{"id":220067,"date":"2017-06-16T03:40:27","date_gmt":"2017-06-16T07:40:27","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/skull-and-bones-is-pure-high-seas-sailing-fun-from-ubisoft-critical-hit.php"},"modified":"2017-06-16T03:40:27","modified_gmt":"2017-06-16T07:40:27","slug":"skull-and-bones-is-pure-high-seas-sailing-fun-from-ubisoft-critical-hit","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/high-seas\/skull-and-bones-is-pure-high-seas-sailing-fun-from-ubisoft-critical-hit.php","title":{"rendered":"Skull and Bones is pure high seas sailing fun from Ubisoft &#8211; Critical Hit"},"content":{"rendered":"<p><p>    Theres something magical about the ocean. Blue seas, rolling    waves and a ship to sail the high seas on. Now imagine that    ship being pursued through hell and back amidst a sea of salty    water and cannonballs as dozens of ships chase you down in    pursuit of your sweet booty. Thats the world of Skull    and Bones, Ubisofts nautical title which takes that one idea    that made Assassins Creed 4: Black Flag so memorable and    builds an entire game around it.  <\/p>\n<\/p>\n<p>    A game of five freebooters sailing around as one armada in    pursuit of silver by any explosive means possible. Its novel    idea, that borrows heavily from its inspiration to create a    product that plays almost identically to its source material.    Theres a lot of that going on in Skull and Bones, but can it    stand on its own two peg-legs and establish an identity for    itself outside of Assassins Creed?  <\/p>\n<p>    Yes and no.  <\/p>\n<p>    One of the big takeaways with Skull and Bones is now on how    your ship handles and just how well you the captain plot her    course in treacherous waters to plunder some booty. That    requires skill and patience, as the ancient ships of another    century dont exactly handle like sportscars. Theyre massive    collections of lumber and gunpowder, floating fortresses armed    to the teeth that are highly dependent on you angling her into    the wind to achieve the most knots possible.  <\/p>\n<p>      Read A massive new patch for Injustice 2 is adding      plenty of fixes    <\/p>\n<\/p>\n<p>    That layers on a more strategic use of maintaining your course    and getting within range of your target, as youll have to make    good use of your vessel which hails from one of three distinct    types of attack-craft. A sniper ship may sacrifice armour for    speed and distance, but the Sloop of War makes up for that with    a level of marksmanship unmatched by any other ship around.    Likewise with a heavier ship such as the Frigate that comes    equipped with a battering ram as it may not be fast but it can    hit hard right where it counts.  <\/p>\n<p>    The Brigantine rounds out the lot, sacrificing its turning    radius for an entire American towns worth of guns as it hits    not only where it hurts but also hard. That selection of    seaworthiness makes for a team dynamic where organising your    team is just as strategic as knowing how to plot your course    lest your teammate accidentally murders your ship and leave it    to sink to the murky depths beneath you. Knowing which    complement of cannons to use in an encounter makes all the    difference here.  <\/p>\n<\/p>\n<p>    As does having enough friends to play with. Much like most of    Ubisofts games, the online social space is the real decider    here. My demo at E3 had the perfect setup for this, throwing me    and fourth other random players into a gang of scurvy misfits    who quickly learnt how to work the controls and become a team.  <\/p>\n<p>      Read Its official! Vanquish is coming to PC on May      25    <\/p>\n<p>    When we did manage to co-exist, the end result was magical. We    were sinking ships, stealing silver and outrunning dozens of    pirate-hunter vessels as we communicated and held our own. It    was fantastic stuff, made even better by an engine that was    built on small details as your salty crew raised the sails and    shouted all manner of sailor curses at your foes in ye olde    parlance.  <\/p>\n<\/p>\n<p>    Finding your own crew of regulars to join you for these matches    will be hard enough, lest you manage to press-gang a few    randoms into service. Its still utterly worth it, however, as    Skull and Bones takes a solid idea and layers gorgeous visuals    on top of it to create something which makes multiplayer    exciting. If Ubisoft plans to supplement what I played today    with a proper single-player and a world worth sailing, then    sign me up for more as a pirates life sounds quite seaworthy    to me.  <\/p>\n<p>    Last Updated: June 15, 2017  <\/p>\n<p>    Blizzard have announced a new kind of league which aims to    eventually close the gape betwe  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.criticalhit.net\/gaming\/skull-bones-pure-high-seas-sailing-fun-ubisoft\/\" title=\"Skull and Bones is pure high seas sailing fun from Ubisoft - Critical Hit\">Skull and Bones is pure high seas sailing fun from Ubisoft - Critical Hit<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Theres something magical about the ocean. Blue seas, rolling waves and a ship to sail the high seas on <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/high-seas\/skull-and-bones-is-pure-high-seas-sailing-fun-from-ubisoft-critical-hit.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431654],"tags":[],"class_list":["post-220067","post","type-post","status-publish","format-standard","hentry","category-high-seas"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/220067"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=220067"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/220067\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=220067"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=220067"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=220067"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}