{"id":228778,"date":"2017-07-18T17:31:07","date_gmt":"2017-07-18T21:31:07","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/splatoon-2-is-a-cautious-but-excellent-evolution-of-the-original-engadget.php"},"modified":"2017-07-18T17:31:07","modified_gmt":"2017-07-18T21:31:07","slug":"splatoon-2-is-a-cautious-but-excellent-evolution-of-the-original-engadget","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/evolution\/splatoon-2-is-a-cautious-but-excellent-evolution-of-the-original-engadget.php","title":{"rendered":"&#8216;Splatoon 2&#8217; is a cautious but excellent evolution of the original &#8211; Engadget"},"content":{"rendered":"<p><p>    That's mostly a good thing. The original Splatoon was    something of an experiment, a Nintendo game that focused on    online play as the primary selling point. The     game succeeded by being something unique: a frantic,    multiplayer shooter that dripped with personality and    cultivated a ravenous community of loyal fans. Splatoon    2 basically picks up where the original left off, starting    with the same core game mechanic that incentivized teamwork    over individual victory: Turf War.  <\/p>\n<p>    To understand Turf War -- and Splatoon 2's primary    multiplayer modes -- you need to know a few things. First,    there are no bullets in Splatoon. Instead, players use    a mix of squirt    guns, paintbrushes and buckets to spray, fling and slosh    colored ink across the battlefield. Battles aren't won by how    many enemies the player defeats but by how much of her team's    color covers the ground at the end of a match.  <\/p>\n<p>    Sure, you can take out other players in these matches,    and you'll need to to win, but it's not the end goal. By    rewarding players based on how much ground they cover, the game    passively changes the focus from being the best fighter to    contributing the most to the team victory. It also takes the    pressure off casual players. No good in a firefight? You can    still contribute by focusing on keeping the ground your team's    color.  <\/p>\n<p>    The paint mechanic is more than just a gimmick to promote    teamwork -- it also changes how you can move. If the ink on the    ground belongs to the player's team, she can turn into a squid    and swim through it to replenish ammo and move faster. If it's    the enemy team's color, she'll be slowed down and take damage.    There are a few more rules, of course, but the long and short    of it is that Splatoon 2 offers a multiplayer    experience unlike anything in other games. Its unique twist on    movement, weapons and ink-based victory helps keep game modes    like tower defense, control point and capture-the-flag feeling    fresh.  <\/p>\n<\/p>\n<p>    So what's new about Splatoon 2? Well, a few things.    For one, the entire experience     just looks better: Colors are more vibrant and bright;    player characters, weapons and clothing are far more detailed;    and best of all, the entire game runs at a noticeably higher    frame rate. There are also new levels, weapon upgrades and    special moves that change the way the game is played. The new    Splat Dualie pistols, for instance, open up player movement by    adding a dodge roll to the game, which drastically changes how    close-range combat unfolds. Other weapons have been tweaked to    give them more balance, adding a long-range attack for roller    weapons, for instance, or allowing long-range weapons to hold a    charge while players swim through ink.  <\/p>\n<p>    Nintendo's decision to stick close to the original mostly    works: Splatoon 2 strengthens the series' core    gameplay, gives players more tools to use in battle and retains    the spirit of fun that made the first entry a hit.    Unfortunately, it also retains a handful of the first game's    awkward flaws.  <\/p>\n<p>    Multiplayer modes and maps are still limited to a    two-at-a-time rotation that changes every few hours, for    instance. Players still can't change weapon and gear loadouts    without quitting multiplayer and jumping back in either. (Being    able to switch weapons between matches would have been a huge    quality-of-life improvement.) These aren't deal breakers, but    it would have been nice to see some more of the game's rough    edges ironed out in the sequel.  <\/p>\n<p>    The sameness of Splatoon 2 falls flat in the single    player campaign, however. The game's Hero Mode very much    follows the vein of the original, serving as training for the    main event: multiplayer. It's basically a set of linear levels    that introduces the game's core concepts. Here's a level that    teaches you how to swim through ink to make longer jumps.    Here's one designed to teach you how charge weapons work.  <\/p>\n<\/p>\n<p>    As a basic gameplay tutorial, Splatoon 2's    single-player mode is a good introduction for folks new to the    series, but players who have sharpened their teeth on    multiplayer (or just played the first game) might find it a bit    tedious -- and that's a shame, because it's framed around a    light and fun story that revisits characters from the first    game.  <\/p>\n<p>    The entire time I played Hero Mode, I felt like it could have    been something great. It almost was too: Every now and then,    the campaign will throw an incredible boss fight at you or a    complex, joyously fun level that calls back to     the best of games like Super Mario Galaxy.    Instead, the single-player campaign is merely an OK experience    with a few great moments.  <\/p>\n<\/p>\n<p>    Despite this, Splatoon 2 is still a fantastic    experience for Nintendo Switch owners looking for a fun,    addictive multiplayer game. It didn't learn every lesson it    could have from its predecessor, but it delivers on the core    gameplay mechanics that made the original an unexpected hit.    Better still, it retains the original game's cultural identity    by building a community around Splatoon's in-game    hosts and by showcasing artwork made by players in a     Miiverse-like drawing app.  <\/p>\n<p>    Splatoon 2 is everything it needs to be and nothing    more. If you're OK with that, you'll love it. Just don't buy it    for the single-player campaign alone.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.engadget.com\/2017\/07\/18\/splatoon-2-is-everything-it-needs-to-be\/\" title=\"'Splatoon 2' is a cautious but excellent evolution of the original - Engadget\">'Splatoon 2' is a cautious but excellent evolution of the original - Engadget<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> That's mostly a good thing. The original Splatoon was something of an experiment, a Nintendo game that focused on online play as the primary selling point. The game succeeded by being something unique: a frantic, multiplayer shooter that dripped with personality and cultivated a ravenous community of loyal fans <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/evolution\/splatoon-2-is-a-cautious-but-excellent-evolution-of-the-original-engadget.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431596],"tags":[],"class_list":["post-228778","post","type-post","status-publish","format-standard","hentry","category-evolution"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/228778"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=228778"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/228778\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=228778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=228778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=228778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}