{"id":219549,"date":"2017-06-14T17:17:52","date_gmt":"2017-06-14T21:17:52","guid":{"rendered":"http:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/uncategorized\/e3-2017-state-of-decay-2-features-a-more-open-and-diverse-gamespot.php"},"modified":"2017-06-14T17:17:52","modified_gmt":"2017-06-14T21:17:52","slug":"e3-2017-state-of-decay-2-features-a-more-open-and-diverse-gamespot","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/survivalism\/e3-2017-state-of-decay-2-features-a-more-open-and-diverse-gamespot.php","title":{"rendered":"E3 2017: State Of Decay 2 Features A More Open And Diverse &#8230; &#8211; GameSpot"},"content":{"rendered":"<p><p>      Subscribe      for the latest gaming news    <\/p>\n<p>    Shown off during the Microsoft E3 Press Conference,    Undead Labs revealed new footage of the follow up to its    original 2013 release State of Decay. In the sequel, State of Decay    2, players will find themselves in the shoes of a randomly    generated survivor and must navigate the landscape of the    zombie apocalypse while engaging with the undead, coordinating    with survivors, and making hard choices in order to survive and    live another day.  <\/p>\n<p>    During a special behind-closed-doors session with the game,    founder of Undead Labs, Jeff Strain, gave us a detailed look at    State of Decay 2, and how his team is bringing the number one    requested feature from fans, online co-op, into the game, which    will dramatically alter the fundamentals and coordination with    survivors. Set 15 months after the events of the first game,    the world hasn't gotten much better, and things will soon    become even more complicated.  <\/p>\n<p>    At the beginning of the game, players will pick their character    from an assortment of randomly created individuals. Much like    the last game, characters have unique skills and traits that    they're best at, and in State of Decay 2, they made the    characters far more diverse. For instance, the skills system    from the last game has been greatly expanded, offering more    options and avenues for role-playing. Players good at    scavenging will have a better time finding useful materials in    the field, and in addition to new skills, players can upgrade    these abilities to acquire brand new perks which significantly    expand their more useful skills.  <\/p>\n<p>    For the most part, the general gameplay loop of State of Decay    2 remains similar to the original game. Players must fortify a    stronghold, find new survivors to help with expanding and    strengthening their home--which includes growing food, gearing    up, and having security to guard against random zombie    attacks--and also going out on missions to find supplies, new    survivors, and new strongholds to expand the network of safe    spaces around the world. Speaking of which, the game space is    now three times bigger than the previous game, which will    certainly make traversal and exploration a larger focus for    SOD2.  <\/p>\n<p>    During the presentation, our group of survivors traveled to an    abandoned police station to acquire weapons. Inside, zombies    were present. One of the players used a machete and his    enhanced melee skills to make quick work of the undead, while    another player--through co-op play--took all the supplies and    loaded them up into the trunk of the car, which is also a new    feature in State of Decay 2. While driving back, they came to    find their base overrun by the undead and had to quickly use    their new weapons to fight off the horde. During this fight,    new zombie types quickly made an appearance. The Juggernaut,    which was shown in the trailer, took out the entire group, but    not before killing off some of the survivors.  <\/p>\n<p>    The original title did a solid job of portraying an open,    explorable setting in the middle of the zombie apocalypse, and    State of Decay 2 is looking to keep that going here. I was    impressed with how much of the core gameplay focused on    resource management and base building was expanded, while    retaining the focus on simple survivalism in the middle of the    zombie plague. The online co-op--online only, no local    play--should be a game changer for this title, especially when    factoring in the tough choices and important decisions that    have to be made when it comes to keeping your head above water.  <\/p>\n<p>    With its release coming Spring 2018, this open-world zombie    survival game is shaping up to be a more refined and developed    take on a surprise hit that showed just how nerve-wracking and    stressful it is to survive in a world full of zombies.  <\/p>\n<p>    For more information on State of Decay 2, and other titles at    E3 2017, check out our E3    hub for more updates on all the latest happening at the    show.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.gamespot.com\/articles\/e3-2017-state-of-decay-2-features-a-more-open-and-\/1100-6450934\/\" title=\"E3 2017: State Of Decay 2 Features A More Open And Diverse ... - GameSpot\">E3 2017: State Of Decay 2 Features A More Open And Diverse ... - GameSpot<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Subscribe for the latest gaming news Shown off during the Microsoft E3 Press Conference, Undead Labs revealed new footage of the follow up to its original 2013 release State of Decay.  <a href=\"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/survivalism\/e3-2017-state-of-decay-2-features-a-more-open-and-diverse-gamespot.php\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"limit_modified_date":"","last_modified_date":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[431569],"tags":[],"class_list":["post-219549","post","type-post","status-publish","format-standard","hentry","category-survivalism"],"modified_by":null,"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/219549"}],"collection":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/comments?post=219549"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/posts\/219549\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/media?parent=219549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/categories?post=219549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/futurist-transhuman-news-blog\/wp-json\/wp\/v2\/tags?post=219549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}