{"id":220823,"date":"2017-06-18T18:32:10","date_gmt":"2017-06-18T22:32:10","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/moss-uses-virtual-reality-to-bring-a-mouse-to-life-on-ps4-the-mercury-news.php"},"modified":"2017-06-18T18:32:10","modified_gmt":"2017-06-18T22:32:10","slug":"moss-uses-virtual-reality-to-bring-a-mouse-to-life-on-ps4-the-mercury-news","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/moss-uses-virtual-reality-to-bring-a-mouse-to-life-on-ps4-the-mercury-news.php","title":{"rendered":"&#8216;Moss&#8217; uses virtual reality to bring a mouse to life on PS4 &#8211; The Mercury News"},"content":{"rendered":"<p><p>    Because virtual reality is such a new field, developers are    still experimenting with the medium. While many studios go with    immersive shooters, Polyarc is working on a platformer with an    unusual twist.  <\/p>\n<p>    Players take control of Quill, a female mouse, who is looking    for a family member. They can move her around with the    DualShock 4s analog stick. They use the X button to jump and    square to slash with her sword.  <\/p>\n<p>    But Moss gets interesting when players realize they also    control a second character  The Reader. When they look down at    themselves in a pond, players see that theyre spirit of some    sort that only Quill can see. Staring down at their in-game    reflection, The Reader look like No-Face    from Spirited Away. Because the world is built to the    scale of Quill, players is the size of a giant and they can    interact with the environment.  <\/p>\n<p>    As the spirit-like Reader, players can move statues and    manipulate enemies. During Quills fight, players can use the    L2 and R2 buttons to hold an enemy in place so that they can    maneuver the mouse and stab them without getting her hurt. If    she does take damage, players can heal Quill by holding her.    Its supposed to build a symbiotic relationship between the    player and mouse.  <\/p>\n<p>    This is a clever project where the gameplay and story both    support each other. You start as strangers and end as best    friends, design director Danny Bulla said. We want to develop    that relationship.  <\/p>\n<p>    A core element to that is the puzzle solving. As Quill and The    Reader explore the world through static set-piece scenes, they    come across obstacles that both have to figure out. It starts    off with a simple problem. Quill falls into a pit with crablike    enemies attacking her. After beating them, players have to    figure out how to get the mouse out. By touching the    environment, they discover they can lift out a spiral staircase    and players can move Quill around it and jump across.  <\/p>\n<p>    The second puzzle is more complicated. It involves players    grabbing an enemy and using it as a block to activate a    pressure plate. That opens doors on a wedding cake-looking    structure. It took me a while to figure out that I could shift    the wedding cake around. After moving the enemy from one    pressure plate to another, I could activate different doors and    reach a platform on the far side of the room. Being able to    lean over and see parts of the room in VR helped with the    solving the puzzle as well.  <\/p>\n<p>    The whole process reminded me of The Last    Guardian. Two characters are inventively helping each    other to overcome obstacles. If players are lost and cant    figure out the puzzle, Quill acts as a hint system gesturing to    different areas of the puzzle to help players along.  <\/p>\n<p>    Despite the combat, Bulla describes the game more as a puzzle    title. The battles and platforming are just ways to break up    the exploration and other elements of the campaign.  <\/p>\n<p>    The character design, animation and the presence players feel    in VR all serve to make Quill come alive. The immersion    amplifies the feeling that the mouse is real. The younger set    will find Quill adorable, and yes, even older folks will fall    in love with her as well.  <\/p>\n<p>    I see a lot of my dog in Quill, said art director Chris    Alderson. Theres something about connecting to the character    and seeing it in the eyes and feeling like its there. It    transport you into the world of Moss.'  <\/p>\n<p>    The developers at Polyarc say Quill wont have a voice, but    there will most likely be a narrator talking players through    the adventure. Bulla also said Quill and The Reader will also    meet other characters.  <\/p>\n<p>    Moss has a charm that few VR games have. Players can expect    to play it on PlayStation VR this holiday season.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continued here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.mercurynews.com\/2017\/06\/18\/moss-uses-virtual-reality-to-bring-a-mouse-to-life-on-ps4\/\" title=\"'Moss' uses virtual reality to bring a mouse to life on PS4 - The Mercury News\">'Moss' uses virtual reality to bring a mouse to life on PS4 - The Mercury News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Because virtual reality is such a new field, developers are still experimenting with the medium.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/virtual-reality\/moss-uses-virtual-reality-to-bring-a-mouse-to-life-on-ps4-the-mercury-news.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431592],"tags":[],"class_list":["post-220823","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/220823"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=220823"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/220823\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=220823"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=220823"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=220823"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}