{"id":222168,"date":"2017-06-22T14:46:53","date_gmt":"2017-06-22T18:46:53","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/days-gones-zombies-are-part-of-a-ravenous-lethal-ecosystem-but-theyre-better-behaved-than-you-might-think-gamesradar.php"},"modified":"2017-06-22T14:46:53","modified_gmt":"2017-06-22T18:46:53","slug":"days-gones-zombies-are-part-of-a-ravenous-lethal-ecosystem-but-theyre-better-behaved-than-you-might-think-gamesradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/eco-system\/days-gones-zombies-are-part-of-a-ravenous-lethal-ecosystem-but-theyre-better-behaved-than-you-might-think-gamesradar.php","title":{"rendered":"Days Gone&#8217;s zombies are part of a ravenous, lethal ecosystem &#8211; but they&#8217;re better behaved than you might think &#8211; GamesRadar"},"content":{"rendered":"<p><p>    Fast zombies. Slow zombies. Cursed zombies. Virus-infected    zombies. Its safe to say were all used to walking corpses by    now. Featuring them in a game in an entirely new way is    becoming increasingly difficult. Left 4 Dead gives us the    Infected who absolutely sprint towards us, The Last of    Us has the feral fungus zombies, and Resident Evil is home to    the grossly-mutated T-Virus victims. It seems like all the    bases are covered. And they probably are. Yet Days Gone has decided to not focus on    how their zombies look or were created, but how they    behave as part of their very own undead ecosystem.  <\/p>\n<\/p>\n<p>    Us humans are at the top of the food chain. Except, that is, in    the world of Days Gone, where most of the human race has been    infected by an unknown virus and turned into feral,    flesh-hungry zombies - sorry, Freakers - with razor-sharp    hearing. But were not the only ones affected by the viral    outbreak. Whether its an airborne virus or some sort of curse,    its relatively rare to see zombie apocalypses that have    affected animals. There are some examples where reanimated    animals have reared their not-so-furry heads, such as Resident    Evils famous zombie Dobermans (plus who can forget the zombie    elephant in Resident Evil Outbreak: File #2?). Days    Gone is bucking that trend, and is welcoming zombie mammals    with open, slightly-decaying arms.  <\/p>\n<p>    Because of course the virus hasnt just affected    humans. Its somehow spread to animals too, including the    grizzly bear (now Rager Bear), and wolves (called Runners as    they can outrun Deacons bike). What does all this mean? In    short, Bend Studio has created an ecosystem. Consisting of    various interacting organisms - yeah, thats right, I looked    up the definition - this ecosystem is a blend of animal and    human zombies, each with a defined role to play. Relieving    human Freakers from following the same structure as say, Left 4    Dead, this small tweak allows Bend Studio to emphasise their    behavioural quirks rather than physical ones. You see, the    stumbling, lurching infected in Valves multiplayer masterpiece    occupy various strategic roles and are physically defined by    them. The rotund Boomer distracts the survivors with its    horde-attracting bile attack, the Smoker breaks up the group by    dragging one away using a grossly long tongue, and the bulky    Tank (and the emaciated Witch, to a lesser degree) are boss    encounters. In Days Gone some of these roles are delegated to    animals. Runners act as disruptors while Rager Bears are mini    boss encounters. Freakers are kept relatively simple. There are    newts (adolescent freakers who have a penchant for ambushing),    swarms, and hordes, but by the looks of it theres not the    array of zombie archetypes were used to seeing in Dead Island,    Dead Rising, Resident Evil, or Dying Light.  <\/p>\n<\/p>\n<p>    Ordinarily this might make it look like the Freakers are    simpler. In a way they are, and in another way they most    certainly are not. Sure, theyre in the same vein of    infected humans we know from Left 4 Dead and Resident Evil.    They all look mostly similar with the usual array of ripped    clothing and blistering sores. But they have rules. And whats    more, the survivors in Days Gone understand these rules and    have built their lives around manipulating them. Gnashing their    teeth and emitting various whoops and growls, the Freakers are    tenacious. Theyre attracted to meat (even if its dead), so    the meat wall that borders the scavenger camp is to distract    any ambling Freakers that wander their way. Theyre stronger    when its cold, which isnt determined by different levels of    the game but rather depends on Days Gones dynamic weather    system, which will alter randomly to vary your encounters. Most    obviously, they are incredibly sensitive to    sound.  <\/p>\n<p>    Us humans are part of this ecosystem too. Deacon and his fellow    survivors (both good and bad) dont just kill Freakers - they    manipulate them. Freakers have become so synonymous with the    world of Days Gone (well, with whats left of it) and humans    have become to used to them that a chunk of the fear has gone,    being replaced by the knowledge that these emaciated infected    are a weaponizable force. Hung upside down from trees to catch    anyone who walks by, or attracted by the sound of an explosion    to gnaw on the massive group of bandits you couldnt handle    alone, Freakers are far from being solely an enemy. They have    the same moral indifference as wild animals, with their lack of    intelligence an odd kind of benefit for you.  <\/p>\n<p>    Even when they start to run after any humans who mistakenly    enter their line of sight, they have rules. Taking the quickest    possible route to grab those tasty fleshy bodies, they dont    really take the time to stop and consider strategy. Which    bandits and survivors know very well, building their camp on    stilts because the Freakers cant climb particularly well.    Especially if there are humans below to distract them. The way    NPCs have built their lives around manipulating Freakers (and    avoiding their animal friends), around interacting with these    different undead not only to avoid their bite but also to use    them tactically, is astounding. And thats all thanks to this    carefully-crafted ecosystem thats as deadly as it is    exploitable. Days Gone is sure to get hearts racing, just    remember - if you use them right, the Freakers are your    friends.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here: <\/p>\n<p><a target=\"_blank\" href=\"http:\/\/www.gamesradar.com\/days-gones-zombies-are-part-of-a-ravenous-lethal-ecosystem-but-theyre-better-behaved-than-you-might-think\/\" title=\"Days Gone's zombies are part of a ravenous, lethal ecosystem - but they're better behaved than you might think - GamesRadar\">Days Gone's zombies are part of a ravenous, lethal ecosystem - but they're better behaved than you might think - GamesRadar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Fast zombies. Slow zombies <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/eco-system\/days-gones-zombies-are-part-of-a-ravenous-lethal-ecosystem-but-theyre-better-behaved-than-you-might-think-gamesradar.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[33],"tags":[],"class_list":["post-222168","post","type-post","status-publish","format-standard","hentry","category-eco-system"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/222168"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=222168"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/222168\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=222168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=222168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=222168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}