{"id":228083,"date":"2017-07-15T07:35:39","date_gmt":"2017-07-15T11:35:39","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/cd-projekt-red-will-make-cyberpunk-2077-feel-authentic-tweaktown.php"},"modified":"2017-07-15T07:35:39","modified_gmt":"2017-07-15T11:35:39","slug":"cd-projekt-red-will-make-cyberpunk-2077-feel-authentic-tweaktown","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/cd-projekt-red-will-make-cyberpunk-2077-feel-authentic-tweaktown.php","title":{"rendered":"CD Projekt RED will make Cyberpunk 2077 feel authentic &#8211; TweakTown"},"content":{"rendered":"<p><p>  CD Projekt RED are big fans of the original Cyberpunk 2020, and  have conscripted original Cyberpunk designer Mike Pondsmith to  preserve authenticity<\/p>\n<p>    CD Projekt RED is working with original board game designer    Mike Pondsmith to ensure their new Cyberpunk 2077 magnum opus    stays true to the original.  <\/p>\n<\/p>\n<p>    Cyberpunk 2077 is the    biggest project Polish games developer CD Projekt RED has ever    worked on--and that's saying a lot since the studio is known    for the massive sprawling The Witcher game series. But    Cyberpunk 2077 is something different altogether, and    rerepsents a much greater opportunity for the company to flex    its might and talent. We know Cyberpunk 2077 will have insane    next-gen level technology with massive living, breathing cities with flying    cars and real-time AI, and that CD Projekt RED has    received a $5.6 million grant from the Polish government to    help fund their vision for the game.  <\/p>\n<\/p>\n<p>    Despite the massive next-generation tech barrier, CD Projekt    RED wants to ensure Cyberpunk 2077 is as authentic to the    original source material as possible. The studio has been    working with original Cyberpunk 2020 board game designer Mike    Pondsmith to ensure the game exemplifies the unique techno-punk    universe he helped make back in the late 80s and early 90s.    Pondsmith told Rock, Paper, Shotgun that    CD Projekt Red \"gets cyberpunk\" and that the studio is    passionate about the fictional series. \"They're actual    fans and they know stuff about Cyberpunk that I've    forgotten.\"  <\/p>\n<\/p>\n<p>    \"At core, unless you have the meaning behind the black    leather and the neon, you lose what cyberpunk is. That's the    problem with getting Cyberpunk made as a videogame; people    don't get it. They think it's about action heroes quipping as    they take down corporations.\"  <\/p>\n<\/p>\n<p>    Read Also: Cyberpunk 2077 is more ambitious than    planned  <\/p>\n<\/p>\n<p>    Pondsmith goes on to highlight how he's worked with the Polish    studio to help guide their progress through the massively    ambitious game, and shape its high-tech world.  <\/p>\n<\/p>\n<p>    \"What happened was, around four years ago they called    us up and I'd never heard of them. I was imagining a tiny    studio out in Poland that had done very little, and then I    looked at The Witcher 2 and thought, \"Wow. This is good. This    is really good.\" So I flew out to see them and realised they    were genuine fans of Cyberpunk.  <\/p>\n<\/p>\n<p>    \"At the beginning of the project, I talked to them a    lot, every week. For a long time they didn't realize I'd worked    in digital, but I've been doing pen and paper for 20 years and    digital for fifteen. When I was explaining Cyberpunk to them, I    was explaining the mechanics in a way that they understood and    that helped them to realize I could contribute more to the    actual design.  <\/p>\n<\/p>\n<p>    \"Now I do a lot more meta-talk to the whole team, to    make sure that they get the gag and they know what the    touchstones are. From there I got involved more in actual    gameplay mechanics; what can we get away with.\"  <\/p>\n<\/p>\n<p>    As we've previously reported, Cyberpunk 2077 will indeed have    flying cars and large, next-generation city-scapes with    impressive AI. Pondsmith highlights that he helped the team    adapt key features of the board game into video game form, and    give ideas to shape the scope of the project.  <\/p>\n<\/p>\n<p>    \"So a lot of the conversations we've had on the team    are not \"can we do this?\" We can do just about anything.    Instead, it's me explaining why I did it in pen and paper, and    then we figure out if we need it again, and whether it serves a    different purpose in a videogame. I know why flying cars are    there in the original but that's not necessarily the same    functionality we need in 2077. Everything is taken apart in    terms of what it does to the game, how it differs from    tabletop, and getting the right feel.\"  <\/p>\n<\/p>\n<p>    Since Cyberpunk 2077 is CDPR's most ambitious game, the studio    says it needs a lot of time to make it. The project is expected    to release by 2021 alongside another AAA    RPG (which could be another Witcher game), but we    won't have any reveals or showcases this year.  <\/p>\n<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continue reading here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.tweaktown.com\/news\/58404\/cd-projekt-red-make-cyberpunk-2077-feel-authentic\/index.html\" title=\"CD Projekt RED will make Cyberpunk 2077 feel authentic - TweakTown\">CD Projekt RED will make Cyberpunk 2077 feel authentic - TweakTown<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> CD Projekt RED are big fans of the original Cyberpunk 2020, and have conscripted original Cyberpunk designer Mike Pondsmith to preserve authenticity CD Projekt RED is working with original board game designer Mike Pondsmith to ensure their new Cyberpunk 2077 magnum opus stays true to the original. Cyberpunk 2077 is the biggest project Polish games developer CD Projekt RED has ever worked on--and that's saying a lot since the studio is known for the massive sprawling The Witcher game series <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/cyberpunk\/cd-projekt-red-will-make-cyberpunk-2077-feel-authentic-tweaktown.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431604],"tags":[],"class_list":["post-228083","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/228083"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=228083"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/228083\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=228083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=228083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=228083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}