{"id":224519,"date":"2017-06-30T05:52:13","date_gmt":"2017-06-30T09:52:13","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/intel-corporation-taking-virtual-reality-seriously-the-motley-fool-motley-fool.php"},"modified":"2017-06-30T05:52:13","modified_gmt":"2017-06-30T09:52:13","slug":"intel-corporation-taking-virtual-reality-seriously-the-motley-fool-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/intel-corporation-taking-virtual-reality-seriously-the-motley-fool-motley-fool.php","title":{"rendered":"Intel Corporation Taking Virtual Reality Seriously &#8212; The Motley Fool &#8211; Motley Fool"},"content":{"rendered":"<p><p>    One tried-and-true tactic I often    use to figure out what a company is investing in is to check    out that company's job boards. If a company has multiple    positions open for an area of expertise, then the odds are good    that the company thinks that area is important to its business    today, or is likely to be important to it in the near to medium    term.  <\/p>\n<p>    Chipmaker Intel    (NASDAQ:INTC)    has talked quite a lot about virtual reality, and the company    even goes so far as to put \"For a Great VR Experience\" on its    gaming\/enthusiast-oriented desktop personal computer processor    boxes.  <\/p>\n<p>      Image source: Intel.    <\/p>\n<p>    While fast CPUs are certainly going to be helpful in creating    immersive virtual reality experiences, virtual reality is    inherently very graphically demanding.  <\/p>\n<p>    Intel builds graphics technology today that it integrates    alongside its CPUs aimed at laptops and mainstream desktop    personal computers, but this graphics technology is neither    very good nor is it particularly powerful.  <\/p>\n<p>    I've long believed that if Intel is serious about investing in    virtual reality, it's going to need to invest in building    better graphics technology (both hardware and software).  <\/p>\n<p>    A recent job listing on Intel's website seems to indicate that    Intel is serious about virtual reality and that to try    to participate effectively in that market, it is making some    incremental graphics investments.  <\/p>\n<p>    Intel is     hiring for a \"VR Gfx SW Engineer,\" or -- if the acronyms    are proving to be just a bit much -- a \"Virtual Reality    Graphics Software Engineer.\"  <\/p>\n<p>    The company says in this listing that the individual that it    ultimately hires to fill this position will \"drive the    definition and execution of advanced technologies for Virtual    Reality based on Intel Gen graphics platforms.\"  <\/p>\n<p>    Per the listing, this individual will have to handle the    development of \"multiple aspects of graphics software, display    driver development and simulation environment development.\"  <\/p>\n<p>    Said individual will also be tasked with working with \"various    partners to enhance and improve graphics performance on    upcoming processor graphics devices by analyzing performance    issues in software drivers and applications, implementing    software performance improvements, and recommending future    [hardware-software] improvements.\"  <\/p>\n<p>    The bottom line is that Intel is seemingly taking virtual    reality use cases very seriously, so much so that virtual    reality will help shape the development of the company's future    graphics processor technologies.  <\/p>\n<p>    Given the relatively lengthy chip development times, coupled    with the fact that virtual reality as a relevant use case is a    relatively new development, I think it'll be a while before we    see Intel release chips with graphics processors that are    passable for mainstream virtual reality applications (e.g.    virtual reality games).  <\/p>\n<p>    Intel's product line this year is expected to use the same    graphics technology that Intel first introduced back in 2015    and a truly new Intel graphics architecture isn't expected to    debut across the company's product stack until its Ice Lake    family of processors arrive either in late 2018 or at some    point in 2019.  <\/p>\n<p>    We might see some virtual reality-specific technologies make    their way into Intel's Ice Lake processor lineup, but I    wouldn't be surprised if consumers didn't see the real fruits    of Intel's virtual reality efforts until the company's    2020\/2021 chip designs arrive.  <\/p>\n<p>    Intel certainly won't be first to the virtual reality party,    but at least we know that -- as of now -- Intel cares enough    about this emerging use case to invest money and manpower into    it.  <\/p>\n<p>    Ashraf Eassa    owns shares of Intel. The Motley Fool recommends Intel. The    Motley Fool has a disclosure    policy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/06\/29\/intel-corporation-taking-virtual-reality-seriously.aspx\" title=\"Intel Corporation Taking Virtual Reality Seriously -- The Motley Fool - Motley Fool\">Intel Corporation Taking Virtual Reality Seriously -- The Motley Fool - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> One tried-and-true tactic I often use to figure out what a company is investing in is to check out that company's job boards. If a company has multiple positions open for an area of expertise, then the odds are good that the company thinks that area is important to its business today, or is likely to be important to it in the near to medium term <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/intel-corporation-taking-virtual-reality-seriously-the-motley-fool-motley-fool.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-224519","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/224519"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=224519"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/224519\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=224519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=224519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=224519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}