{"id":225855,"date":"2017-07-05T18:50:29","date_gmt":"2017-07-05T22:50:29","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/vr-done-quick-how-virtual-reality-changes-the-game-for-speedrunning-uploadvr.php"},"modified":"2017-07-05T18:50:29","modified_gmt":"2017-07-05T22:50:29","slug":"vr-done-quick-how-virtual-reality-changes-the-game-for-speedrunning-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/vr-done-quick-how-virtual-reality-changes-the-game-for-speedrunning-uploadvr.php","title":{"rendered":"VR Done Quick: How Virtual Reality Changes The Game For Speedrunning &#8211; UploadVR"},"content":{"rendered":"<p><p>    A lot of people would classify VR speedrunning as a niche of a    niche. The speedrunning community, while still growing, is    rather small and the list of those willing to speedrun VR    titles is even smaller. But despite that, some speedrunning VR    owners are still out there gunning for the best time in their    favorite games.  <\/p>\n<p>    Its obvious that few developers and streamers have actually    put thought into speedrunning VR titles since fundamental    features that support the community arent there in most cases.    You cant really interact with a Twitch chat when immersed in    VR and there is no clear way to compare your run time against    others in real-time. Those two features may seem    insignificant, but they actually make speedrunning a more    focused and community-oriented event.  <\/p>\n<p>    And while providing a solution for those two issues will help    immensely, speedrunning in VR still has two huge roadblocks    standing in its way. The disconnect that happens when viewers    are watching VR on a regular computer screen and the    physicality of the platform make speedrunning a difficult task.  <\/p>\n<p>    When Tristan Hodges from Fox    Leap Games was developing his Mario 64    inspired platformer, Gem Hunter, he did so with    speedrunners in mind. He implemented a timing overlay, so    runners could compare their run with the top times while    playing. And while the implemented features made runs easier,    he couldnt minimize the disconnect viewers had when watching    VR on a regular computer screen.  <\/p>\n<p>    There is a disconnect between what someone sees in their    headset in virtual reality, and what someone sees on a 2D    screen, said Hodges. All the people watching dont have the    same experience, it might even be nauseating for some.  <\/p>\n<p>    Thats a different beast compared to traditional speed running,    where there is no difference between what the streamer and    viewer is seeing. The most popular speedrunners have thousands    of viewers because they play games like Mario 64, Hodges said.    Popular games that still give them that one-to-one connection    with the streamer.  <\/p>\n<p>    That isnt the case with VR gaming. With VR, youre    experiencing your own reality, Hodges said. Its all around    you. If there is a big zombie behind you, it feels like theres    a big zombie behind you. The viewers wont get that, they only    get what they see on a 2D plane.  <\/p>\n<p>    A possible solution for this disconnect is a third person,    drone-like view that plops viewers above the action, allowing    them to see everything and removing them from the nauseating    first person view, similar to what VREAL is aiming    to do.  <\/p>\n<p>    Like the VR spectating in DOTA    2, Hodges said. It throws players into this floating god    mode where you literally get to be a giant watching over the    map.  <\/p>\n<p>    But the viewers arent the only ones having issues enjoying VR    runs, the speedrunners themselves face a few big challenges    that really prevent them from successfully completing new runs.  <\/p>\n<p>    The main holdup is the increased difficulty that runners have    to deal with in VR. With regular speed running you still have    to do a lot with precision but its not as physical, said    SuperhotVR    speedrunner     Ben Massey. Each movement is affecting the game    drastically.  <\/p>\n<p>    The physicality of virtual reality makes the precision required    for runs that much harder to master. Its a lot harder to be    precise because youre not getting all the information, Hodges    said. In a 2D game you can see the environment around you, in    Zelda you can see your character and which exact pixels youre    standing on.  <\/p>\n<p>    Its difficult to see the exact spot youre occupying in VR and    how that might affect the run at any given time. So much of    speedrunning is having a route perfected, all the way down to    how each movement is placed. Youre using your whole body in    VR even though youre usually just floating existence, Hodges    said. You have hands, feet, but nothing in between.  <\/p>\n<p>    You have to be far more careful, Massey said. There is so    much room for error.  <\/p>\n<p>    VR has a lot of obstacles to overcome before it becomes a    popular platform for the speedrunning community. But before    that happen itll need to have a bigger install base with games    that people really love. People watch games that they care    about, Massey said. And if they dont want to or cant afford    it then they wont care.  <\/p>\n<p>    The barrier of entry for VR hasnt gotten low enough for a lot    of runners to jump on board, especially with the amount of    games that people arent interested in speed running.  <\/p>\n<p>    VR has a lot of games that are more experiences rather than    actual games, like gun simulators instead of full-on FPSs,    Massey said. Youre kind just playing around with those, they    arent gonna be speedrun.  <\/p>\n<p>    Even if VR doesnt grow into a worldwide phenomena, developers    and runners who are already in the thick of it are confident    that a space will get molded for speedrunning in a virtual    space.  <\/p>\n<p>    It all comes down to having a passion for speedrunning,    and that comes from the same place, no matter what platform    youre playing on. I found a game that I love and played it    over and over again, grinding for hours to get the best time,    Massey said. Once the games come, the community will follow.  <\/p>\n<\/p>\n<p>    If youre interested in learning more about the overall    speedrunning community, then check out Games Done Quick. Games Done    Quick is an annual fundraising initiative where gamers around    the world speedrun their favorite games and viewers donate to    charities and nonprofit organizations. This years sessions    started this past weekend and are running all week until July    9th finale.  <\/p>\n<p>    Tagged with: Games    Done Quick, Speedrunning  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Visit link: <\/p>\n<p><a target=\"_blank\" href=\"https:\/\/uploadvr.com\/vr-done-quick-game-speedrunner\/\" title=\"VR Done Quick: How Virtual Reality Changes The Game For Speedrunning - UploadVR\">VR Done Quick: How Virtual Reality Changes The Game For Speedrunning - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A lot of people would classify VR speedrunning as a niche of a niche. The speedrunning community, while still growing, is rather small and the list of those willing to speedrun VR titles is even smaller.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/mind-upload\/vr-done-quick-how-virtual-reality-changes-the-game-for-speedrunning-uploadvr.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[16],"tags":[],"class_list":["post-225855","post","type-post","status-publish","format-standard","hentry","category-mind-upload"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/225855"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=225855"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/225855\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=225855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=225855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=225855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}