{"id":220021,"date":"2017-06-16T03:25:30","date_gmt":"2017-06-16T07:25:30","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/microsofts-ai-beats-ms-pac-man-techcrunch.php"},"modified":"2022-08-20T23:00:12","modified_gmt":"2022-08-21T03:00:12","slug":"microsofts-ai-beats-ms-pac-man-techcrunch","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/microsofts-ai-beats-ms-pac-man-techcrunch.php","title":{"rendered":"Microsoft&#8217;s AI beats Ms. Pac-Man &#8211; TechCrunch"},"content":{"rendered":"<p><p>    As with so many things in the world, the key    to cracking Ms. Pac-Man is team work and a bit of positive    reinforcement. That and access to funding from Microsoft and    150-plus artificial intelligence agents  as Maluuba can now attest.  <\/p>\n<p>    Last month, the Canadian deep learning company    (a subsidiary of Microsoft as of January) became the first team of AI    programmers to beat the 36-year-old classic.  <\/p>\n<p>    It was a fairly anticlimactic defeat. The    number hit 999,990, before the odometer flipped back over to    zero. But it was an impressive victory nonetheless, marking the    first time anyone  human or machine  has achieved the feat.    Its been a white whale for the AI community for a while    now.  <\/p>\n<\/p>\n<p>    Googles DeepMind was able to beat nearly 50    Atari games back in 2015, but the complexity of Ms. Pac-Man,    with its many boards and moving parts, has made the classic    title an especially difficult target. Maluuba describes its    approach as divide and conquer, taking on the Atari 2600    title by breaking it up into various smaller tasks and    assigning each to individual AI agents.  <\/p>\n<p>    When we decomposed the game, there were over    150 agents working on different problems, Maluuba program    manager Rahul Mehrotra told TechCrunch. For example, the    Maluuba team created an agent for each fruit palate. For    ghosts, the team created four agents. For edible ghosts, four    more. All of these agents work in parallel, and they would seed    their reward to the high level agent and then could make a    decision about whats the best decision to make at this    point.  <\/p>\n<p>    Mehrotra likens the process to running a    company. Larger goals are achieved by breaking employees up    into individual teams. Each has their own specific goals, but    all are working toward the same aggregate achievement.  <\/p>\n<p>    This idea of breaking things down into    smaller problems is the basis of how humans solve problems,    explains CTO Kaheer Suleman. A company doing product    development is a good example. The goal of the whole    organization is to develop a product, but individually, there    are groups that have their own reward and goal for the    process.  <\/p>\n<p>    The system also uses reinforcement learning,    where each action is associated with either a positive or    negative response. The agents then learn through trial and    error. In all, the process was trained using more than 800    million frames of the game, according to    a paper published this week that highlights the    findings.  <\/p>\n<p>    Mehrotra suggests the possibility of using a    similar system in retail, with an AI helping human sales reps    determine which customers to assist first in order to maximize    their own revenue. Actually translating all of this into a    useful real-world experience will prove another challenge in an    of itself.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/techcrunch.com\/2017\/06\/15\/microsofts-ai-beats-ms-pac-man\/\" title=\"Microsoft's AI beats Ms. Pac-Man - TechCrunch\">Microsoft's AI beats Ms. Pac-Man - TechCrunch<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> As with so many things in the world, the key to cracking Ms. Pac-Man is team work and a bit of positive reinforcement <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/artificial-intelligence\/microsofts-ai-beats-ms-pac-man-techcrunch.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[13],"tags":[],"class_list":["post-220021","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"modified_by":"Danzig","_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/220021"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=220021"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/220021\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=220021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=220021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=220021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}