINCIs experimental production pilots are scheduled to be    carried out over the next year in cultural and heritage sites    that include Fondaci Joan Mir (Barcelona, Spain), Opra    Garnier (Paris, France), and Alte Pinakothek BStGS (Munich,    Germany). These pilots, also known as The BINCI Project, will    offer visitors the worlds first encounter with 3D audio-guide    productions and usher in a new era of immersive storytelling.  <\/p>\n<p>    In the meantime, others in the VR, music, film and gaming    industries are also attempting to drive 3Daudio forward.    For example, Microsofts new Xbox One X     supports 3D audio content  and the headphone manufacturer        Plantronics has developed 3D audio gaming headsets. And San    Diego-based Comhear    Inc., has recently developed a sound projection system that    can deliver 3D audio without the use of headphones.  <\/p>\n<p>    In less than five years, 3D spatial audio is expected to    revolutionize our standard for multimedia listening.    Similar to how high-definition television has enhanced    the everyday viewing experience, binaural 3D sound is expected    to reshape our listening experience and redefine the production    of music, movies, radio, and television programming  and yes,    VR, AR and mixed reality content as well.  <\/p>\n<p>    Theres currently no blueprint for piecing together the    storytelling thats best suited for this new type of virtual    medium. As far as content goes, there is consensus about    only one thing: in a virtual world, its all about    storydoing, not storytelling.  <\/p>\n<p>    Eva Wesemann is the Director of Creative Strategy for    Antenna    International, a provider of technology, content,    and managed services to the worlds artistic, historic, and    cultural institutions. She is also an active member of the    BINCI Consortium.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/07\/21\/3d-audio-is-the-next-big-step-for-virtual-reality\/\" title=\"Why 3D audio is the next big step for virtual reality - VentureBeat\">Why 3D audio is the next big step for virtual reality - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Almost 90 years ago, in October 1927, the art of storytelling took a dramatic turn when the first talking picture or sound film was released to audiences around the world. The Jazz Singer was a smash hit, earning more than $2.6 million as it captivated audiences with its Vitaphone technology, the eras leading sound-on-disc system that would forever change the standard for in-theater experiences. Within just a year, filmmakers encouraged by the success of The Jazz Singer were already developing ways to advance in-theater audio beyond the use of discs and turntables and began migrating to sound-on-film <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/why-3d-audio-is-the-next-big-step-for-virtual-reality-venturebeat.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-229589","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/229589"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=229589"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/229589\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=229589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=229589"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=229589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}