{"id":228768,"date":"2017-07-18T17:29:56","date_gmt":"2017-07-18T21:29:56","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/how-3d-printing-robotics-and-mixed-reality-created-this-hololens-art-piece-tnw.php"},"modified":"2017-07-18T17:29:56","modified_gmt":"2017-07-18T21:29:56","slug":"how-3d-printing-robotics-and-mixed-reality-created-this-hololens-art-piece-tnw","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/robotics\/how-3d-printing-robotics-and-mixed-reality-created-this-hololens-art-piece-tnw.php","title":{"rendered":"How 3D-printing, robotics and mixed reality created this HoloLens art piece &#8211; TNW"},"content":{"rendered":"<p><p>      Credit: Shawn Hunt and Microsoft Vancouver    <\/p>\n<p>    Transformation Mask is an experiential sculpture piece    that brings art and technology together as it morphs from bird    mask to human-merged-with-machine. Its the result of a    collaboration between Canadian artist Shawn Hunt and Microsoft    Vancouvers in-house maker space, The Garage, and leverages electronics    and mechanical engineering in a physical transformation, before    beginning an immersive holographic experience with the HoloLens.  <\/p>\n<p>    But while the project is certainly interesting enough from a    technical perspective  the way it blends 3D-printed and    robotics elements with HoloLens mixed reality holograms via    Bluetooth is sure to get anybody with a penchant for geeky    tinkering very excited  what makes it truly    ground-breaking is the way it uses those technologies to    explore aesthetics, identity, and artistic expression in new    ways.  <\/p>\n<\/p>\n<p>    Shawn Hunt is a successful    Vancouver-based artist who  like many people in British    Columbia  is of mixed descent, combining Scottish, French and    indigenous Heiltsuk heritage. Rather than seeing that conflict    of identities as a problem, however, Hunt has always leveraged    it as a part of his art:  <\/p>\n<p>      I have never felt like I really belonged to any one      particular movement, culture, category, or clique. As an      artist this has given me an incredible amount of freedom. I      dont feel that my work is conceptual, traditional, artefact      or craft. It is neither ancient nor modern. Instead, I feel      as though my work has elements of all of these categories.      This is a freedom that allows me to distort, subvert, hijack      and remix these categories in order to offer new points of      view. I want to challenge the viewers preconceptions. I like      the idea of art being like a catalyst, or a flash point. I      think art is most powerful when it poses questions, not when      it gives the viewer the answers. My goal is to make the      viewer think.    <\/p>\n<p>    So it made perfect sense for him to take this subversion and    remixing to the next step by incorporating cutting-edge    technologies in his work. That led him to accept Microsofts    invitation to essentially come and play with all the shiny toys    in their impressive Vancouver HQ. Hunt and his team of artists    then collaborated with a host of designers and engineers to    explore how Robotics, 3D-Printing and Mixed Reality could help    tell traditional stories in a new and powerful way.  <\/p>\n<p>    The raven in Heiltsuk mythology is seen as the ultimate    trickster and that fluid identity seemed like a perfect idea    to explore using those tools. The interactive installation they    came up with features a bird mask in a traditional indigenous    design which gradually morphs into a cyborg through a mixture    of physical robotics mechanisms and virtual Mixed Reality    elements. As the experience unfolds, the mask appropriates the    traditional aspects of metamorphosis with the transformation    from bird mask to human, yet in this adaptation the human mask    has been altered, upgraded, and merged with the machine.    Incorporating aspects of technology, sound and space, each part    of the work reflects Hunts interest in how we understand and    identify with the term indigenous.  <\/p>\n<p>      This work presents a new trajectory for engagement and      exploration of First Nations practice; one that points      towards technology and innovation as aspects that expand      traditional practices and opens new avenues for      interpretation, says Hunt.    <\/p>\n<p>    The process started with the production of a paper prototype of    the mask, and the team also employed a variety of traditional    methods, from initial hand drawn sketches to a full size foam    core mock up. These were then replicated into a digital    prototype mounted on an aluminium skeleton for hinge    measurements. True to traditional form, there are no straight    lines on the raven (a concept diametrically opposed to    polygonal hard surface 3D modelling) and complex compound    curves were lofted to generate the primary beak and head    surfaces while procedurally generated hex patterns filled the    voids for the ravens eyes and nostrils.  <\/p>\n<p>    At every step, the structures were digitally recreated and    animated to avoid complications in the hardware build phase.    Overall, the mask required nearly 300 hours of 3D-printing    time. The model was digitally sliced into over 20 sections to    meet printer specifications, with components assembled on open    beam aluminium rails with interlocking elements between the    printed pieces. The finished mask was made up of over 20    individually 3D-Printed components and measured over a meter.  <\/p>\n<p>    The masks behaviour was achieved through an array of    electronics, sensors, processors and mechanical elements. An    ultrasonic range finder detects the presence of an attendee and    automatically triggers the experience. Three linear actuators    attached to an aluminium skeleton drive the primary phases of    motion. Several microcontrollers work in unison to control    individual addressable LEDs and behaviour states for the    ravens eyes projected through Windows phones. The mask    transforms with the help of three linear servos driven by two    microcontrollers, and communicates with itself and the outside    world through electromagnetic and optical signals.  <\/p>\n<\/p>\n<p>    Modified LED strips line the inside of the mask triggering the    hardware and software cues throughout the various stages of the    experience. The HoloLens impressive computing power    orchestrates all these elements, synchronizing the software and    hardware over a Bluetooth connection.The holographic    experience, where the animated volumetric drawings appear in    concert with particle simulations and spatial sounds, was    sequenced and rendered in real time using Unity3D. To design    it, Shawn started by familiarizing himself with a range of    technologies. Drawings that started as volumetric digital    sculptures in Tilt Brush were later refined using 2D digital    inking to perfect the traditional lines and forms Hunt intended    to express. The 3D drawings were further enhanced with    purpose-built skeletal systems to create organic animation.    Sound was also a key part of the experience, with custom sound    design being implemented first, inspiring the timing and    intensities for visuals rather than adding it at the end. The    result is a powerfully synchronized audio-visual-mechanical    experience.  <\/p>\n<\/p>\n<p>      Art comes in many forms, can easily transcend cultures and      utilize technology to become something new. Life is all about      these infinite possibilities and combinations, says Andy      Klein, HoloLens Mixed Reality Designer.    <\/p>\n<p>    And thats precisely what makes the Transformation    Mask such an interesting use case for HoloLens and Mixed    Reality Technology: Rather than separating artistic and    technical functions, these were very closely blended throughout    the conceptual, design and execution phases of the project.    Just as the traditional indigenous masks blurred the line    between human and animal, reality and myth, technology brings    together human and machine, the physical and the virtual. It is    clear that if we are to create compelling, engaging and    inspiring content that also resonates culturally with    audiences, thats an approach that content makers would do well    to learn from and adopt.  <\/p>\n<\/p>\n<p>    Read next:     Welp, even ships are hackable now  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/thenextweb.com\/contributors\/2017\/07\/18\/3d-printing-robotics-mixed-reality-created-transformers-style-hololens-art-piece\/\" title=\"How 3D-printing, robotics and mixed reality created this HoloLens art piece - TNW\">How 3D-printing, robotics and mixed reality created this HoloLens art piece - TNW<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Credit: Shawn Hunt and Microsoft Vancouver Transformation Mask is an experiential sculpture piece that brings art and technology together as it morphs from bird mask to human-merged-with-machine. Its the result of a collaboration between Canadian artist Shawn Hunt and Microsoft Vancouvers in-house maker space, The Garage, and leverages electronics and mechanical engineering in a physical transformation, before beginning an immersive holographic experience with the HoloLens. But while the project is certainly interesting enough from a technical perspective the way it blends 3D-printed and robotics elements with HoloLens mixed reality holograms via Bluetooth is sure to get anybody with a penchant for geeky tinkering very excited what makes it truly ground-breaking is the way it uses those technologies to explore aesthetics, identity, and artistic expression in new ways <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/robotics\/how-3d-printing-robotics-and-mixed-reality-created-this-hololens-art-piece-tnw.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431594],"tags":[],"class_list":["post-228768","post","type-post","status-publish","format-standard","hentry","category-robotics"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/228768"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=228768"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/228768\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=228768"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=228768"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=228768"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}